Bringing retainers into play
30 Jan 2013 17:48 - 31 Jan 2013 12:38 #44610
by Trigger
Bringing retainers into play was created by Trigger
llomba
Animal with 1 life. Requires a Laibon.
Put Ilomba on any minion (this is a +1 stealth
action if that minion is controlled by another Methuselah). If Ilomba would burn a life (or would otherwise be burned), this minion burns a blood or life instead. If he or she cannot, he or she is burned. A minion may have only one Ilomba.
Swarm
Animal with 1 life. Requires a ready Laibon. Put the Swarm on any ready minion (employing the Swarm is a +1 stealth
action if that minion is controlled by another Metuselah). If this action is blocked, put the Swarm on the acting minion instead (no cost is paid). During this minion`s untap phase, if the Swarm has more than 1 life, it burns a life; otherwise it steals a blood or life from this minion. A minion may have only one Swarm
Animal with 1 life. Requires a Laibon.
Put Ilomba on any minion (this is a +1 stealth

Swarm
Animal with 1 life. Requires a ready Laibon. Put the Swarm on any ready minion (employing the Swarm is a +1 stealth

When you try to employ llomba, do you put it on someone elses minion as a
action, or do you HAVE to put it on your minion, and then on another turn, use the "Put Ilomba on any minion"?
Just wondering when the "Put Ilomba on any minion" takes affect or timing. For reference, "Swarm" says when you employ as below which is where I was confused.





Last edit: 31 Jan 2013 12:38 by Trigger.
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30 Jan 2013 18:04 #44611
by Ohlmann
Replied by Ohlmann on topic Re: Bringing retainers into play
It's when you employ the llomba / Swarm that you decide which minion will get it, instead of the performing minion. Their ability to be put on any minion is a modification of the normal recruit action, not an action you can take when you have the retainer.
Once you have one of thoses on a minion, the minion cannot move it without card effect.
Once you have one of thoses on a minion, the minion cannot move it without card effect.
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31 Jan 2013 07:03 #44647
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Bringing retainers into play
Your question is difficult to parse (it is inside that quote block, with no question mark).
Anyways, when playing Ilomba / Swarm / Charnas, the target minion is chosen amongst the terms of the effect. The "Put Ilomba/..." isn't an in-play effect.
Anyways, when playing Ilomba / Swarm / Charnas, the target minion is chosen amongst the terms of the effect. The "Put Ilomba/..." isn't an in-play effect.
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31 Jan 2013 12:42 #44654
by Trigger
Replied by Trigger on topic Re: Bringing retainers into play
One more question if I may which relates to Retainers.
Invoke Poison Glands
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Strike: hand strike at +1 damage.
[ABO] Strike: burn the opposing animal or mortal, or strike: hand strike at +X damage, where X is the number of Orun on this vampire.
Normally you can only target Retainers at Long range, but does Invoke POison Glands let you target, or in this case Burn, a animal or mortal retainer at close?
Invoke Poison Glands
[abo] [REFLEX] Cancel a frenzy card played on this vampire as it is played.
[abo] Strike: hand strike at +1 damage.
[ABO] Strike: burn the opposing animal or mortal, or strike: hand strike at +X damage, where X is the number of Orun on this vampire.
Normally you can only target Retainers at Long range, but does Invoke POison Glands let you target, or in this case Burn, a animal or mortal retainer at close?





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31 Jan 2013 12:57 #44655
by Boris The Blade
Replied by Boris The Blade on topic Re: Bringing retainers into play
"The opposing..." only refers to the minion you are fighting, not one of his retainers. Even if the burn strike was ranged, you could not use it on a retainer.
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