Additional Strike
25 Feb 2011 13:26 - 29 Jan 2013 11:32 #1886
by KimSantos
Additional Strike was created by KimSantos
Hello,
Can you play cards that give you additional strikes that doesn't count against the limit after you have already played a card that gives you additional strikes? Ex.Strike + Blur + Hell-for-leather (cel).
Does it make any difference the order you play the cards? Regular additional strike (blur) and Hell-for-leather, for example.
In a little different case, Acrobatics (superior) + Hell-for-leather (cel). Since the additional already comes with the strike card, can you still use additional strikes that doesn't count against the limit?
Thanks,
Kim
Can you play cards that give you additional strikes that doesn't count against the limit after you have already played a card that gives you additional strikes? Ex.Strike + Blur + Hell-for-leather (cel).
Does it make any difference the order you play the cards? Regular additional strike (blur) and Hell-for-leather, for example.
In a little different case, Acrobatics (superior) + Hell-for-leather (cel). Since the additional already comes with the strike card, can you still use additional strikes that doesn't count against the limit?
Thanks,
Kim
Last edit: 29 Jan 2013 11:32 by Pascal Bertrand.
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25 Feb 2011 16:05 - 25 Feb 2011 16:08 #1888
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Additional Strike
[LSJ 20001206]
You can only play cards that give you additional strikes (should they count over the limit or not) when you have no more additional strike to declare / resolve.
That is: you can't play Blur + Hell-for-Leather, and then declare your first additional.
It has to be: Blur. Declare and resolve first add. Declare and resolve second add. Possibility to play Hell-for-Leather only comes then.
Additional strikes not counting against the limit are regular additional strikes. They just don't count against the 1-card awarding additional strikes per round maximum.
With Acrobatics, you can't play Hell-for-Leather before resolving the additional strike Acrobatics granted.
You can only play cards that give you additional strikes (should they count over the limit or not) when you have no more additional strike to declare / resolve.
That is: you can't play Blur + Hell-for-Leather, and then declare your first additional.
It has to be: Blur. Declare and resolve first add. Declare and resolve second add. Possibility to play Hell-for-Leather only comes then.
Additional strikes not counting against the limit are regular additional strikes. They just don't count against the 1-card awarding additional strikes per round maximum.
With Acrobatics, you can't play Hell-for-Leather before resolving the additional strike Acrobatics granted.
Last edit: 25 Feb 2011 16:08 by Pascal Bertrand.
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