Chain of Command + end of action modifiers
23 Jan 2012 18:58 #21557
by DeathInABottle
Chain of Command + end of action modifiers was created by DeathInABottle
I know that you can play Chain of Command and Daring the Dawn to burn a vampire with zero blood, but this seems curious: Chain of Command would move the vampire to the bottom of the crypt "when" the bleed is successful, and Daring the Dawn is played "after" the action resolves. Does this mean that Chain of Command and Daring the Dawn are played during the same window, i.e. after the action resolves? And if I were to play another card in the same window with a vampire that had one blood, like Transfusion, could I order all three effects as I liked (i.e. Transfusion to pay one blood and then Daring the Dawn to burn, thereby avoiding the CoC text)?
Chain of Command [Gehenna:C, KoT:C]
Cardtype: Action
Cost: X blood
Discipline: Dominate
+1 stealth action.
[dom] Put X younger vampires from your uncontrolled region in play with 1 blood from the blood bank each (and with any blood they already have). You cannot choose any unique vampires already in play. Those vampires must bleed. When one of them bleeds successfully, or when all that can bleed have, move them all to the bottom of your crypt.
[DOM] As above, but move X+1 younger vampires.
Daring the Dawn [Sabbat:R, SW:R/PV, FN:PR, LoB:PI, Third:R]
Cardtype: Action Modifier
Discipline: Fortitude
[for] Vampires cannot block this action. The acting vampire takes 2 unpreventable aggravated damage after the action resolves.
[FOR] As above, but the acting vampire takes 1 unpreventable aggravated damage.
Transfusion [LoB:C]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Thanatosis/Necromancy
[nec] Only usable after a successful action. Add 1 blood to a ready vampire.
[thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire.
[THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion . Put a transfusion counter on the opposing minion. If the minion now has 3 of your transfusion counters, burn them all to take control of that minion. Only one Transfusion may be played at superior each turn.
Chain of Command [Gehenna:C, KoT:C]
Cardtype: Action
Cost: X blood
Discipline: Dominate
+1 stealth action.
[dom] Put X younger vampires from your uncontrolled region in play with 1 blood from the blood bank each (and with any blood they already have). You cannot choose any unique vampires already in play. Those vampires must bleed. When one of them bleeds successfully, or when all that can bleed have, move them all to the bottom of your crypt.
[DOM] As above, but move X+1 younger vampires.
Daring the Dawn [Sabbat:R, SW:R/PV, FN:PR, LoB:PI, Third:R]
Cardtype: Action Modifier
Discipline: Fortitude
[for] Vampires cannot block this action. The acting vampire takes 2 unpreventable aggravated damage after the action resolves.
[FOR] As above, but the acting vampire takes 1 unpreventable aggravated damage.
Transfusion [LoB:C]
Cardtype: Action Modifier
Cost: 1 blood
Discipline: Thanatosis/Necromancy
[nec] Only usable after a successful action. Add 1 blood to a ready vampire.
[thn] As [nec] above, but add 1 life to a ghoul or 1 blood to a ready vampire.
[THN] Only usable after combat if this vampire is still ready and successfully inflicted any damage on the opposing minion . Put a transfusion counter on the opposing minion. If the minion now has 3 of your transfusion counters, burn them all to take control of that minion. Only one Transfusion may be played at superior each turn.
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23 Jan 2012 21:33 - 23 Jan 2012 21:33 #21569
by Adonai
Replied by Adonai on topic Re: Chain of Command + end of action modifiers
Start here:
www.thelasombra.com/search.htm
Type in:
Chain Command Daring
into the box next to Search the newsgroup for articles by "LSJ"
Click on that button.
Find result:
LSJ 02-20-2005
Read result:
www.thelasombra.com/search.htm
Type in:
Chain Command Daring
into the box next to Search the newsgroup for articles by "LSJ"
Click on that button.
Find result:
LSJ 02-20-2005
Read result:
CoC doesn't take effect until after the action is concluded.
DtD's window is at the end of the action. CoC is right after that.
--
LSJ () V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
www.white-wolf.com/vtes/
Last edit: 23 Jan 2012 21:33 by Adonai.
The following user(s) said Thank You: Pascal Bertrand
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