why is immortal grapple so strong?
06 Jan 2022 09:40 #104383
by TobyB
why is immortal grapple so strong? was created by TobyB
So this cards is cruel vs decks that want to shoot or do anything else than hand damage, right? and it presses which means your opponent has to stay for one additional round, am I right? if you want to do additional dam you need other cards to boost your hand dam. So the strong aspect is the press and the cancellation of various sources of damage?
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06 Jan 2022 09:49 #104384
by alf
<INSERT CLEVER QUOTATION HERE>
Replied by alf on topic why is immortal grapple so strong?
It's one of the go-to solutions to handle "Strike: Combat ends".
From the top of my head:
pro: beats S:CE, played up-front, so no opponent interaction required
con: needs to be at close range, is played up-front, so opponent keeps his S:CE card
From the top of my head:
pro: beats S:CE, played up-front, so no opponent interaction required
con: needs to be at close range, is played up-front, so opponent keeps his S:CE card
<INSERT CLEVER QUOTATION HERE>
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06 Jan 2022 11:46 - 06 Jan 2022 11:49 #104385
by Ankha
Combat is always tricky because there are multiple ways things go wrong or out of hand. Immortal Grapple greatly limits the number of possible scenarios so you can be more confident the combat will go the way you want.
The card is especially useful against :
But it doesn't work:
Replied by Ankha on topic why is immortal grapple so strong?
So this cards is cruel vs decks that want to shoot or do anything else than hand damage, right? and it presses which means your opponent has to stay for one additional round, am I right? if you want to do additional dam you need other cards to boost your hand dam. So the strong aspect is the press and the cancellation of various sources of damage?
Combat is always tricky because there are multiple ways things go wrong or out of hand. Immortal Grapple greatly limits the number of possible scenarios so you can be more confident the combat will go the way you want.
The card is especially useful against :
- defensive strikes such as "combat ends" or "dodge" => if you spend cards to beat your opponent (Torn Signpost, Roundhouse...), you don't want your opponent to negate it with a single card (plus if you were rushing or blocking, it makes your action or block count).
- weapons. Added bonus: if your opponent used a maneuver provided by the weapon strike and you manage to end up at close range (which is why Slam is great), your opponent loses their strike
- odd strikes, such as Entombment, Coma...
But it doesn't work:
- if your opponent out-maneuvers you
- if your opponent has powerful hand strikes
- if your opponent can make their hand strikes aggravated
- against Anesthetic Touch
Last edit: 06 Jan 2022 11:49 by Ankha. Reason: format
The following user(s) said Thank You: TobyB
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