file Modifier reaction timing and unique location questions

20 Nov 2016 23:27 #79120 by gymim
When a vampire is bleeding for, let's say +1 (2 total), and the player being bled says the equivalent of "no block" and then the acting player adds in modifiers for +2 more bleed, can the defending player then try and block? Is there ever a situation where the player being bled is no longer allowed to try and block (because the defending player has announced they won't block), and the acting player can just dump in +bleed modifiers without fear of the acting player reacting?

Can a player say the equivalent of "Decline to block" and then they can no longer use any of their minions to block for the rest of the current action?

Or does the defending player "always" have a chance to react "per modifier played" as long as the defending player has a valid minion with valid reactions?

Does a player get a chance to do a reaction per card played by the acting vampire?



Also, when the same vampire comes "in to play" that someone else has, they get flipped over and then contest. Does the same go for "same" unique locations? If Bob has unique location "X" and I put unique location "X" into play, do they both flip over and contest just like the vampires do?

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21 Nov 2016 07:56 #79125 by jamesatzephyr

When a vampire is bleeding for, let's say +1 (2 total), and the player being bled says the equivalent of "no block" and then the acting player adds in modifiers for +2 more bleed, can the defending player then try and block?


If the player has been asked if they want to block and they've indicated that they're not blocking, that decision is permanent. The opportunity to block re-opens if the target of the bleed changes (e.g. player A bleeds B, B declines to block, B bounces to C, C bounces back to B - B can now choose to block again).

But in the situation where it goes:
A: I bleed you with this vampire.
B: I don't block.
A: I play Threats for +2 bleed.

Then B can't attempt to block again.

[RTR 19970630]

3) Normally, there is only one opportunity to block a given action, though
any number of minions can try to block during that window of opportunity.
But if the target of a directed action is changed, this closes the current
window of opportunity and opens a new one, even if the same player as
before would be trying to block.



Is there ever a situation where the player being bled is no longer allowed to try and block (because the defending player has announced they won't block), and the acting player can just dump in +bleed modifiers without fear of the acting player reacting?


Reacting is a whole different thing. Passing on the right to block doesn't mean you can't react. You can play bleed reduction. You can bounce - indeed, you can only play bleed bounce after declining to block. You can do a heap of other things. But you can't block.


Can a player say the equivalent of "Decline to block" and then they can no longer use any of their minions to block for the rest of the current action?


That's what declining to block means, yes - unless the blocking window re-opens through the target changing.


Or does the defending player "always" have a chance to react "per modifier played" as long as the defending player has a valid minion with valid reactions?

Does a player get a chance to do a reaction per card played by the acting vampire?


You're confusing "block" and "react" - they're two separate things. A player can react even if they can't block.

The sequencing rules are also more complicated - it's not "I play a thing, you play a thing". When the acting Methuselah plays a card or effect in that same part of the game - say, "before range is determined" in combat - is the acting Methuselah. So as the acting Methuselah I can play Command of the Beast (superior) for +1 bleed. Then as the acting Methuselah, I can play Conditioning (superior) for +3 bleed. Once I stop doing things, other Methuselahs can play cards/effects, following the normal rules - but if anyone plays anything, the next opportunity to play a card goes back to the acting Methuselah.

From the rulebook:

Sequencing. If two or more players want to play a card or effect, the acting Methuselah plays first. At every stage, the acting player always has the opportunity to play the next card or effect. So after playing one effect, she may play another and another. Once she is finished, the opportunity passes to the defending Methuselah (in the cases of directed actions and combat), then to the rest of the Methuselahs in clockwise order from the acting Methuselah. Note that if any Methuselah uses a card or effect, the acting Methuselah again gets the opportunity to play the next effect.


Also, when the same vampire comes "in to play" that someone else has, they get flipped over and then contest. Does the same go for "same" unique locations? If Bob has unique location "X" and I put unique location "X" into play, do they both flip over and contest just like the vampires do?


That's how all unique cards work, yes. See section 4.1 of the rulebook.

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