Balancing Ashur Tablets
29 Jul 2014 18:06 #64397
by BenPeal
Assuming that's the case, would banning Anthelios suitably rein in MMPA decks? In conversations with players I've had in both Europe and North America about Pentex Subversion and Ashur Tablets, I've often heard that part of their frustration with those cards is that they're recurred by Anthelios in MMPA decks. Obvious counters such as Sudden Reversal and Wash are made significantly less effective as a result of MMPAs + Anthelios.
Replied by BenPeal on topic Re: Balancing Ashur Tablets
...but the root of the problem is MMPA decks, not Ashur.
Assuming that's the case, would banning Anthelios suitably rein in MMPA decks? In conversations with players I've had in both Europe and North America about Pentex Subversion and Ashur Tablets, I've often heard that part of their frustration with those cards is that they're recurred by Anthelios in MMPA decks. Obvious counters such as Sudden Reversal and Wash are made significantly less effective as a result of MMPAs + Anthelios.
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29 Jul 2014 18:30 #64398
by jamesatzephyr
Current text:
Vague suggestion, which you could iterate on:
Replied by jamesatzephyr on topic Re: Balancing Ashur Tablets
Assuming that's the case, would banning Anthelios suitably rein in MMPA decks? In conversations with players I've had in both Europe and North America about Pentex Subversion and Ashur Tablets, I've often heard that part of their frustration with those cards is that they're recurred by Anthelios in MMPA decks. Obvious counters such as Sudden Reversal and Wash are made significantly less effective as a result of MMPAs + Anthelios.
Current text:
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap.
Vague suggestion, which you could iterate on:
Once each master phase, a Methuselah can use a master phase action to exchange a master card in his or her hand for one in his or her ash heap. When a master card is cancelled as it is played, remove it from the game.
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29 Jul 2014 19:26 #64400
by Orpheus
Replied by Orpheus on topic Re: Balancing Ashur Tablets
Hey Ben, James.
I'm not sure Pentex and Ashur would be fixed if Anthelios was. Everybody would still ahve to include 2 Pentex, as for Ashurs see the rest of the thread.
I believe that those cards need to be dealt separately.
This being said, Anthelios abuse is another problem, and the proposition below would be a nice card text change.
I'm not sure Pentex and Ashur would be fixed if Anthelios was. Everybody would still ahve to include 2 Pentex, as for Ashurs see the rest of the thread.
I believe that those cards need to be dealt separately.
This being said, Anthelios abuse is another problem, and the proposition below would be a nice card text change.
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29 Jul 2014 20:23 - 29 Jul 2014 20:23 #64401
by Pascal Bertrand
And some tables resolve 9.
(*) forever = more than 10 seconds. From what I've seen, between 1 and 2 minutes.
Replied by Pascal Bertrand on topic Re: Balancing Ashur Tablets
My issue with AT: It takes forever(*) to resolve 3.I think it´s a good solution.But then again I ask you Pascal: wich problem exactly we're trying to fix? what's wrong, especifically, with AT?
And some tables resolve 9.
(*) forever = more than 10 seconds. From what I've seen, between 1 and 2 minutes.
Last edit: 29 Jul 2014 20:23 by Pascal Bertrand.
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29 Jul 2014 21:17 #64402
by cordovader
Well in that case we should ban:
-all swarm decks because turns take ages
-all vote decks because voting takes ages
-all combat decks because combats take ages
-and so on...
We would remain with bleed decks and tables would last 1h.
1-2 minutes seems pretty fair to me, since MMPA decks (what we're talking about) usually play mid/high-cap vamps.
Replied by cordovader on topic Re: Balancing Ashur Tablets
My issue with AT: It takes forever(*) to resolve 3.I think it´s a good solution.But then again I ask you Pascal: wich problem exactly we're trying to fix? what's wrong, especifically, with AT?
And some tables resolve 9.
(*) forever = more than 10 seconds. From what I've seen, between 1 and 2 minutes.
Well in that case we should ban:
-all swarm decks because turns take ages
-all vote decks because voting takes ages
-all combat decks because combats take ages
-and so on...
We would remain with bleed decks and tables would last 1h.
1-2 minutes seems pretty fair to me, since MMPA decks (what we're talking about) usually play mid/high-cap vamps.
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29 Jul 2014 21:36 #64403
by ICL
I take it this is a question for everybody.
I think the problem is that different people have different ideas of what suitably rein in means.
I don't find MMPA decks to be disproportionately winning tables or tournaments. I'd still have banned Anson ages ago and never made any other vampire with a similar ability.
I get into the underlying reasons why I'm so against MMPA these days, here: iclee.wordpress.com/2012/01/28/you-there-in-the-woods/
"Administrative functions", whether they be returning Conviction to play, playing masters, searching, or whatever that doesn't involve any other player, are something to be minimized. Interacting with other players should take up most of the time in a game simply because games like this one are experiences where other players matter.
If someone wants to spend four hours deciding what opening hand to play with in a CCG where you choose your opening hand prior to play, great, whatever. Meanwhile, when you sit at a table with other people, everyone should be as involved as possible in what is going on. Doing 12 things before you get to your minion phase is not quality time for anyone besides the person whose turn it is, even then might end up being a chore performing the functions.
It's not just more and more masters getting played, it's all of the additional untap effects, that the discard phase is more active, that there are more options with transferring. The minion phase should be the focus of the game, with everything else being support. MMPA has additional issues beyond this "only one player is doing stuff" issue, but that was the case when I saw someone play Anson in a Jyhad deck as an eight-cap with no other relevant abilities than his special. What I see with the game has been a movement toward numerous administrative functions that lack value to producing a quality multiperson experience.
Replied by ICL on topic Re: Balancing Ashur Tablets
Assuming that's the case, would banning Anthelios suitably rein in MMPA decks? In conversations with players I've had in both Europe and North America about Pentex Subversion and Ashur Tablets, I've often heard that part of their frustration with those cards is that they're recurred by Anthelios in MMPA decks. Obvious counters such as Sudden Reversal and Wash are made significantly less effective as a result of MMPAs + Anthelios.
I take it this is a question for everybody.
I think the problem is that different people have different ideas of what suitably rein in means.
I don't find MMPA decks to be disproportionately winning tables or tournaments. I'd still have banned Anson ages ago and never made any other vampire with a similar ability.
I get into the underlying reasons why I'm so against MMPA these days, here: iclee.wordpress.com/2012/01/28/you-there-in-the-woods/
"Administrative functions", whether they be returning Conviction to play, playing masters, searching, or whatever that doesn't involve any other player, are something to be minimized. Interacting with other players should take up most of the time in a game simply because games like this one are experiences where other players matter.
If someone wants to spend four hours deciding what opening hand to play with in a CCG where you choose your opening hand prior to play, great, whatever. Meanwhile, when you sit at a table with other people, everyone should be as involved as possible in what is going on. Doing 12 things before you get to your minion phase is not quality time for anyone besides the person whose turn it is, even then might end up being a chore performing the functions.
It's not just more and more masters getting played, it's all of the additional untap effects, that the discard phase is more active, that there are more options with transferring. The minion phase should be the focus of the game, with everything else being support. MMPA has additional issues beyond this "only one player is doing stuff" issue, but that was the case when I saw someone play Anson in a Jyhad deck as an eight-cap with no other relevant abilities than his special. What I see with the game has been a movement toward numerous administrative functions that lack value to producing a quality multiperson experience.
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