file Serenna and Anu Stickmen

09 Feb 2012 07:05 #22587 by Lemminkäinen
So the idea here is that Serenna can reduce one bleed per turn by two, so small bleeds aren't a problem. Anu OTOH can raise a bleed by one, leading to Archon Investigation range, so people don't want to bleed you for three.

There's Renewed Vigor for filling up Anu to help her boost your own bleeds. Spirit Marionette and Heidelberg are good and Anu can boost the bleed. This results in your prey (and predator, once you have the Heidelberg) leaving all their minions tapped, which is good for Conditioning bleeds.

Combat module is stickmen since the deck needs to be somewhat believable in combat.

Also note that basically all the Obeah cards can be played usefully through outferior effects and I've managed to play three Obeah card with Graham Gottesman to make an oust.

The deck has fared really well in casual games. In a tournament I had somewhat bad luck in that in the first game it took me three fishings until I got Serenna, so the deck started super slow and once I got her, my prey played Entombment+Decapitate on her.

Second game I would've won, but it timed out. Third game my prey was a Tremere wall and my predator was a Malkavian Protean Homonculus+Enkil Cog+Madness Network+Earth Meld+2nd Tradition and my uncontrolled region failed to produce Anu.

So yeah, one of the chief problems is the reliance on two vampires and then support, but if I manage to get both Anu and Serenna, the deck is brutal. It also bloats nicely through Renewed Vigor+Villein and defends pool extremely well.

Deck Name : Serenna and Anu Stickmen
Author : Matias

Crypt [12 vampires] Capacity min: 5 max: 8 average: 6.83333
4x Serenna the White (8):AUS: :FOR: :OBE: :ani: :dem:Salubri(group 6)
4x Anu Diptinatpa (7):DOM: :NEC: :aus: :vic:Nagaraja(group 6)
1x Graham Gottesman (7):DOM: :FOR: :obf: :pre: :tha:princeVentrue(group 5)
1x Claus Wegener (5):DOM: :aus: :for: :tha:Tremere(group 5)
1x Emily Carson (5):DOM: :for: :pre:primogenVentrue(group 5)
1x Silas (5):FOR: :aus: :dom: :val:Salubri antitribu(group 6)

Library [84 cards]

Action [15]
4x Govern the Unaligned
5x Renewed Vigor
6x Spirit Marionette

Action Modifier [6]
4x Conditioning
2x Repulsion

Action Modifier / Reaction [4]
4x Gift of Sleep

Action Modifier/Combat [4]
4x Penitent Resilience

Combat [20]
3x Hidden Strength
4x Soak
3x Superior Mettle
5x Target Vitals
5x Weighted Walking Stick

Equipment [1]
1x Bowl of Convergence

Master [17]
3x Archon Investigation
1x Dreams of the Sphinx
1x Giant's Blood
2x Heidelberg Castle, Germany
2x Lilith's Blessing
6x Villein
2x Wider View

Reaction [17]
3x Deflection
3x Enhanced Senses
4x Eyes of Argus
4x On the Qui Vive
3x Telepathic Misdirection


Crafted with : Anarch Revolt Deck Builder. [Thu Feb 09 10:06:46 2012]

Please Log in or Create an account to join the conversation.

More
09 Feb 2012 07:12 #22588 by echiang

So yeah, one of the chief problems is the reliance on two vampires and then support, but if I manage to get both Anu and Serenna, the deck is brutal. It also bloats nicely through Renewed Vigor+Villein and defends pool extremely well.

At 84 cards, you still have some potential space to fit in more cards.

If getting both Serenna and Anu is that critical, I would suggest putting in more Wider Views. You could also consider trying The Stranger Among Us. Or maybe Soul Scan (Serenna get fetch Anu, or Anu get fetch one of the 5-caps, or you can just use it to thin out your crypt to improve your chances of drawing Serenna).

pckvtes.wordpress.com
@pckvtes

Please Log in or Create an account to join the conversation.

More
09 Feb 2012 09:08 #22591 by Khaan
Replied by Khaan on topic Re: Serenna and Anu Stickmen
I think more cards is the opposite of what the deck needs.

Lackeyname: Kris
The following user(s) said Thank You: Forhead, Louhi, DTA

Please Log in or Create an account to join the conversation.

More
09 Feb 2012 14:55 #22603 by Louhi
Replied by Louhi on topic Re: Serenna and Anu Stickmen
It's a neat idea but I think Khaan is right, less cards mean you get what you actually need more often. There's usually a card here or there you can reduce.
Also, what are the enhanced senses for (all three, maybe remove some), isn't it better with some sort of bounce or delaying tactics?

Lidingö Scourge

Please Log in or Create an account to join the conversation.

More
09 Feb 2012 18:28 #22625 by ReverendRevolver
i think 3 enhanced senses is a bit much. you want people to bleed you recklessly so you can burn them or bounce, and you have decent intercept available regardless. a delaying tactics would probably be useful, but you have 6 bounce, 8 wakes (half of each are also spot intercept) and an allstar with bleed reduction, so i'm not seeing a need to block, other than votes or rushes at anu.

how are you with pool management? it seems like cutting back a tad on villeins for vessels could free up some master slots for more wider view or stranger among us, since you really want both stars on deck.

i hope you get this running well, i've talked about this general deck concept since heirs was printed but never got around to building it. it seems solid and fun.

Please Log in or Create an account to join the conversation.

More
09 Feb 2012 21:03 - 09 Feb 2012 23:41 #22640 by Boris The Blade

i think 3 enhanced senses is a bit much. you want people to bleed you recklessly so you can burn them or bounce, and you have decent intercept available regardless. a delaying tactics would probably be useful, but you have 6 bounce, 8 wakes (half of each are also spot intercept) and an allstar with bleed reduction, so i'm not seeing a need to block, other than votes or rushes at anu.

I agree. Moreover, since you don't block, you don't need 20 combat cards either. I would also reduce the number of wakes: both Serenna and Anu don't need to be untapped to use their special.
Last edit: 09 Feb 2012 23:41 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.152 seconds
Powered by Kunena Forum