PB - Shadow Court Satyr & Reflex Cards
10 May 2013 23:05 #48360
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: PB - Shadow Court Satyr & Reflex Cards
However, if it was a genuine different card-type (i.e. like the multi-type cards of action mod/combat cards) then it would have two symbols on the left-hand side.
While it has a symbol, in the text, is it a non-combat effect and therefore a non-combat ability?
Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?
While it has a symbol, in the text, is it a non-combat effect and therefore a non-combat ability?
Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?





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10 May 2013 23:31 - 10 May 2013 23:33 #48361
by Molloy
The rulebook specifically lists reflex as a distinct card type, which obviously has priority over edge-of-the-card iconic conventions. But still, I see your point. Cards where Reflex is only one of multiple types probably should have a Reflex icon on the edge.
Not every card that cancels something is or should be a Reflex.
Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.
Replied by Molloy on topic Re: PB - Shadow Court Satyr & Reflex Cards
However, if it was a genuine different card-type (i.e. like the multi-type cards of action mod/combat cards) then it would have two symbols on the left-hand side.
The rulebook specifically lists reflex as a distinct card type, which obviously has priority over edge-of-the-card iconic conventions. But still, I see your point. Cards where Reflex is only one of multiple types probably should have a Reflex icon on the edge.
Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?
Not every card that cancels something is or should be a Reflex.







Last edit: 10 May 2013 23:33 by Molloy.
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11 May 2013 15:53 #48380
by jamesatzephyr
Oh, that's right. I just blithely assumed that since it's a combat card, and the reflex level uses an inferior discipline, and can be played in combat, then...
But no.
[LSJ 20060317]
Replied by jamesatzephyr on topic Re: PB - Shadow Court Satyr & Reflex Cards
on topic:
Reflex is a different card type than Combat. I don't think SCS can use a Reflex.
Oh, that's right. I just blithely assumed that since it's a combat card, and the reflex level uses an inferior discipline, and can be played in combat, then...
But no.
[LSJ 20060317]
> Can a Shadow Court Satyr with an Abombwe combat
> card (such as Invoking the Beast) put on him use the
> Reflex effect of the card?
...
Shadow Court Satyr can only use the combat-card effect.
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11 May 2013 16:03 #48381
by jamesatzephyr
Strictly speaking, that would change the effect of the card.
Reflex cards can only cancel cards that are played against you/on you. For example, two vampires (A and B) in combat. A plays Devil Channel: Hands: "[abo] Frenzy. Play before range is determined. For the remainder of the combat, this vampire's hand damage is aggravated." B cannot use a Reflex card to cancel that play, since it wasn't played on him. [LSJ 20051113]
There is in theory nothing stopping a Grapple card from being self-empowering only. (Thematically, it might be quite hard.)
Replied by jamesatzephyr on topic Re: PB - Shadow Court Satyr & Reflex Cards
Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?
Strictly speaking, that would change the effect of the card.
Reflex cards can only cancel cards that are played against you/on you. For example, two vampires (A and B) in combat. A plays Devil Channel: Hands: "[abo] Frenzy. Play before range is determined. For the remainder of the combat, this vampire's hand damage is aggravated." B cannot use a Reflex card to cancel that play, since it wasn't played on him. [LSJ 20051113]
There is in theory nothing stopping a Grapple card from being self-empowering only. (Thematically, it might be quite hard.)
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11 May 2013 16:12 #48383
by jamesatzephyr
It might. If a minion was immune to normal damage (say, Ex Nihilo), it would be important to know whether the damage was aggravated. (Most likely, this would lead to you not using the TV unnecessarily.)
Ditto if you were against a Samedi playing Regenerative Blood. (Let me know if that ever happens.)
Replied by jamesatzephyr on topic Re: PB - Shadow Court Satyr & Reflex Cards
And anyway, the damage from TV doesn't need to be aggravated to help burning the opposing minion.
It might. If a minion was immune to normal damage (say, Ex Nihilo), it would be important to know whether the damage was aggravated. (Most likely, this would lead to you not using the TV unnecessarily.)
Ditto if you were against a Samedi playing Regenerative Blood. (Let me know if that ever happens.)
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11 May 2013 20:23 #48391
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: PB - Shadow Court Satyr & Reflex Cards
@James:
Where is the difference between the Fae Contortion ability and the Charismatic Aura ability? Other than maybe its scope on strikes but those will be 'aimed' at the minion playing the Charismatic Aura so the argument of 'empowering me means it shouldn't be a Reflex' has been neutralised by cardtexts.
Fae Contortion
Type: Action Modifier/Combat
Requires: Mytherceria/Obtenebration
[myt] [REFLEX] Cancel a grapple card played on this vampire as it is played (no cost is paid).
...
Charismatic Aura
Type: Combat
Requires: Auspex & Presence
[aus]
Where is the difference between the Fae Contortion ability and the Charismatic Aura ability? Other than maybe its scope on strikes but those will be 'aimed' at the minion playing the Charismatic Aura so the argument of 'empowering me means it shouldn't be a Reflex' has been neutralised by cardtexts.
Fae Contortion
Type: Action Modifier/Combat
Requires: Mytherceria/Obtenebration
[myt] [REFLEX] Cancel a grapple card played on this vampire as it is played (no cost is paid).
...
Charismatic Aura
Type: Combat
Requires: Auspex & Presence
[aus]
Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.





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