On Parity Shift
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Poll: Is Parity Shift a problem for the game? (was ended 0000-00-00 00:00:00)
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07 Dec 2011 16:47 #17460
by bakija
If you find it boring, don't read it. It isn't like this is showing up at your breakfast table--you went out of your way to come to this website, go to this sub forum, and then open this particular thread just so you could read something you think is boring so you could complain about it? Man. That takes some doing.
If you'd like, I can go and cut apart your posts and thread them together to make them look like spam too. Oh, wait. I don't go out of my way to read things that I think are boring just so I can complain about them being boring. Never mind. I'll pass.
Replied by bakija on topic Re: On Parity Shift
I humbly disagree. Banishment is more reliable and has more impact in the mid and end-game (whereas Parity Shift is weaker). But anyway, it's a little boring to hear the same statement again and again, even if you're convinced of it.
If you find it boring, don't read it. It isn't like this is showing up at your breakfast table--you went out of your way to come to this website, go to this sub forum, and then open this particular thread just so you could read something you think is boring so you could complain about it? Man. That takes some doing.
This looks like spam.
If you'd like, I can go and cut apart your posts and thread them together to make them look like spam too. Oh, wait. I don't go out of my way to read things that I think are boring just so I can complain about them being boring. Never mind. I'll pass.
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07 Dec 2011 19:24 #17478
by Haze
(joking)
well, Parity Shift is a lot more reliable than Banishment if you're running 6-cap princes. and even in the 2p endgame it's still twice as good as KRC.
Replied by Haze on topic Re: On Parity Shift
so you're saying we should have a poll on Banishment to get it banned or changed? 1/3 of the poll wants to change Parity Shift, and if Banishment is stronger I'm sure that number would be even higher!
I humbly disagree. Banishment is more reliable and has more impact in the mid and end-game (whereas Parity Shift is weaker). But anyway, it's a little boring to hear the same statement again and again, even if you're convinced of it.
Oh, sure. But for my money it is the most powerful by leaps and bounds--nothing else is even close in terms of it's impact.There will always be a "most powerful" political action. Currently, Parity Shift holds that title.
(joking)
well, Parity Shift is a lot more reliable than Banishment if you're running 6-cap princes. and even in the 2p endgame it's still twice as good as KRC.
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07 Dec 2011 19:50 #17485
by johannes
Replied by johannes on topic Re: On Parity Shift
I think in the 2p endgame it is worse than KRC. KRC does 3 damage, all the time. PS does 2, maybe. Yes you pay one too, but making that oust is important. Especially against a bleed deck.. and even in the 2p endgame it's still twice as good as KRC.
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07 Dec 2011 20:04 #17489
by bakija
In a 2 player endgame, KRC does 3 to your opponent and 1 to you. Parity Shift does 2 to your opponent and gains you 2. KRC is slightly more likely to oust someone (net increase of 1 pool damage to your opponent). Parity Shift is significantly more likely to keep you from getting ousted (net increase of 3 pool gain to you). Given that ousting your prey is important, I'll call it mostly a wash.
Replied by bakija on topic Re: On Parity Shift
I think in the 2p endgame it is worse than KRC. KRC does 3 damage, all the time. PS does 2, maybe. Yes you pay one too, but making that oust is important. Especially against a bleed deck.
In a 2 player endgame, KRC does 3 to your opponent and 1 to you. Parity Shift does 2 to your opponent and gains you 2. KRC is slightly more likely to oust someone (net increase of 1 pool damage to your opponent). Parity Shift is significantly more likely to keep you from getting ousted (net increase of 3 pool gain to you). Given that ousting your prey is important, I'll call it mostly a wash.
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07 Dec 2011 20:14 #17490
by Haze
it's like saying Threats is better than Conditioning because your vampires might be low on blood in the endgame. it's possible, but...
slightly unrelated: even in the 3 player game, KRC is a double-edged sword. 3 to prey, 1 to predator, could mean you get 2 VPs in a row, or it could mean your prey gets a VP faster. and putting it on yourself could mean you get ousted faster if something unexpected happens. Parity Shift avoids this problem entirely by letting you give pool to your predator if you wish. man, it's still so good.
if your prey has less pool than you so you can't play Parity Shift, you're probably winning anyway.
KRC vs Con Ag vs Domain Challenge vs Anarchist Uprising vs Neonate Breach. all of these have different outputs and it's situational which one might be the most useful. they're all well balanced. yet, by the numbers alone, Parity Shift is miles above all of these.
Replied by Haze on topic Re: On Parity Shift
still cornercase and situational though. you're doing 1 less pool damage to gain 3 more pool (counting the -1 hit that KRC gives you). that's a really good trade, except once in a while that 1 extra pool damage wins/loses the game... but it's far far more likely that having 3 more pool saves you from being ousted.
I think in the 2p endgame it is worse than KRC. KRC does 3 damage, all the time. PS does 2, maybe. Yes you pay one too, but making that oust is important. Especially against a bleed deck.. and even in the 2p endgame it's still twice as good as KRC.
it's like saying Threats is better than Conditioning because your vampires might be low on blood in the endgame. it's possible, but...
slightly unrelated: even in the 3 player game, KRC is a double-edged sword. 3 to prey, 1 to predator, could mean you get 2 VPs in a row, or it could mean your prey gets a VP faster. and putting it on yourself could mean you get ousted faster if something unexpected happens. Parity Shift avoids this problem entirely by letting you give pool to your predator if you wish. man, it's still so good.
if your prey has less pool than you so you can't play Parity Shift, you're probably winning anyway.
KRC vs Con Ag vs Domain Challenge vs Anarchist Uprising vs Neonate Breach. all of these have different outputs and it's situational which one might be the most useful. they're all well balanced. yet, by the numbers alone, Parity Shift is miles above all of these.
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07 Dec 2011 21:33 #17502
by Ankha
Replied by Ankha on topic Re: On Parity Shift
I don't come to this forum to read you stating for the 13th time that Parity Shift is "overpowered", but your repetitive statements pollutes the thread (that's spam -- things you don't want to read but that pop up again and again). Now, if you think that the one who writes the more often the same sentence is the more persuasive, think again.
I humbly disagree. Banishment is more reliable and has more impact in the mid and end-game (whereas Parity Shift is weaker). But anyway, it's a little boring to hear the same statement again and again, even if you're convinced of it.
If you find it boring, don't read it. It isn't like this is showing up at your breakfast table--you went out of your way to come to this website, go to this sub forum, and then open this particular thread just so you could read something you think is boring so you could complain about it? Man. That takes some doing.
Please Log in or Create an account to join the conversation.
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