Bahari Vampires
28 Feb 2012 10:32 #24280
by Izaak
Of course not! That would be way too intuitive and not confusing enough.
Replied by Izaak on topic Re: Bahari Vampires
Well as I've mentioned in the past, it makes perfect sense for there two be two categories of weapons, based on their 'range of effectiveness'.
Can only cause damage/strike effectively at close range - Melee Weapon
Can cause damage/strike effectively at long range or close range - Ranged Weapon (i.e. Gun)
Of course not! That would be way too intuitive and not confusing enough.
The following user(s) said Thank You: Juggernaut1981
Please Log in or Create an account to join the conversation.
28 Feb 2012 10:38 #24281
by jozxyqk
Replied by jozxyqk on topic Re: Bahari Vampires
If you're going to make game design changes and card text updates, that's fine.
But my general opinion about VTES and CCGs is treat the keywords as keywords. Ignore their "real world" meaning. If the rulebook or another game effect references that keyword, then follow the instructions.
Leaving room for "interpretation" only leads to more disagreements and confusion.
But my general opinion about VTES and CCGs is treat the keywords as keywords. Ignore their "real world" meaning. If the rulebook or another game effect references that keyword, then follow the instructions.
Leaving room for "interpretation" only leads to more disagreements and confusion.
The following user(s) said Thank You: Ankha
Please Log in or Create an account to join the conversation.
28 Feb 2012 11:10 #24282
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Bahari Vampires
There are some prime candidates for additions to the glossary:
Move
Steal
Transfer
These are obvious ones that should be defined somewhere, and their distinctions made public. Where there is no difference, we should consider retrospective errata to introduce the keyword. It is one of the things I think which would be a useful errata of a number of cards; to add in keywords and/or replace phrases with the keyword.
Move
Steal
Transfer
These are obvious ones that should be defined somewhere, and their distinctions made public. Where there is no difference, we should consider retrospective errata to introduce the keyword. It is one of the things I think which would be a useful errata of a number of cards; to add in keywords and/or replace phrases with the keyword.





Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2376
- Thank you received: 326
28 Feb 2012 12:32 - 28 Feb 2012 12:37 #24284
by Ankha
Talbot's chainsaw is a weapon by design, nothing else.
Because basically they do the same thing, except that they're used in different context. "Steal" implies you move it from an "unwilling" minion (an opponent's one). It's clearer for human beings to understand.
Using always the exact same one word in that case is clearer for computers, not humans.
Replied by Ankha on topic Re: Bahari Vampires
Many things make perfect sense (Aaron's Feeding Razor being a weapon etc.). That doesn't mean they must be done. I can't see the purpose of applying your suggestion apart of saying "it's closer to real life" which is non-sense in a game.Well as I've mentioned in the past, it makes perfect sense for there two be two categories of weapons, based on their 'range of effectiveness'.
Can only cause damage/strike effectively at close range - Melee Weapon
Can cause damage/strike effectively at long range or close range - Ranged Weapon (i.e. Gun)
Talbot's chainsaw is a weapon by design, nothing else.
Do you have any rule issue with those words?There are some prime candidates for additions to the glossary:
Move
Steal
Transfer
These are obvious ones that should be defined somewhere, and their distinctions made public. Where there is no difference, we should consider retrospective errata to introduce the keyword. It is one of the things I think which would be a useful errata of a number of cards; to add in keywords and/or replace phrases with the keyword.
Because basically they do the same thing, except that they're used in different context. "Steal" implies you move it from an "unwilling" minion (an opponent's one). It's clearer for human beings to understand.
Using always the exact same one word in that case is clearer for computers, not humans.
Last edit: 28 Feb 2012 12:37 by Ankha.
Please Log in or Create an account to join the conversation.
28 Feb 2012 14:08 #24285
by etherial
Sweet! I'd love to be able to use ammo cards with the Ivory Bow. Note that, in the case of Mr. Winthrop, Retainer/Ally subtype was added in Final Nights and they decided to ensure that all Retainers and Allies had a subtype.
Non-Camarilla
Replied by etherial on topic Re: Bahari Vampires
Well as I've mentioned in the past, it makes perfect sense for there two be two categories of weapons, based on their 'range of effectiveness'.
Can only cause damage/strike effectively at close range - Melee Weapon
Can cause damage/strike effectively at long range or close range - Ranged Weapon (i.e. Gun)
Sweet! I'd love to be able to use ammo cards with the Ivory Bow. Note that, in the case of Mr. Winthrop, Retainer/Ally subtype was added in Final Nights and they decided to ensure that all Retainers and Allies had a subtype.
Non-Camarilla
Please Log in or Create an account to join the conversation.
28 Feb 2012 14:18 #24286
by jamesatzephyr
Pedantry: You probably don't mean "i.e. gun" (which implies ranged weapon = gun), but "e.g. gun" (that gun is an example). There are various ranged weapons that aren't guns, and which wouldn't make sense as guns (with the implications that they can use ammo and magazines).
However, even with that sort of situation, I can imagine close-range only weapons where I wouldn't be altogether happy with them being 'melee weapons'. For example, if a weapon can deal damage but I wasn't altogether happy with it combining with Undead Strength, I might want to avoid it being a melee weapon. (For a weapon that doesn't deal damage, like Rowan Ring, it's less of an issue because adding to no damage still leaves you at no damage.) Obvious possibilities there would include:
In any of those situations, were I a designer, I'd be quite pleased that melee weapon was an optional, commonly-used keyword to consider, rather than a definition.
Replied by jamesatzephyr on topic Re: Bahari Vampires
Well as I've mentioned in the past, it makes perfect sense for there two be two categories of weapons, based on their 'range of effectiveness'.
Can only cause damage/strike effectively at close range - Melee Weapon
Can cause damage/strike effectively at long range or close range - Ranged Weapon (i.e. Gun)
Pedantry: You probably don't mean "i.e. gun" (which implies ranged weapon = gun), but "e.g. gun" (that gun is an example). There are various ranged weapons that aren't guns, and which wouldn't make sense as guns (with the implications that they can use ammo and magazines).
However, even with that sort of situation, I can imagine close-range only weapons where I wouldn't be altogether happy with them being 'melee weapons'. For example, if a weapon can deal damage but I wasn't altogether happy with it combining with Undead Strength, I might want to avoid it being a melee weapon. (For a weapon that doesn't deal damage, like Rowan Ring, it's less of an issue because adding to no damage still leaves you at no damage.) Obvious possibilities there would include:
- electrical weapons, such as a cattle-prod, which I could reasonably see being something like: Strike: 2 damage, or 3 damage if the opponent is mortal
- a contact poison (although I might not make that instant damage anyway)
- a mystical artefact doing some sort of close-range magic damage
In any of those situations, were I a designer, I'd be quite pleased that melee weapon was an optional, commonly-used keyword to consider, rather than a definition.
Please Log in or Create an account to join the conversation.
- jamesatzephyr
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2788
- Thank you received: 958
Time to create page: 0.125 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Rules Questions
- Bahari Vampires