rock cat vs torn signpost
Rock Cat may enter combat with a ready minion as a

Since the rockC in combat is threaten like a 3-cap vampire, does he gets the bonus from torn signpost?
(Vampires have +strenght but allies hav x strenght correct?)
THX
regards
Szewski
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But really, what the rock cat need most tend to be Immortal Grapple or ranged damage (throw sewer lid). Hitting for 6 (with the press) is often enough.
(it's a shame that Rock cat cannot play Raking Talon)
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Vampires and allies have a default strength.Gargoyle creature with 4 life. 3 strength, 0 bleed.
Rock Cat may enter combat with a ready minion as aaction. Opposing vampires with capacity 3 or less cannot strike in the first round. Rock Cat gets an optional press each combat. Rock Cat may play cards requiring basic Potence Potence as a 3-capacity vampire.
Since the rockC in combat is threaten like a 3-cap vampire, does he gets the bonus from torn signpost?
(Vampires have +strenght but allies hav x strenght correct?)
THX
regards
Szewski
Rulebook 6.4.5 wrote:
Rock Cat's default strength is overriden by its cardtext : "3 strength".Minions have a default strength of 1.
If Rock Cat plays a Torn Signpost, Rock Cat has 2 strength (instead of 3).
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Name: Call the Great Beast
Cardtype: Action
Clan: Baali
Cost: 1 blood
+1 stealth action.
Put this card on the acting Baali and put X ritual counters on it, where X is the capacity of this Baali. This Baali may put a ritual counter on this card as a +1 stealth action. When this card has more than 10 ritual counters, burn this Baali and choose three Disciplines. This card becomes a unique clanless independent infernal vampire with 9 capacity, 4 strength and 3 bleed. The Great Beast has the chosen three Disciplines at superior. Move 9 blood to him from the blood bank. The Great Beast can enter combat with any ready minion controlled by another Methuselah as aaction and can prevent 1 damage each combat.
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