Steeling Blood Clarification
28 Dec 2012 03:16 #43352
by Trigger
Steeling Blood Clarification was created by Trigger
When playing combat cards that steel blood, the blood is stolen before damage resolution, with excess blood removed, and then regular damage applied to the vampire that stole blood? Correct?





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28 Dec 2012 03:27 #43355
by CryWolf


Advocate of Good-looking Deck Posts
Replied by CryWolf on topic Re: Steeling Blood Clarification
Yes.
See the Rules Reference [6.4.3]
See the Rules Reference [6.4.3]
c.Prevent damage and then resolve any unprevented damage (VII).iv.Steal blood. Removes blood/life from the opponent and places it on this vampire. Blood in excess of this vampire's capacity is burned immediately. Stolen blood may be used in step c. [6.4.5]



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28 Dec 2012 10:18 #43371
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Steeling Blood Clarification
Correct.
Let's give a useful example:
A Shambling Hordes (4 life, hence 4 strength)is in combat with Carna (6 blood) .
Range is close.
Shambling Hordes (4 strength at this moment) declares a handstrike. This handstrike is for 4.
Carna declares a Theft of Vitae at superior.
Now, we move to strike resolution.
Strikes resolve simultaneously, so the Hordes punch Carna as she steals 2. Damage will be resolved later.
Carna gets 2 blood, making 1 blood drain off, and the Hordes drop down to 2 life. The Hordes' strike remains a handstrike for 4.
We now resolve the damage. Carna plays no prevention card, and burns 4 blood for the 4 damage inflicted by the Hordes.
There is no press, and the combat ends.
Carna now has 3 blood, and the Hordes 2.
Let's give a useful example:
A Shambling Hordes (4 life, hence 4 strength)is in combat with Carna (6 blood) .
Range is close.
Shambling Hordes (4 strength at this moment) declares a handstrike. This handstrike is for 4.
Carna declares a Theft of Vitae at superior.
Now, we move to strike resolution.
Strikes resolve simultaneously, so the Hordes punch Carna as she steals 2. Damage will be resolved later.
Carna gets 2 blood, making 1 blood drain off, and the Hordes drop down to 2 life. The Hordes' strike remains a handstrike for 4.
We now resolve the damage. Carna plays no prevention card, and burns 4 blood for the 4 damage inflicted by the Hordes.
There is no press, and the combat ends.
Carna now has 3 blood, and the Hordes 2.
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