Ferox ADV and Diversion
20 Aug 2013 20:28 #53449
by Pascek





Roberto Mautone Jr.
Praetor
Ferox ADV and Diversion was created by Pascek
Hello again guys,
An anarch opposing Ferox ADV can play Diversion?
Diversion
Library
Requires a ready anarch.
Gain one additional strike.
Prevent up to 2 damage.
Strike: ranged. Steal 1 blood with an optional maneuver.
Ferox, The Rock Lord
Crypt
Advanced, Independent: Minions opposing Ferox in combat cannot play cards that require Necromancy or Thaumaturgy . He cannot commit diablerie. Flight .
Ferox gets +1 intercept when attempting to block
actions.
An anarch opposing Ferox ADV can play Diversion?
Diversion
Library
Requires a ready anarch.
Gain one additional strike.
Prevent up to 2 damage.
Strike: ranged. Steal 1 blood with an optional maneuver.
Ferox, The Rock Lord
Crypt
Advanced, Independent: Minions opposing Ferox in combat cannot play cards that require Necromancy or Thaumaturgy . He cannot commit diablerie. Flight .
Ferox gets +1 intercept when attempting to block







Roberto Mautone Jr.
Praetor
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20 Aug 2013 21:27 #53450
by self biased
Replied by self biased on topic Re: Ferox ADV and Diversion
I would say that an anarch cannot use diversion for the :tha effect, but could for the others. The anarch multi cards are weird. I mean diversion can be used as a thaumuturgy card, but it can also be used as other disciplines. I cannot quote a rules reference to support this.
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20 Aug 2013 23:31 #53452
by Adonai
Replied by Adonai on topic Re: Ferox ADV and Diversion
Only the Thaumaturgy level is prohibited.
LSJ 14 May 2004
LSJ 14 May 2004
>>Advanced Ferox's text includes "Minions opposing Ferox in combat
>>cannot play cards that require Necromancy or Thaumaturgy" would
>>that prevent an opponent from playing a Diversion or a Collapse
>>The Arches at _any_ level against him or not?
> Assuming the spoiler is true, then it should only affect the Thaumaturgy
> version. The Visceratika version of Collapse or the other versions of
> Diversion are not affected.
Correct.
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21 Aug 2013 05:10 #53456
by jamesatzephyr
Replied by jamesatzephyr on topic Re: Ferox ADV and Diversion
www.vekn.net/general-rulings
When played, a split Discipline card counts as requiring the Discipline being used (for effects that enhance or restrict cards that require certain Disciplines). In the hand (or library or ash heap), the card can be considered to require either Discipline (for effects that retrieve cards that require certain Disciplines). [LSJ 20020510]
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21 Aug 2013 06:03 #53458
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Ferox ADV and Diversion
Correct answers from pretty much everyone here 
Please note I recommend copy-pasting cardtexts from the cardlist to avoid issues such as the one in the original message (lack of discipline symbols, for instance)

Please note I recommend copy-pasting cardtexts from the cardlist to avoid issues such as the one in the original message (lack of discipline symbols, for instance)
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