Shadow Court Satyr, RTR
29 Mar 2012 08:16 #26795
by Reyda
Imagination is our only weapon in the war against reality -Jules de Gaultier
Replied by Reyda on topic Re: Shadow Court Satyr, RTR
Yeah, so we could call them " The Tintin Rulings"Should we have a 7/7/7 #2, where all cardtexts are updated to remove most of the rulings?

Imagination is our only weapon in the war against reality -Jules de Gaultier
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29 Mar 2012 09:08 #26796
by Brum
Most rulings are clarifications or context descriptions, not overwriting of card texts.
Since we don't have any way to reprint cards, I think that an online repository of "true" card texts is very, very counter intuitive.
Replied by Brum on topic Re: Shadow Court Satyr, RTR
Should we have a 7/7/7 #2, where all cardtexts are updated to remove most of the rulings? I don't know. This one would be in such a change.
Most rulings are clarifications or context descriptions, not overwriting of card texts.
Since we don't have any way to reprint cards, I think that an online repository of "true" card texts is very, very counter intuitive.
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29 Mar 2012 09:46 #26799
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Shadow Court Satyr, RTR
Well, the thing is, whatever the most recent printing is, if there's a ruling on a card that is not visible on that print, you'll need to check the online data at some point.
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29 Mar 2012 10:01 - 29 Mar 2012 10:02 #26804
by jamesatzephyr
Having an easy, obvious way to spot "This card text is different from the real cards" (and preferably how) is helpful, though.
Question from Random Punter: How do I use Floppy's Top Hat when facing a Lasombra Antitribu pirate deck?
*check text*
Answer: It works like follows. [blah blah blah] Do be careful, because the card text got changed so it only works if the Lasombra Antiribu pirate has a peg leg OR an eye patch, but not both.
The last point is easy to overlook - and is sometimes the most useful part of an answer.
The card text migrations resource used to be useful for exactly this reason - but was hopelessly out of date for numerous years.
Replied by jamesatzephyr on topic Re: Shadow Court Satyr, RTR
Well, the thing is, whatever the most recent printing is, if there's a ruling on a card that is not visible on that print, you'll need to check the online data at some point.
Having an easy, obvious way to spot "This card text is different from the real cards" (and preferably how) is helpful, though.
Question from Random Punter: How do I use Floppy's Top Hat when facing a Lasombra Antitribu pirate deck?
*check text*
Answer: It works like follows. [blah blah blah] Do be careful, because the card text got changed so it only works if the Lasombra Antiribu pirate has a peg leg OR an eye patch, but not both.
The last point is easy to overlook - and is sometimes the most useful part of an answer.
The card text migrations resource used to be useful for exactly this reason - but was hopelessly out of date for numerous years.
Last edit: 29 Mar 2012 10:02 by jamesatzephyr.
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29 Mar 2012 17:43 - 29 Mar 2012 17:46 #26834
by yappo
Replied by yappo on topic Re: Shadow Court Satyr, RTR
I'll add a short philological analysis of the problem.
Satyr is first printed with the Sabbat Expansion. I can verify this because I own a copy.
Satyr is reprinted with the Sabbat War expansion. Again I can verify this with a copy I own.
I cannot verify if official card text was changed between these prints or not.
For the purposes of the problem discussed in this thread the changes in texts were comparatively minor. The Sabat War print introduces the concept of using the ability as a vampire with a capacity of 1.
Notably both prints lack the current card text construction with blood and discipline being used as examples of what it means to 'require a vampire'. Both old texts only specify that costs are paid in life and that if the ability requires a discipline, then only the basic lvel effect may be used.
Then the Bloodlines expansion is released, introducing cards with more than one discipline. As a result LSJ makes a ruling 2002. This ruling is applied to a card text created when a card only used one, single discipline for specifying effects. If I recall correctly, similar rulings were made to, for example, Ian Forestal.
With Third Satyr is once again reprinted. Verified from owned copy. Eventual changes to official card texts between those prints are once again unknown to me.
It is this last reprint that introduces a radical change in card text. Radical because the new text holds a very different semantic value. Satyr may use the effect from a combat card, just as before. For the first time the satyr's ability to 'break the rules' is keyed to 'requires a vampire'. Also for the first time cost and discipline are relegated to a role as examples of the meaning of 'requires a vampire'. Notably cost becomes equal to blood cost.
