Prevention of damage from multiple sources
22 Sep 2018 19:02 #90712
by Nac
Prevention of damage from multiple sources was created by Nac
Hi
Can you prevent damage from multiple sources with a single card? I found a 1999 precedent ( groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/kJZF-e8eAC8/kyU2H9LphrUJ ) that says yes but i couldn't find reference to it anywhere.
Many thanks in advance
Can you prevent damage from multiple sources with a single card? I found a 1999 precedent ( groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/kJZF-e8eAC8/kyU2H9LphrUJ ) that says yes but i couldn't find reference to it anywhere.
Many thanks in advance
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22 Sep 2018 19:19 #90713
by Klaital
Replied by Klaital on topic Prevention of damage from multiple sources
Yes, as long as the prevent card does not restrict it (quite a few only prevent damage from strikes for example)
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22 Sep 2018 19:33 #90714
by ReverendRevolver
Yea, specifics of your circumstances are important to say for sure.
But:
In the link provided, those examples are hand and crows with specific
prevent.
Armor of Vitality is good in
heavy metas because it prevents bats and 2 crows in one shot at basic.
But other things are worded differently. Armor of caines fury ar
&
only prevents damage from a strike.
Replied by ReverendRevolver on topic Prevention of damage from multiple sources
Hi
Can you prevent damage from multiple sources with a single card? I found a 1999 precedent ( groups.google.com/forum/?hl=fr#!msg/rec.games.trading-cards.jyhad/kJZF-e8eAC8/kyU2H9LphrUJ ) that says yes but i couldn't find reference to it anywhere.
Many thanks in advance
Yea, specifics of your circumstances are important to say for sure.
But:
In the link provided, those examples are hand and crows with specific

Armor of Vitality is good in

But other things are worded differently. Armor of caines fury ar


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23 Sep 2018 20:47 #90732
by Viper
Replied by Viper on topic Prevention of damage from multiple sources
Normal and aggravated damage can be dealt with the same way?
Using the same example as above: aggravated hand damage + crows can be prevented with 1 Armor of Vitality?
Using the same example as above: aggravated hand damage + crows can be prevented with 1 Armor of Vitality?
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23 Sep 2018 20:51 #90733
by Snodig
Replied by Snodig on topic Prevention of damage from multiple sources
Yessir.Normal and aggravated damage can be dealt with the same way?
Using the same example as above: aggravated hand damage + crows can be prevented with 1 Armor of Vitality?
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23 Sep 2018 21:14 - 23 Sep 2018 21:18 #90734
by Nac
Replied by Nac on topic Prevention of damage from multiple sources
On a different aspect of the same topic:
Researching on Armor of caine's fury and additional damage, I found this www.veknfrance.com/forum/viewtopic.php?f=5&t=10695
(translated with google so apologies to french speakers if it is somehow incorrect)
"AoCF allows you to prevent 2 on all strikes of your opponent each round. It does not mean that you warn 2 on each strike but you can only prevent 2 on the strikes (so not on a carrion crows, for example). If your opponent rolls for 1 then addals you can prevent the first strike and then 1 point of damage on the additional ones."
is that correct? and if it is, in which context and/or card redaction templates does it work?
Many thanks in advance
Armor of Caine's Fury
[Combat] Combat
[Valeren] Valeren
[Presence] Presence
[1 Blood]
Researching on Armor of caine's fury and additional damage, I found this www.veknfrance.com/forum/viewtopic.php?f=5&t=10695
(translated with google so apologies to french speakers if it is somehow incorrect)
"AoCF allows you to prevent 2 on all strikes of your opponent each round. It does not mean that you warn 2 on each strike but you can only prevent 2 on the strikes (so not on a carrion crows, for example). If your opponent rolls for 1 then addals you can prevent the first strike and then 1 point of damage on the additional ones."
is that correct? and if it is, in which context and/or card redaction templates does it work?
Many thanks in advance
Armor of Caine's Fury
[Combat] Combat
[Valeren] Valeren
[Presence] Presence
[1 Blood]
Prevent 1 damage.
[val] Only usable before range is determined. This vampire may prevent 1 damage from the opposing minion's strikes each round. Frenzy cards cannot be played on this vampire; cancel the effects of any Frenzy cards that have already been played on this vampire this combat.
[VAL] As [val] above, but this vampire may prevent 2 damage from the opposing minion's strikes each round.
Last edit: 23 Sep 2018 21:18 by Nac. Reason: EDIT: card text
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