[Submission]: Bloodhound Companion
31 May 2025 15:39 - 05 Jun 2025 23:45 #114554
by Pedro
Name: Bloodhound Companion
Cardtype: Ally
Cost: 1 Blood
Discipline: Animalism
Animal with 2 life, 0 strength, 0 bleed.
Inferior animalism [ani] You can lock this ally to give a minion +1 intercept. If that action is successful, this ally burns 1 life.
Superior animalism [ANI] As above, but this ally has 3 life and 1 strength.
Flavor text: None
Art notes: A vampire dog, soaked in blood. or with blood floating around. It could be replaced by another unused animal (crocodile sewer, horse, etc)
World of Darkness reference: None, generic animal.
How does this card address a compelling game need?: This is to add more animalism allies to the game and works similarly to Underbridge Stray, but with the focus on wall and block, not combat. Instead of a press or unlock at basic, it instead can lock itself to give intercept to a minion which is quite a powerful effect. It burns 1 life if the action is successful though so it can't be used forever. Maybe it would be best to burn 1 life if the minion did not block the action instead (in cases like change of target it would still burn life but doesn't as it currently stands). It enables animalism walls more and gives them an effect they lack which is helping cross table to block, or preventing the prey from bleeding. The superior effects is similar to the stray allowing more use and 1 strength to fit the theme.
Created by: Pedro Valentim
With card art using AI software.
[Submission]: Bloodhound Companion was created by Pedro
Name: Bloodhound Companion
Cardtype: Ally
Cost: 1 Blood
Discipline: Animalism
Animal with 2 life, 0 strength, 0 bleed.
Inferior animalism [ani] You can lock this ally to give a minion +1 intercept. If that action is successful, this ally burns 1 life.
Superior animalism [ANI] As above, but this ally has 3 life and 1 strength.
Flavor text: None
Art notes: A vampire dog, soaked in blood. or with blood floating around. It could be replaced by another unused animal (crocodile sewer, horse, etc)
World of Darkness reference: None, generic animal.
How does this card address a compelling game need?: This is to add more animalism allies to the game and works similarly to Underbridge Stray, but with the focus on wall and block, not combat. Instead of a press or unlock at basic, it instead can lock itself to give intercept to a minion which is quite a powerful effect. It burns 1 life if the action is successful though so it can't be used forever. Maybe it would be best to burn 1 life if the minion did not block the action instead (in cases like change of target it would still burn life but doesn't as it currently stands). It enables animalism walls more and gives them an effect they lack which is helping cross table to block, or preventing the prey from bleeding. The superior effects is similar to the stray allowing more use and 1 strength to fit the theme.
Created by: Pedro Valentim
With card art using AI software.
Last edit: 05 Jun 2025 23:45 by Pedro.
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