The problematic wording of this last print has been thoroughly analysed earlier in this thread.
LSJ makes a ruling during 2006 with zero bearing on the problem described in this thread.
Lastly there is an undated RTR. Hence, the only ruling which could possibly be applied to Satyr, for the purposes of the problem in this thread, is the RTR. The LSJ ruling is invalid due to radical changes in card text.
End of philology.
I'll make a wild assumption. RTR is based on LSJ 2002 without any closer look at the card text which changed since that ruling. Hence we arrive at the problem I have presented in this thread.
I suggest that all rulings made prior to known changes to card text be looked over, since those rulings were applied to card texts which for one reason or another were deemed unsatysfying to the degree that they were changed. The new ruling could of course end up being exactly the old one, but should still be given a new time stamp.
Satyr is first printed with the Sabbat Expansion. I can verify this because I own a copy.
Satyr is reprinted with the Sabbat War expansion. Again I can verify this with a copy I own.
I cannot verify if official card text was changed between these prints or not.
For the purposes of the problem discussed in this thread the changes in texts were comparatively minor. The Sabat War print introduces the concept of using the ability as a vampire with a capacity of 1.
Notably both prints lack the current card text construction with blood and discipline being used as examples of what it means to 'require a vampire'. Both old texts only specify that costs are paid in life and that if the ability requires a discipline, then only the basic lvel effect may be used.
Then the Bloodlines expansion is released, introducing cards with more than one discipline. As a result LSJ makes a ruling 2002. This ruling is applied to a card text created when a card only used one, single discipline for specifying effects. If I recall correctly, similar rulings were made to, for example, Ian Forestal.
With Third Satyr is once again reprinted. Verified from owned copy. Eventual changes to official card texts between those prints are once again unknown to me.
It is this last reprint that introduces a radical change in card text. Radical because the new text holds a very different semantic value. Satyr may use the effect from a combat card, just as before. For the first time the satyr's ability to 'break the rules' is keyed to 'requires a vampire'. Also for the first time cost and discipline are relegated to a role as examples of the meaning of 'requires a vampire'. Notably cost becomes equal to blood cost.
The problematic wording of this last print has been thoroughly analysed earlier in this thread.
LSJ makes a ruling during 2006 with zero bearing on the problem described in this thread.
Lastly there is an undated RTR. Hence, the only ruling which could possibly be applied to Satyr, for the purposes of the problem in this thread, is the RTR. The LSJ ruling is invalid due to radical changes in card text.
End of philology.
I'll make a wild assumption. RTR is based on LSJ 2002 without any closer look at the card text which changed since that ruling. Hence we arrive at the problem I have presented in this thread.
I suggest that all rulings made prior to known changes to card text be looked over, since those rulings were applied to card texts which for one reason or another were deemed unsatysfying to the degree that they were changed. The new ruling could of course end up being exactly the old one, but should still be given a new time stamp.
Last edit: 29 Mar 2012 17:46 by yappo.
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30 Mar 2012 19:27 #26911
by Wedge
Replied by Wedge on topic Re: Shadow Court Satyr, RTR
I concede that it is not clear to all players, how SCS functions with the combat card on it. For the most part it appears the confusion leis with the "discipline" and its lack of definition within the rules(i.e.whether it is a collective noun or not).
After some research I have found that there are some 89 cards with discipline in the text. 44 of those cards pertain to master discipline cards. 12 cards have to do with Striga and Maleficia, "not a discipline". 23 cards use "disciplines" its meaning is clear.
The remaining 20 are...
Botched Move, Camarilla Vitae Slave, Cloak of Blood, Compel the Spirit, Grandest Trick, The, Hell-for-Leather, Inceptor, Infernal Familiar, Infernal Pact, Mundane, Reality Mirror, Reliquary: Akunanse Remains, Reliquary: Biague, Resurrection, Sanguine Instruction, Shadow Court Satyr (Changeling), Spontaneous Power, Supernatural Resistance, Trophy: Discipline, Vial of Elder Vitae
Of these cards the following use the text "choose a discipline"
Camarilla Vitae Slave, Infernal Pact, Reliquary: Akunanse Remains, Sanguine Instruction, Spontaneous Power, Trophy: Discipline, Vial of Elder Vitae
I do not who believes "a discipline" could be plural in these cases.
