[Submission]: Hunted Salubri Vitae
26 Jun 2025 00:00 - 26 Jun 2025 21:12 #114788
by Pedro
Name: Hunted Salubri Vitae
Cardtype: combat card.
Cost: 1 Blood
Discipline: Fortitude
Clan: Salubri
[for] Prevent 2 damage with a mandatory press, only usable to continue combat.
[FOR] Only usable before range is determined. An opposing vampire cannot gain blood this combat (instead, any blood they would gain goes to the blood bank). A vampire can play only one Hunted Salubri Vitae at superior each combat.
Flavor text: none
Art notes: a tranquil salubri in a lake, or instead, a bleeding salubri in combat with tainted blood.
World of Darkness reference: Their vitae compelling combat to continue and being delicious.
How does this card address a compelling game need?: A card that allows salubri to have an answer to blood theft which is their main weekness in combat and prevents grinder playstyle. Alternatively an effect like the oath would also be a good idea but without requiring 2 counters.
The inferior effect is to make the card playable in case there is no theft at the table but comes with the caveat it is a mandatory press to continue combat which may or may not work in your favour.
Created by: Pedro Valentim
WIth image art using AI software.
[Submission]: Hunted Salubri Vitae was created by Pedro
Name: Hunted Salubri Vitae
Cardtype: combat card.
Cost: 1 Blood
Discipline: Fortitude
Clan: Salubri
[for] Prevent 2 damage with a mandatory press, only usable to continue combat.
[FOR] Only usable before range is determined. An opposing vampire cannot gain blood this combat (instead, any blood they would gain goes to the blood bank). A vampire can play only one Hunted Salubri Vitae at superior each combat.
Flavor text: none
Art notes: a tranquil salubri in a lake, or instead, a bleeding salubri in combat with tainted blood.
World of Darkness reference: Their vitae compelling combat to continue and being delicious.
How does this card address a compelling game need?: A card that allows salubri to have an answer to blood theft which is their main weekness in combat and prevents grinder playstyle. Alternatively an effect like the oath would also be a good idea but without requiring 2 counters.
The inferior effect is to make the card playable in case there is no theft at the table but comes with the caveat it is a mandatory press to continue combat which may or may not work in your favour.
Created by: Pedro Valentim
WIth image art using AI software.
Last edit: 26 Jun 2025 21:12 by Pedro.
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