CrimetheInc. + Anarch Free Press + Club Illusion
17 Mar 2022 00:30 #104807
by Katana
CrimetheInc. + Anarch Free Press + Club Illusion was created by Katana
Greetings
With the risk of sounding stupid, but is it possible to to play CrimetheInc. after a successfull hunt using Anarch Free Press, or after a successfull bleed using Club Illusion?
Technically, isn't the Anarch Free Press hunt and the Club Illusion bleed actions that require an anarch?
Regards,
Katana
With the risk of sounding stupid, but is it possible to to play CrimetheInc. after a successfull hunt using Anarch Free Press, or after a successfull bleed using Club Illusion?
Technically, isn't the Anarch Free Press hunt and the Club Illusion bleed actions that require an anarch?
Regards,
Katana
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17 Mar 2022 05:09 #104808
by inm8
If you are referring to the basic hunt and bleed the answer is no. If you
bleed with a Line Brawl then yes (would be a “3 bleed” at least if also using Club Illusion).
Anarch Free Press and Club Illusion do not provide the actions (hunt/bleed), they only modify or change the result of them… which means they don’t qualify for Crimethinc’s requirement “ Only usable after resolution of a successful action requiring an Anarch”
Cardtype: Action Modifier
Discipline: Protean/Quietus/Thaumaturgy
Requires an Anarch. Only usable after resolution of a successful action requiring an Anarch or making this vampire Anarch.
Unlock this Anarch.
Unlock another ready Anarch.
Put this card in play. During your minion phase, you can burn 1 pool to unlock a ready Anarch you control.
Cardtype: Master
Cost: 1 pool
Unique. Requires a ready Anarch.
Put this card in play. Lock to give an Anarch you control +1 intercept. Lock after an Anarch successfully hunts to add 1 blood to that Anarch.
Cardtype: Master
Cost: 1 pool
Unique location.
An Anarch can burn 1 blood once as they announce a bleed action to get +1 bleed for that action.
Cardtype: Action
Discipline: Celerity/Potence/Presence
Requires an Anarch.
Steal 1 pool from another Methuselah.
Enter combat with a minion.
Bleed with +1 bleed.
Replied by inm8 on topic CrimetheInc. + Anarch Free Press + Club Illusion
is it possible to to play CrimetheInc. after a successfull hunt using Anarch Free Press, or after a successfull bleed using Club Illusion?
If you are referring to the basic hunt and bleed the answer is no. If you

Technically, isn't the Anarch Free Press hunt and the Club Illusion bleed actions that require an anarch?
Anarch Free Press and Club Illusion do not provide the actions (hunt/bleed), they only modify or change the result of them… which means they don’t qualify for Crimethinc’s requirement “ Only usable after resolution of a successful action requiring an Anarch”
CrimethInc.
Cardtype: Action Modifier
Discipline: Protean/Quietus/Thaumaturgy
Requires an Anarch. Only usable after resolution of a successful action requiring an Anarch or making this vampire Anarch.



The Anarch Free Press
Cardtype: Master
Cost: 1 pool
Unique. Requires a ready Anarch.
Put this card in play. Lock to give an Anarch you control +1 intercept. Lock after an Anarch successfully hunts to add 1 blood to that Anarch.
Club Illusion
Cardtype: Master
Cost: 1 pool
Unique location.
An Anarch can burn 1 blood once as they announce a bleed action to get +1 bleed for that action.
Line Brawl
Cardtype: Action
Discipline: Celerity/Potence/Presence
Requires an Anarch.






The following user(s) said Thank You: Katana
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17 Mar 2022 09:49 #104811
by Ankha
Replied by Ankha on topic CrimetheInc. + Anarch Free Press + Club Illusion
Correct.
is it possible to to play CrimetheInc. after a successfull hunt using Anarch Free Press, or after a successfull bleed using Club Illusion?
If you are referring to the basic hunt and bleed the answer is no.
Also correct.If you
bleed with a Line Brawl then yes (would be a “3 bleed” at least if also using Club Illusion).
The following user(s) said Thank You: Katana
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18 Mar 2022 10:19 - 18 Mar 2022 10:20 #104814
by Timo
Replied by Timo on topic CrimetheInc. + Anarch Free Press + Club Illusion
To clarify what have been already said :
If club illusion have been "anarch vampire can take an action to bleed with +1 bleed" then it would have been an action which require an anarch and would have allowed crimethinc to be used.
The actual club illusion is used like an action modifier requiring an anarch and not like an action card.
For example, the actions provided by open war both are actions requiring an anarch and therefore, crimethinc is usable with these actions.
If club illusion have been "anarch vampire can take an action to bleed with +1 bleed" then it would have been an action which require an anarch and would have allowed crimethinc to be used.
The actual club illusion is used like an action modifier requiring an anarch and not like an action card.
For example, the actions provided by open war both are actions requiring an anarch and therefore, crimethinc is usable with these actions.
Open War
+1 stealth action. Requires a baron.
Put this card in play. Anarch vampires can enter combat with any minion as a Ⓓ action. They can burn a location as a Ⓓ action that costs 2 pool. Any Methuselah may use a master phase action to move 1 counter from his or her pool to this card. When this card has 4 pool, burn it and gain 4 pool. Only one Open War may be played in a game.
Put this card in play. Anarch vampires can enter combat with any minion as a Ⓓ action. They can burn a location as a Ⓓ action that costs 2 pool. Any Methuselah may use a master phase action to move 1 counter from his or her pool to this card. When this card has 4 pool, burn it and gain 4 pool. Only one Open War may be played in a game.
Last edit: 18 Mar 2022 10:20 by Timo.
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