Groundfighting and Strikes usable only at close range
- Anarch Saulot is in combat with an Assamite
- Assamite plays Selective Silence and sets range to long
- Saulot has Groundfighting and Anesthetic Touch in hand
Can Saulot play Groundfighting to cancel the Selective Silence?
Name: Groundfighting
[KMW:C]
Cardtype: Combat
Requires a ready anarch. Do not replace until after combat.
Maneuver or press or burn 1 blood to cancel a combat card played by the opposing minion that would restrict this anarch's choice of strikes this round as it is played.
Artist: Chris Richards
Name: Selective Silence
[KMW:C, LotN:PA4]
Cardtype: Combat
Discipline: Quietus
Only usable on the first round of combat.
[qui] Maneuver.
[QUI] Only usable before range is determined. This vampire burns 1 blood to set the range for this round. Skip the determine range step this round.
Artist: Jeff Holt
Name: Anesthetic Touch
[BL:C1, LoB:C]
Cardtype: Combat
Discipline: Obeah/Auspex
Only usable at close range.
[aus] Strike: dodge.
[obe] Strike: hand strike. Combat ends immediately after the resolution of this strike.
[OBE] As [obe] above, with first strike.
Artist: Mark Nelson
Suaku
Inceptor Asian Continental Championship
興っ
www.youtube.com/SuakuOz
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- the1andonlime
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Topic Author
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- Methuselah
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- Posts: 270
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Cannot cancel maneuvering, setting range, burning blood, Scorpion Sting (or other "cannot be dodged" strikes, since the opposing minion is still free to attempt to dodge), Weakness, destroy/steal equipment/weapon effects, Withering, Fata Amria
The "only usable at close range strike" was discussed when the rulings was originally made. The links on the rulings page don't work for me, so to follow the discussion around the rulings and the justification for why things work this way see
LSJ here and here and the surrounding discussion.
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National Coordinator
South Africa
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