Thin Blood
15 Mar 2020 17:17 - 15 Mar 2020 17:18 #99323
by snegiem
Thin Blood was created by snegiem
Thin Blood
Vampire
group 6
No discipline, cap 1
caitiff.
independant. non unique. If the thin blood commits diablerie, its clan and sect changes to the diablerized vampire clan and sect.
Wod reference: many, from first book of the masquerade to last v5 edition. all describes the rise of the thin blood, weak vampire without (or almost without) disciplines.
they are unable to sire (that s why i put cap 1) as long they do not commit diablerie.
they are said to become the clan that their victim if they commit diablerie.
Use in Vtes: g6 has no cap1 vampire for the moment, sometimes people may want to fill a space in their crypt with something else than new blood or anarch convert (both are unique by the way).
their special ability is limited. it would be hard to build around it but it can spare pool on occasions:
- diablerizing an anarch while an anarch revolt is in play
- diablerizing a vampire whose controler play con boon (ok not sure the caitiff will survive the blood hunt)
- been able to play after a diablerie conflict of interest... or clan loyalty...
Vampire
group 6
No discipline, cap 1
caitiff.
independant. non unique. If the thin blood commits diablerie, its clan and sect changes to the diablerized vampire clan and sect.
Wod reference: many, from first book of the masquerade to last v5 edition. all describes the rise of the thin blood, weak vampire without (or almost without) disciplines.
they are unable to sire (that s why i put cap 1) as long they do not commit diablerie.
they are said to become the clan that their victim if they commit diablerie.
Use in Vtes: g6 has no cap1 vampire for the moment, sometimes people may want to fill a space in their crypt with something else than new blood or anarch convert (both are unique by the way).
their special ability is limited. it would be hard to build around it but it can spare pool on occasions:
- diablerizing an anarch while an anarch revolt is in play
- diablerizing a vampire whose controler play con boon (ok not sure the caitiff will survive the blood hunt)
- been able to play after a diablerie conflict of interest... or clan loyalty...
Last edit: 15 Mar 2020 17:18 by snegiem.
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16 Mar 2020 11:37 #99336
by Palamedes
Replied by Palamedes on topic Thin Blood
There is a reason why 1 cap vampires are not non unique. Because:
THIN BLOOD deck
Crypt:
30x Thin Blood
Library:
6x Informatin Highway
4x Dreams of the Sphinx
8x Effective Management
40x Computer Hacking
12x Leverage
Other than that Thin Blood is ok and cool.
THIN BLOOD deck
Crypt:
30x Thin Blood
Library:
6x Informatin Highway
4x Dreams of the Sphinx
8x Effective Management
40x Computer Hacking
12x Leverage
Other than that Thin Blood is ok and cool.
The following user(s) said Thank You: Lönkka, self biased
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20 Apr 2020 16:25 #99649
by snegiem
Replied by snegiem on topic Thin Blood
cap 1 vampire put a lot of pressure on game beginning... but look group 1+2 makes 14 unique vampire cap 1 available... but still how many entries on the twda ?
I mean you have for LoP and for Smoke grenade mostly....
you have lot of options to get rid of them as prey: scourge, aranthebes...
and let s say a simple matasuntha anarch as prey...
and as predator: anarchist uprising and so on...
i don t say that the deck you were mentioning may make 1 vp before to get crushed (specially if you are first with information highway in first hand), and it would be faster than let s say other weenie (cap1 to 4) decks for first bleeds but still:
- it would not the bouncing power of a weenie dom
- it would not have the combat management of a weenie presence
- it would not have the pool gain and pool damage (and stealth) of a weenie dem
- it would not have the pool gain of a cultural exhibit or eldest are kholo
I mean you have for LoP and for Smoke grenade mostly....
you have lot of options to get rid of them as prey: scourge, aranthebes...
and let s say a simple matasuntha anarch as prey...
and as predator: anarchist uprising and so on...
i don t say that the deck you were mentioning may make 1 vp before to get crushed (specially if you are first with information highway in first hand), and it would be faster than let s say other weenie (cap1 to 4) decks for first bleeds but still:
- it would not the bouncing power of a weenie dom
- it would not have the combat management of a weenie presence
- it would not have the pool gain and pool damage (and stealth) of a weenie dem
- it would not have the pool gain of a cultural exhibit or eldest are kholo
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21 Apr 2020 17:56 #99664
by ruiza97
Prince of Dallas
Toreador Grand Ball: Dallas
August 13, 2022
Replied by ruiza97 on topic Thin Blood
Have you played with this idea in your gaming group? If so, how did it turn out?
Prince of Dallas
Toreador Grand Ball: Dallas
August 13, 2022
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23 Apr 2020 06:18 #99683
by beslin igor
Replied by beslin igor on topic Thin Blood
this card exist:
Thin Blood
Only usable at close range before strikes are chosen. A vampire can play only one Thin Blood each round.
q The opposing vampire burns 1 blood.
Q The opposing vampire burns 2 blood.
Thin Blood
Only usable at close range before strikes are chosen. A vampire can play only one Thin Blood each round.
q The opposing vampire burns 1 blood.
Q The opposing vampire burns 2 blood.
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26 Apr 2020 20:50 #99702
by ReverendRevolver
You forgot to include copies of The Bitter and Sweet Story
Replied by ReverendRevolver on topic Thin Blood
There is a reason why 1 cap vampires are not non unique. Because:
THIN BLOOD deck
Crypt:
30x Thin Blood
Library:
6x Informatin Highway
4x Dreams of the Sphinx
8x Effective Management
40x Computer Hacking
12x Leverage
Other than that Thin Blood is ok and cool.
You forgot to include copies of The Bitter and Sweet Story
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