Abomination & Compel the Spirit
09 Aug 2012 06:30 #34511
by Agamemnon
Hindsight is foresight because we walk in circles
Abomination & Compel the Spirit was created by Agamemnon
Okay so I just want to make sure this play is legal;
*note: I don't know how to post a link to cardtext,sorry.
If I have talbot successfully recruit a renegade garou and then use freak drive to untap and then use abomination to burn the garou and create an abomination, can she use freak drive again to untap her and play compel the spirit returning the burned garou to play, all in the same turn?
*note: I don't know how to post a link to cardtext,sorry.
If I have talbot successfully recruit a renegade garou and then use freak drive to untap and then use abomination to burn the garou and create an abomination, can she use freak drive again to untap her and play compel the spirit returning the burned garou to play, all in the same turn?
Hindsight is foresight because we walk in circles
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09 Aug 2012 06:36 - 09 Aug 2012 06:38 #34512
by Ankha
Name: Abomination
Cardtype: Action
Cost: 1 pool
+1 stealth action. Requires a ready non-sterile vampire.
Burn a ready untapped werewolf ally you control to put this card in play. It becomes a unique Independent Abomination with 4 capacity, superior Protean [PRO] and +1 strength. Move up to 4 blood from the acting vampire to this vampire. This vampire gets an additional strike each round and an optional maneuver each combat. He may enter combat with a ready minion as a
action.
Name: Compel the Spirit
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action.
[nec] Move an ally or retainer that was burned from play since your last turn from your ash heap to your hand.
[NEC] As above, but move it to your ready region (ignore requirements and cost) with X life from the blood bank, where X is the starting life of the ally or retainer. If it is a retainer, place it on the acting minion.
And since recruiting the Garou and playing Compel the Spirit are not the same action, the NRA doesn't prevent her from doing so.
So yes, it's legal.
Replied by Ankha on topic Re: Abomination & Compel the Spirit
Juste copy/paste the card text here. Card texts are available here .Okay so I just want to make sure this play is legal;
*note: I don't know how to post a link to cardtext,sorry.
Name: Abomination
Cardtype: Action
Cost: 1 pool
+1 stealth action. Requires a ready non-sterile vampire.
Burn a ready untapped werewolf ally you control to put this card in play. It becomes a unique Independent Abomination with 4 capacity, superior Protean [PRO] and +1 strength. Move up to 4 blood from the acting vampire to this vampire. This vampire gets an additional strike each round and an optional maneuver each combat. He may enter combat with a ready minion as a

Name: Compel the Spirit
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action.
[nec] Move an ally or retainer that was burned from play since your last turn from your ash heap to your hand.
[NEC] As above, but move it to your ready region (ignore requirements and cost) with X life from the blood bank, where X is the starting life of the ally or retainer. If it is a retainer, place it on the acting minion.
The garou was "burned from play since your last turn" so it meets the requirements of Compel the Spirit.If I have talbot successfully recruit a renegade garou and then use freak drive to untap and then use abomination to burn the garou and create an abomination, can she use freak drive again to untap her and play compel the spirit returning the burned garou to play, all in the same turn?
And since recruiting the Garou and playing Compel the Spirit are not the same action, the NRA doesn't prevent her from doing so.
So yes, it's legal.
Last edit: 09 Aug 2012 06:38 by Ankha.
The following user(s) said Thank You: Agamemnon
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09 Aug 2012 07:03 - 09 Aug 2012 07:05 #34514
by Pascal Bertrand
In the first place, Abomination burns a ready werewolf ally, which the Renegade Garou isn't :
However, if Talbot plays Abomination on a Renegade Garou recruited a turn (or more) earlier, the play is legal. "Since your last turn" is equivalent to "since the end of your last discard phase".
Replied by Pascal Bertrand on topic Re: Abomination & Compel the Spirit
Incorrect.
Juste copy/paste the card text here. Card texts are available here .Okay so I just want to make sure this play is legal;
*note: I don't know how to post a link to cardtext,sorry.
Name: Abomination
Cardtype: Action
Cost: 1 pool
+1 stealth action. Requires a ready non-sterile vampire.
Burn a ready untapped werewolf ally you control to put this card in play. It becomes a unique Independent Abomination with 4 capacity, superior Protean [PRO] and +1 strength. Move up to 4 blood from the acting vampire to this vampire. This vampire gets an additional strike each round and an optional maneuver each combat. He may enter combat with a ready minion as aaction.
Name: Compel the Spirit
Cardtype: Action
Cost: 1 blood
Discipline: Necromancy
+1 stealth action.
[nec] Move an ally or retainer that was burned from play since your last turn from your ash heap to your hand.
[NEC] As above, but move it to your ready region (ignore requirements and cost) with X life from the blood bank, where X is the starting life of the ally or retainer. If it is a retainer, place it on the acting minion.
The garou was "burned from play since your last turn" so it meets the requirements of Compel the Spirit.If I have talbot successfully recruit a renegade garou and then use freak drive to untap and then use abomination to burn the garou and create an abomination, can she use freak drive again to untap her and play compel the spirit returning the burned garou to play, all in the same turn?
And since recruiting the Garou and playing Compel the Spirit are not the same action, the NRA doesn't prevent her from doing so.
So yes, it's legal.
In the first place, Abomination burns a ready werewolf ally, which the Renegade Garou isn't :
Allies are action cards that become minions in their own right, capable of acting and blocking independently of the minion that recruits them. The recruit ally action has a default +1 stealth.
But if Talbot played Abomination on a Renegade Garou played a turn earlier, the play is legal.
To recruit an ally from your hand, play the card and tap the acting minion. If the action is successful, the ally is placed in your uncontrolled region, even though it is controlled, to indicate that it cannot act this turn (and the cost, if any, is paid). If the action is unsuccessful, the card is burned (see Resolve the Action, sec. 6.2.3). Only one ally card can be recruited per action. Note that allies brought into play by other means are able to act on the same turn, by default.
At the end of the turn, any allies that were placed in your uncontrolled region (to indicate that they cannot act) are moved to your ready region.
However, if Talbot plays Abomination on a Renegade Garou recruited a turn (or more) earlier, the play is legal. "Since your last turn" is equivalent to "since the end of your last discard phase".
Last edit: 09 Aug 2012 07:05 by Pascal Bertrand.
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09 Aug 2012 07:03 #34515
by Ohlmann
I believe it's not, because the Garou is not controlled yet (allies going to the uncontrolled region when recruted, IIRC). So you can, but not in one turn. You need to recruit the garou, and do the abomination / compel trick on another turn
Replied by Ohlmann on topic Re: Abomination & Compel the Spirit
The garou was "burned from play since your last turn" so it meets the requirements of Compel the Spirit.
And since recruiting the Garou and playing Compel the Spirit are not the same action, the NRA doesn't prevent her from doing so.
So yes, it's legal.
I believe it's not, because the Garou is not controlled yet (allies going to the uncontrolled region when recruted, IIRC). So you can, but not in one turn. You need to recruit the garou, and do the abomination / compel trick on another turn
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09 Aug 2012 07:25 #34517
by Ankha
Replied by Ankha on topic Re: Abomination & Compel the Spirit
My mistake, I focused on Compel the Spirit, skipping the Abomation "ready" part (see also the many topics about Cry Wolf that should have rung a bell).
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10 Aug 2012 01:24 #34544
by Agamemnon
Hindsight is foresight because we walk in circles
Replied by Agamemnon on topic Re: Abomination & Compel the Spirit
This has been most helpful.. I guess it's a good thing abomination's unique

Hindsight is foresight because we walk in circles
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