Both Hell for Leather and Cloak of Blood seem self explanatory.
The remaining 11 have some form of "requires a discipline" like SCS.
Their card text will be included as spoilers.
Botched Move
.
Mundane
Reliquary: Biague
Supernatural Resistance
Grandest Trick
These first five are reactionary, limited use or a limitation.
I have looked but found no ruling regarding their interaction with dual discipline cards.
The remaining six allow a minion to play cards that they do not meet the requirements for.
Compel the Spirit
Resurrection
I have seen no ruling with either of the above and Hatch the Viper
Inceptor
Reality Mirror
Infernal Familiar
Shadow Court Satyr
The first 5 "requires a discipline", I can see applying to dual discipline cards. e.g. you must have one too get to two
The last 6 are emulation(i.e. as if) effects. Rulings on such have been contestant "one emulation per card"
www.google.com/url?sa=D&q=http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/3d4aa6e913ee7940&usg=AFQjCNF-dS1t7nbsTHplSVOYxrLxEyblIA
My only problem with SCS is the use of "e.g." exemplī grātiā (“for example”)
instead of i.e. id est (“that is”). I could be getting this wrong, but it seems like it does not preclude clan sect or sun-sect, though I know it has been ruled so.
After some research I have found that there are some 89 cards with discipline in the text. 44 of those cards pertain to master discipline cards. 12 cards have to do with Striga and Maleficia, "not a discipline". 23 cards use "disciplines" its meaning is clear.
The remaining 20 are...
Botched Move, Camarilla Vitae Slave, Cloak of Blood, Compel the Spirit, Grandest Trick, The, Hell-for-Leather, Inceptor, Infernal Familiar, Infernal Pact, Mundane, Reality Mirror, Reliquary: Akunanse Remains, Reliquary: Biague, Resurrection, Sanguine Instruction, Shadow Court Satyr (Changeling), Spontaneous Power, Supernatural Resistance, Trophy: Discipline, Vial of Elder Vitae
Of these cards the following use the text "choose a discipline"
Camarilla Vitae Slave, Infernal Pact, Reliquary: Akunanse Remains, Sanguine Instruction, Spontaneous Power, Trophy: Discipline, Vial of Elder Vitae
I do not who believes "a discipline" could be plural in these cases.
Both Hell for Leather and Cloak of Blood seem self explanatory.
The remaining 11 have some form of "requires a discipline" like SCS.
Their card text will be included as spoilers.
Botched Move
Warning: Spoiler!
Only usable as the opposing minion plays a card that requires a Discipline. The opposing minion's controller reveals the top two cards of his or her library (before drawing to replace). If another copy of the same combat card is revealed, the played card is canceled (cost is still paid), the opposing minion takes 1 unpreventable damage, and all revealed copies are burned. A minion may play only one Botched Move each combat
Mundane
Warning: Spoiler!
Master. Put this card on a Laibon with no Orun and no Mundane. Cards that require Disciplines cost this vampire 1 additional blood. Burn this card if this vampire gets an Orun. Alternatively, when a minion with no Orun plays an action card requiring a Discipline or Virtue, play this card to your ash heap as an out-of-turn master to cancel that card as it is played.
Reliquary: Biague
Warning: Spoiler!
Equipment. During your untap phase, if the bearer is a ready Laibon, you may look at the top card of any Methuselah`s library. If the card does not require a Discipline, show it to all players, and this Laibon may burn a blood to allow you to look at that Methuselah`s hand.
Supernatural Resistance
Warning: Spoiler!
Requires a Laibon with three or more Orun. Tap an Orun on this Laibon to cancel an action card targeting this Laibon or a strike card as it is played. Not usable to cancel a card that doesn`t require a Discipline or that requires Celerity [cel] or Potence [pot]. Burn option.
Grandest Trick
Warning: Spoiler!
Only usable when an action is announced. Vampires cannot block this action. This acting vampire is treated as a mortal ally for the duration of the action (cannot spend or burn blood, cannot use Disciplines, will burn if reduced to 0 life, etc. ). This vampire`s blood represents his or her life while he or she is an ally. Only usable on an action that doesn`t cost blood or require a vampire, clan or Discipline. Burn option.
