Nocturn + Mouthpiece + Conditioning
25 May 2011 03:47 - 07 Feb 2013 11:14 #4673
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Nocturn + Mouthpiece + Conditioning was created by brandonsantacruz
If a Nocturn is allowed to play a conditioning through another vampire playing mouthpiece, does the action resolve with the Nocturn bleeding at +2, or does the Nocturn just die?
Nocturn
[Ally}
[1 Blood]
Demon with 1 life. 1 strength, 1 bleed.
[obt] Move Nocturn to the ready region when recruited. If this is this vampire's first successful recruit action this turn, he or she untaps. Nocturn can play non-ally cards that require basic Obtenebration as a vampire. Burn Nocturn during your untap phase.
[OBT] As above, and this vampire may perform this action again this turn, with the cost increased by 1 blood.
Mouthpiece
[Action Modifier]
[dom] +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM] Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Conditioning
[Action Modifier]
[Dominate]
[1 Blood]
You cannot play another action modifier to increase this bleed amount.
[dom] +2 bleed
[DOM] +3 bleed.
Nocturn
[Ally}
[1 Blood]
Demon with 1 life. 1 strength, 1 bleed.
[obt] Move Nocturn to the ready region when recruited. If this is this vampire's first successful recruit action this turn, he or she untaps. Nocturn can play non-ally cards that require basic Obtenebration as a vampire. Burn Nocturn during your untap phase.
[OBT] As above, and this vampire may perform this action again this turn, with the cost increased by 1 blood.
Mouthpiece
[Action Modifier]
[dom] +1 bleed. You cannot play another action modifier to increase this bleed.
[DOM] Only usable by a ready vampire other than the acting minion. The acting minion may play cards that require basic Dominate as a vampire for the remainder of this action.
Conditioning
[Action Modifier]
[Dominate]
[1 Blood]
You cannot play another action modifier to increase this bleed amount.
[dom] +2 bleed
[DOM] +3 bleed.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Last edit: 07 Feb 2013 11:14 by Pascal Bertrand.
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25 May 2011 03:51 #4674
by aXeLl
Replied by aXeLl on topic Re: Nocturn + Mouthpiece + Conditioning
Die. He must pay life as cost immediately, so he wouldn`t see resolve of the action.
The following user(s) said Thank You: Pascal Bertrand, brandonsantacruz
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25 May 2011 13:32 #4682
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Nocturn + Mouthpiece + Conditioning
I can see how that answer can be good or bad, depending on the situation. Thank you for the quick reply!
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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14 Jun 2011 16:12 #5129
by erewego
Replied by erewego on topic Re: Nocturn + Mouthpiece + Conditioning
I have a version of this question.
Nocturn bleeds. Minion attempts to block. Block is successful. Before combat, Nocturn Meth "cycles" a mouthpiece and a conditioning. Nocturn dies. Is the blocking minion tapped?
Nocturn bleeds. Minion attempts to block. Block is successful. Before combat, Nocturn Meth "cycles" a mouthpiece and a conditioning. Nocturn dies. Is the blocking minion tapped?
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14 Jun 2011 18:19 #5135
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
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Replied by KevinM on topic Re: Nocturn + Mouthpiece + Conditioning
Illegal. If the action was blocked, the action is unsuccessful and blocked [6.2.3], and you can't play action modifiers during combat [6.4].Nocturn bleeds. Minion attempts to block. Block is successful. Before combat, Nocturn Meth "cycles" a mouthpiece and a conditioning. Nocturn dies. Is the blocking minion tapped?
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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14 Jun 2011 19:55 #5137
by hodgestar
Replied by hodgestar on topic Re: Nocturn + Mouthpiece + Conditioning
Just extending Kevin's answer slightly. There is a window after a block attempt is made and before the block attempt is successful where you could cycle the Mouth Piece and the Conditioning. However, the Nocturn would then die before the block was successful and minion attempting the block would not tap.
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