file Avoiding combat

19 Jun 2011 07:15 #5334 by Lönkka
Replied by Lönkka on topic Re: Avoiding combat

Actually you can play only one Immortal Grapple each round anyway. That makes CA even better.

Duh...

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19 Jun 2011 07:20 #5335 by Lönkka
Replied by Lönkka on topic Re: Avoiding combat

Like Peter says above, Trap+Undead Persistence on weenie fortitude is pretty much a trump to most combat out there. If you aren't seeing end combat at all it can be downright scary. I've run a version with ani/for weenies, the ani was just to get Drawing Out the Beast, which would even prevent your opponent from pressing to end combat.

Indeed opponents pressing out of the combat is a big problem for for weeneis. Shoulder Drop could be used to control presses to lesser extent (as it is just for the current round).

As are opponents that continuously do aggravated damage. Getting aggravated damage after you've been hanging on in combat with Undead Persistence kinda does to you what should be done to them...

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19 Jun 2011 14:12 #5337 by Klaital
Replied by Klaital on topic Re: Avoiding combat
I have had fairly nice success with my DoC breed boons never get into combat method of approaching it, which combines doing mainly actions with inherent stealth, change of targets, and members of entourage to deal with rushes to make others choke on their red cards.

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20 Jun 2011 01:31 #5346 by Dasein
Replied by Dasein on topic Re: Avoiding combat
Has anyone used Sleep Unseen as a method of combat avoidance?
To any success?

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20 Jun 2011 02:01 #5347 by Adonai
Replied by Adonai on topic Re: Avoiding combat
I've played Sleep Unseen, and had it played in games by other players.
It has never mattered.

Usually because no rush decks appeared at that table.

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20 Jun 2011 02:32 #5350 by KevinM
Replied by KevinM on topic Re: Avoiding combat

Has anyone used Sleep Unseen as a method of combat avoidance? To any success?

Just use more stealth. That, or more Swallowed by the Night.

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you shall never be in peril." -- Sun Tzu, *The Art of War*
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