These first five are reactionary, limited use or a limitation.
I have looked but found no ruling regarding their interaction with dual discipline cards.
The remaining six allow a minion to play cards that they do not meet the requirements for.
Compel the Spirit
Warning: Spoiler!
+1 stealth action. Only usable if a retainer or ally you control has been burned since your last turn.
[nec] Move the ally or retainer card from your ash heap to your hand.
[NEC] Move the ally or retainer card from your ash heap to your ready region, even if this vampire doesn`t meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.
[nec] Move the ally or retainer card from your ash heap to your hand.
[NEC] Move the ally or retainer card from your ash heap to your ready region, even if this vampire doesn`t meet the requirements, if any, of the card (use the normal version if it requires a Discipline). Move X life counters from the blood bank to the card, where X is the number of life printed on the card. If a retainer is chosen, it must be placed on the acting minion.
Resurrection
Warning: Spoiler!
+1 stealth action. Only usable if a retainer or ally has been burned since your last turn.
[val] Move the retainer or ally card from your ash heap to your hand.
[obe] Move the retainer card from its Methuselah`s ash heap to this acting vampire, with life from the blood bank equal to its starting life. Use the normal version, if it requires a Discipline.
[OBE] As [obe] above, but move the ally card instead. Put it in your ready region, untapped.
[val] Move the retainer or ally card from your ash heap to your hand.
[obe] Move the retainer card from its Methuselah`s ash heap to this acting vampire, with life from the blood bank equal to its starting life. Use the normal version, if it requires a Discipline.
[OBE] As [obe] above, but move the ally card instead. Put it in your ready region, untapped.
I have seen no ruling with either of the above and Hatch the Viper
Inceptor
Warning: Spoiler!
Unique master. Put this card on a vampire of capacity 1, and put three cards from your hand, ash heap or library on this card, face up but out of play. This vampire may play other copies of these cards as if he or she had the Discipline required (if any) at superior.
Reality Mirror
Warning: Spoiler!
Choose a combat card in the opposing minion`s controller`s ash heap, and use the ability of that card as if that card had been played from your hand (pay cost as normal). If the card requires a Discipline this vampire does not have, you can only use the basic ability of that card. Only one Reality Mirror can be played during a game.
Infernal Familiar
Warning: Spoiler!
Demon with 2 life.
[tha] The vampire with this retainer can play a card that requires a Discipline he or she does not have as if he or she had the basic level of that Discipline; if he or she does so, place an investment counter on the Infernal Familiar. If the number of investment counters on the Familiar is greater than this vampire`s capacity, burn this vampire.
[tha] The vampire with this retainer can play a card that requires a Discipline he or she does not have as if he or she had the basic level of that Discipline; if he or she does so, place an investment counter on the Infernal Familiar. If the number of investment counters on the Familiar is greater than this vampire`s capacity, burn this vampire.
Shadow Court Satyr
Warning: Spoiler!
Changeling with 3 life. 1 strength, 1 bleed.
When the Satyr enters play, you may put a combat card from your hand on him. Once each combat, the Satyr may use the ability of that card as if played from your hand. If the card requires a vampire (e.g., costs blood or requires a Discipline), he may use it as a vampire with the basic level of the Discipline (if any).
When the Satyr enters play, you may put a combat card from your hand on him. Once each combat, the Satyr may use the ability of that card as if played from your hand. If the card requires a vampire (e.g., costs blood or requires a Discipline), he may use it as a vampire with the basic level of the Discipline (if any).
The first 5 "requires a discipline", I can see applying to dual discipline cards. e.g. you must have one too get to two
The last 6 are emulation(i.e. as if) effects. Rulings on such have been contestant "one emulation per card"
www.google.com/url?sa=D&q=http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/3d4aa6e913ee7940&usg=AFQjCNF-dS1t7nbsTHplSVOYxrLxEyblIA
My only problem with SCS is the use of "e.g." exemplī grātiā (“for example”)
instead of i.e. id est (“that is”). I could be getting this wrong, but it seems like it does not preclude clan sect or sun-sect, though I know it has been ruled so.
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