Erosion
28 Mar 2015 17:40 #70111
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Erosion was created by brandonsantacruz
Erosion
Action
Quietus
[1 Blood]
+1 stealth action.
[qui]
Put this card on a minion controlled by another Methuselah. That minion has a base strength of 0 and cannot use melee weapons; he or she may burn this card as a +1 stealth action.
[QUI] As above, but the action to burn this card does not get +1 stealth.
I have never seen this card played and I think I know why, but I want to make sure. Since this card mentions base strength does it just mean that instead of having 3 strength Hardestadt will have 2 (0+2)?
Thanks
Action
Quietus
[1 Blood]
+1 stealth action.
[qui]

[QUI] As above, but the action to burn this card does not get +1 stealth.
I have never seen this card played and I think I know why, but I want to make sure. Since this card mentions base strength does it just mean that instead of having 3 strength Hardestadt will have 2 (0+2)?
Thanks
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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28 Mar 2015 20:09 #70114
by jamesatzephyr
vekn.net/card-rulings/card-rulings-a-to-f
[LSJ 19971211]
(Zack North has +1 strength.)
Replied by jamesatzephyr on topic Re: Erosion
I have never seen this card played and I think I know why, but I want to make sure. Since this card mentions base strength does it just mean that instead of having 3 strength Hardestadt will have 2 (0+2)?
vekn.net/card-rulings/card-rulings-a-to-f
Erosion resets a minion's base strength. Any modifiers (including inherent modifiers) are applied to the new base. If another effect (like Torn Signpost) later resets the base damage again, then the new amount wins out. [LSJ 19971211]
[LSJ 19971211]
So, to keep things uniform, it looks like Erosion shouldn't cancel
Zack's +1 damage after all (just set his base to zero, for a total
of 1).
(Zack North has +1 strength.)
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