S:D vs S:CE + effect
09 May 2011 20:13 - 04 Feb 2013 11:19 #4280
by Juggernaut1981




Baron of Sydney, Australia, 418
S:D vs S:CE + effect was created by Juggernaut1981
If a S:D is played by Minion A and a S:CE + effect (e.g. Catatonic Fear, Unholy Penance) is played by Minion B, does Minion A dodge the "+effect" of the S:CE?
Unholy Penance
Type: Combat
Requires: Presence
Cost: 1 blood
Unholy Penance
Type: Combat
Requires: Presence
Cost: 1 blood
Strike: combat ends.
As above, and put this card on the opposing minion (ranged). The striking vampire gets +1 bleed against this minion's controller. This minion may burn this card as a +1 stealth action. A minion can have only one Unholy Penance.
Catatonic Fear
Type: Combat
Requires: Presence
Cost: 1 blood
Strike: combat ends.
As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.





Last edit: 04 Feb 2013 11:19 by Pascal Bertrand.
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09 May 2011 20:16 #4282
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
Replied by KevinM on topic Re: S:D vs S:CE + effect
6.4.5 in the rulebook answers this question *perfectly*.If a Strike:Dodge is played by Minion A and a S:CE + effect (e.g. Catatonic Fear, Unholy Penance) is played by Minion B, does Minion A dodge the "+effect" of the S:CE?
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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09 May 2011 20:24 #4284
by Adonai
Replied by Adonai on topic Re: S:D vs S:CE + effect
I don't know that agree with Kevin about *perfectly*, but it does have the answer you seek.
Rulebook Section 6.4.5
The ending combat part is not affected by Dodge.
The +effect that would do something to the minion playing Dodge is avoided by the minion playing Dodge.
It is especially nice to play inferior Meld with the Land when your opponent has played a Dodge.
Rulebook Section 6.4.5
Dodge. A dodge strike deals no damage, but it protects the dodging minion and his possessions from the effects of the opposing strike.
Combat Ends. This effect ends combat immediately. Combat ends is not affected by a dodge, since dodge only cancels effects that are directed at the dodging minion.
The ending combat part is not affected by Dodge.
The +effect that would do something to the minion playing Dodge is avoided by the minion playing Dodge.
It is especially nice to play inferior Meld with the Land when your opponent has played a Dodge.

The following user(s) said Thank You: Juggernaut1981, Hakuron
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09 May 2011 20:50 #4286
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: S:D vs S:CE + effect
Thanks gentlemen. I had this debate last night particularly with Unholy Penance.





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