[Submission] fixing potence




Game need: to make

Breaking legs
Action modifier
Only usable after successful action directed at a minion, who is still ready.


Game need: the goal here is to make horseshoes and other deal damage actions more playable, as well as provide some pool defence for the decks who will try to do it (


Errata:



Game need: to make expensive






Please Log in or Create an account to join the conversation.
But then again, I think everything in the game should cost some amount of blood / pool, because its a game about vampires - "everything costs something" seems thematically appropriate. But VTES is not that game, alas.









Please Log in or Create an account to join the conversation.
- LivesByProxy
-
- Offline
- Antediluvian
-
- Malfeasant Entity
- Posts: 518
- Thank you received: 76
I think the first suggestion "Crushing Heads" should cost 1 blood at least. To end the action for no blood and a pretty easy conditional seems strong.
But then again, I think everything in the game should cost some amount of blood / pool, because its a game about vampires - "everything costs something" seems thematically appropriate. But VTES is not that game, alas.
Not going to happens even in reboot unless there will be half-blood (bigger and smaller counters), and even there some cards have to be free.
Crushing heads is really strong, but suffer from "can't play it in certain matchups at all" syndrome.
Breaking legs sounds fun, but should be removable also by burning blood. Could be fun in pot/obf






Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Please Log in or Create an account to join the conversation.
I don't really know if this is actually a compelling game need or not, but let's say that it is. Most cards that require the opponents to have or not have a specific discipline to even be played are almost always almost unplayable because of their opportunity cost. The basic version especially if a hard sell, where as the superior could see some niche use. Against allies it's kinda fine, against vampires however so and so. Granted, you'll never reach combat so it denies all toreador and most ventrue their Majesties.Crushing heads
Action modifier - only usable when this vampire is blocked by minion without
(play before combat). End the action, deal 1 damage to the blocking minion.
Reaction - only usable when this vampire is about to enter combat with minion without
. End the action, deal 1 damage to the acting minion.
Game need: to makerelevant for a decks which do not care about combat.
As does Potence combat but this compresses card slots. Maybe too weak, but fine I guess.
Then again, Shattered Mirror is a thing and actually has a (very narrow) niche, so why not.
I think it would be more thematic if someone's legs are broken to not get -2 bleed (they could do most of their bleeding online these days anyways), but rather -1 Stealth and that they cannot use manouvers (that don't require Flight). Follow Disarm's text in that the card can be removed by burning 3 blood. It would make animalism and gun combats weep. That's something Potence probably should be able to do.Breaking legs
Action modifier
Only usable after successful action directed at a minion, who is still ready.
deal 1 damage to this minion
as above and put this card on this minion. This minion got -2 bleed. The minion may have only one breaking legs. This minion can remove this card as an +1 stealth action.
Game need: the goal here is to make horseshoes and other deal damage actions more playable, as well as provide some pool defence for the decks who will try to do it (![]()
).
Better yet, remove the 'who is still ready'. It seems unnecessary. Send them to torpor and detach their legs. Seems legit.
This is fine.Errata: Rumble
burn a location
enter combat with a minion. During this action cards which require
cost 1 less blood.
Game need: to make expensivecards a bit more useful.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Please Log in or Create an account to join the conversation.




Or,+1 stealth

Archbishop of Itaocara
Prince ID #510
Please Log in or Create an account to join the conversation.
But then again, I think everything in the game should cost some amount of blood / pool, because its a game about vampires - "everything costs something" seems thematically appropriate. But VTES is not that game, alas.
Not going to happens even in reboot unless there will be half-blood (bigger and smaller counters), and even there some cards have to be free.
I know this is off topic, but what is your reasoning here? Why will some cards have to be free? Why would having every card cost something require the use of half-blood counters?
@Kraus: You can split this into a separate topic if appropriate. It might deserve it.









Please Log in or Create an account to join the conversation.
- LivesByProxy
-
- Offline
- Antediluvian
-
- Malfeasant Entity
- Posts: 518
- Thank you received: 76
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- [Submission] fixing potence