Make Big-Caps Better
11 Oct 2012 13:12 - 11 Oct 2012 13:12 #38893
by Boris The Blade

inner circles) only plays on the vampires' disciplines too, and of course the title and +2 bleed. While a good discipline spread is probably not enough to make big caps worthwhile, one does not have to reinvent the wheel every time either: some well-chosen ++ are enough.
Replied by Boris The Blade on topic Re: Make Big-Caps Better
It depends on what you call "special". Arika's special is good but it is only icing on the cake. The Order 66 (Yet still they win - usually because their card text specials


Last edit: 11 Oct 2012 13:12 by Boris The Blade.
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11 Oct 2012 13:31 #38894
by Ohlmann
This can't be stressed enough. Part of why Hukros is crap while having a powerful ability is that he bleed for 1 and have 0 votes, while still costing 10 pool. It's also why Elimelech, Ur-Shulgi, or even Van Bauren are comparatively weak.
Replied by Ohlmann on topic Re: Make Big-Caps Better
and of course the title and +2 bleed.
This can't be stressed enough. Part of why Hukros is crap while having a powerful ability is that he bleed for 1 and have 0 votes, while still costing 10 pool. It's also why Elimelech, Ur-Shulgi, or even Van Bauren are comparatively weak.
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12 Oct 2012 08:02 #38954
by Azel
It's almost like larger capacity necessitates trait advantages to go with it. In a way, such advantages are expected. Perhaps exploring larger capacity as a design space is the solution. The challenge would be to avoid new power cards for already powerful big caps. Thus democratizing already extant strong card effects sounds like a fruitful design middleground, like Lost in Translation attempted to do but didn't do so well.
Replied by Azel on topic Re: Make Big-Caps Better
and of course the title and +2 bleed.
This can't be stressed enough. Part of why Hukros is crap while having a powerful ability is that he bleed for 1 and have 0 votes, while still costing 10 pool. It's also why Elimelech, Ur-Shulgi, or even Van Bauren are comparatively weak.
It's almost like larger capacity necessitates trait advantages to go with it. In a way, such advantages are expected. Perhaps exploring larger capacity as a design space is the solution. The challenge would be to avoid new power cards for already powerful big caps. Thus democratizing already extant strong card effects sounds like a fruitful design middleground, like Lost in Translation attempted to do but didn't do so well.
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12 Oct 2012 19:14 #39000
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
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Replied by KevinM on topic Re: Make Big-Caps Better
Ok, I'll bite: Which specials are you speaking of?Clearly, not all card texts are created equal. Welcome to a game that is intended to be diverse - but cannot be at the highest levels of competition because only a handful of specials surpass the requisite criteria for power.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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