file Rushing the Underbridge Stray

23 Feb 2012 05:18 #23904 by CryWolf
Actual game in JOL:

Meth A controls Ossian.
Meth B controls Underbridge Stray + some vamps.

A: Ossian rushes Stray. (Tap Ossian)
B: Burn Stray to untap [some vampire]. Not blocking.

What happens to Ossian, since his action fizzles? Does he stay tapped?


Ossian
:ally:
Cost: 3 :pool:
Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.

Underbridge Stray
:ally:
Cost: 1 :blood:
Animal with 1 life. 0 strength, 0 bleed.
:ani: The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
:ANI: As above, but the Stray has 2 life and 1 strength.

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23 Feb 2012 06:50 - 23 Feb 2012 07:01 #23914 by Ankha

Actual game in JOL:

Meth A controls Ossian.
Meth B controls Underbridge Stray + some vamps.

A: Ossian rushes Stray. (Tap Ossian)
B: Burn Stray to untap [some vampire]. Not blocking.

What happens to Ossian, since his action fizzles? Does he stay tapped?


Ossian
:ally:
Cost: 3 :pool:
Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.

Underbridge Stray
:ally:
Cost: 1 :blood:
Animal with 1 life. 0 strength, 0 bleed.
:ani: The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
:ANI: As above, but the Stray has 2 life and 1 strength.


First of all, Ossian can't rush the Stray since Ossian rushes only vampires.

Let's say that Ossian plays a Bum's Rush instead. The action will fizzle (since the target is no longer valid) and Ossian is tapped.

Cost is paid since the action is successful (was not blocked). (Unless there's a reversal on this?)

See also Entrancement vs War Ghoul.

groups.google.com/group/rec.games.trading-cards.jyhad/msg/cfa1e1cce387e53f

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Ratings Coordinator, Rules Director
Last edit: 23 Feb 2012 07:01 by Ankha.
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23 Feb 2012 07:35 #23918 by Pascal Bertrand

Actual game in JOL:

Meth A controls Ossian.
Meth B controls Underbridge Stray + some vamps.

A: Ossian rushes Stray. (Tap Ossian)
B: Burn Stray to untap [some vampire]. Not blocking.

What happens to Ossian, since his action fizzles? Does he stay tapped?


Ossian
:ally:
Cost: 3 :pool:
Unique werewolf with 4 life. 2 strength, 0 bleed. Red List.
Ossian may enter combat with any vampire as a +1 stealth (D) action. In the first round of combat with a vampire who has played a card that requires Auspex [aus] during this action, that vampire cannot use any maneuvers or strikes. Ossian gains 1 life at the end of each round for each blood the opposing vampire used to heal damage or prevent destruction that round.

Underbridge Stray
:ally:
Cost: 1 :blood:
Animal with 1 life. 0 strength, 0 bleed.
:ani: The Stray may burn 1 life to give a minion you control a press. During a (D) action directed at you, you may burn the Stray to untap a ready minion you control (not usable if the Stray is blocking).
:ANI: As above, but the Stray has 2 life and 1 strength.


First of all, Ossian can't rush the Stray since Ossian rushes only vampires.

Let's say that Ossian plays a Bum's Rush instead. The action will fizzle (since the target is no longer valid) and Ossian is tapped.

Cost is paid since the action is successful (was not blocked). (Unless there's a reversal on this?)

See also Entrancement vs War Ghoul.

groups.google.com/group/rec.games.trading-cards.jyhad/msg/cfa1e1cce387e53f

Correct. The legality of the target is checked after cost was paid.
A fizzling action doesn't untap the acting minion.
The following user(s) said Thank You: CryWolf

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