Deck: Power to the People
18 Dec 2012 03:21 #43074
by Franz
Deck: Power to the People was created by Franz
Deck Name: Power to the People
Created By: Franz
Description: another Undue Influence + Power of One poorly disguised as an anarch toolbox deck. Agent of power + wild threeways for funzies.
Crypt: (12 cards, Min: 7, Max: 16, Avg: 2,66)
1 Jayne Jonestown PRE 2 Brujah Antitribu
1 Reverend Adams aus PRE 3 Caitiff
1 Lumumba ani PRE 4 Guruhi
1 Loonar cel PRE 4 Toreador Antitribu
1 Marla Kenyon ser PRE 4 Followers of Set
1 Reverend Adams (ADV) aus PRE 4 Ventrue
1 Dirk pre 1 Caitiff
1 Justine Chen pre 2 Toreador Antitribu
1 Mary Johnson for pre 2 Pander
1 Honest Abe pre 2 Brujah
1 Jack Tredegar pre 2 Ventrue
1 Dr. Solomon Grey dom pre 2 Caitiff
Library: (80 cards)
Master (19 cards)
4 Effective Management
2 Tribute to the Master
3 Life in the City
4 Agent of Power
1 Club Illusion
1 Anarch Railroad
1 Libertas
1 Anarch Troublemaker
2 Vessel
Action (26 cards)
6 Go Anarch
12 Undue Influence
2 Enchant Kindred
2 Dream World
2 Gear Up
1 Shattering
1 Smash and Grab
Action Modifier (15 cards)
12 Power of One
1 CrimethInc.
1 Monkey Wrench
1 Smoke and Mirrors
Reaction (10 cards)
2 Power of All
2 On the Qui Vive
2 Wake with Evening`s Freshness
1 Detect Authority
1 Final Loosening
2 Mole, The
Combat (10 cards)
5 Majesty
5 Staredown
How do you intend to oust?
Undue Influence + Power of One and swarm bleed.
How do you intend to keep from being ousted?
Assorted reaction cards to trump up key actions, also having an average capacity of less than 3 and getting most of my vampires (after the first 3 ones) usually for free.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
I'll probably get the first 3 guys out by influencing then, then the next one i'll try to get for free with Undue influence, using my transfers to get more guys from my crypt
What do you want your average turn to look like?
Lots of bleeds for 2 at my 2 stealth.
What's your metagame like? How do your opponents play?
Intercept and combat heavy, usually mid-high cap vampires, some star vampires decks.
What problems have you observed with the deck in play?
Haven't played it yet, still trying to get the cards to assemble it.
Created By: Franz
Description: another Undue Influence + Power of One poorly disguised as an anarch toolbox deck. Agent of power + wild threeways for funzies.
Crypt: (12 cards, Min: 7, Max: 16, Avg: 2,66)
1 Jayne Jonestown PRE 2 Brujah Antitribu
1 Reverend Adams aus PRE 3 Caitiff
1 Lumumba ani PRE 4 Guruhi
1 Loonar cel PRE 4 Toreador Antitribu
1 Marla Kenyon ser PRE 4 Followers of Set
1 Reverend Adams (ADV) aus PRE 4 Ventrue
1 Dirk pre 1 Caitiff
1 Justine Chen pre 2 Toreador Antitribu
1 Mary Johnson for pre 2 Pander
1 Honest Abe pre 2 Brujah
1 Jack Tredegar pre 2 Ventrue
1 Dr. Solomon Grey dom pre 2 Caitiff
Library: (80 cards)
Master (19 cards)
4 Effective Management
2 Tribute to the Master
3 Life in the City
4 Agent of Power
1 Club Illusion
1 Anarch Railroad
1 Libertas
1 Anarch Troublemaker
2 Vessel
Action (26 cards)
6 Go Anarch
12 Undue Influence
2 Enchant Kindred
2 Dream World
2 Gear Up
1 Shattering
1 Smash and Grab
Action Modifier (15 cards)
12 Power of One
1 CrimethInc.
1 Monkey Wrench
1 Smoke and Mirrors
Reaction (10 cards)
2 Power of All
2 On the Qui Vive
2 Wake with Evening`s Freshness
1 Detect Authority
1 Final Loosening
2 Mole, The
Combat (10 cards)
5 Majesty
5 Staredown
How do you intend to oust?
Undue Influence + Power of One and swarm bleed.
How do you intend to keep from being ousted?
Assorted reaction cards to trump up key actions, also having an average capacity of less than 3 and getting most of my vampires (after the first 3 ones) usually for free.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
I'll probably get the first 3 guys out by influencing then, then the next one i'll try to get for free with Undue influence, using my transfers to get more guys from my crypt
What do you want your average turn to look like?
Lots of bleeds for 2 at my 2 stealth.
What's your metagame like? How do your opponents play?
Intercept and combat heavy, usually mid-high cap vampires, some star vampires decks.
What problems have you observed with the deck in play?
Haven't played it yet, still trying to get the cards to assemble it.
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18 Dec 2012 04:20 #43075
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Deck: Power to the People
If your meta is intercept and combat heavy, I don't think that this is the deck to beat it. Instead try something like Giovanni power bleed. Use block fails and block denial (call of the hungry dead and seduction, plus Pentex, Anarch Troublemaker, and Misirection) with a minimal amount of stealth from Spectral Divination to overcome blockers. Spiritual Intervention is good S:CE. Giovanni can bounce pretty well, too.
For this deck I recommend cutting all reactions, but add some delaying tactics if you see votes very often. Go all-out on bleeding, which gains you pool. Information highway is good because it helps you bring out more guys and/or take some pool from your uncontrolled region. Tribute does not go in this deck. If anything, maybe Gird Minions does. The Coven and Life in the City are probably a better bet.
For this deck I recommend cutting all reactions, but add some delaying tactics if you see votes very often. Go all-out on bleeding, which gains you pool. Information highway is good because it helps you bring out more guys and/or take some pool from your uncontrolled region. Tribute does not go in this deck. If anything, maybe Gird Minions does. The Coven and Life in the City are probably a better bet.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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18 Dec 2012 04:44 #43076
by Wedge
Replied by Wedge on topic Re: Deck: Power to the People
If intercept combat is you meta you are F'd with this deck. Half of the deck requires an anarch and that action will get blocked after you have played it once. Agent of Power is not going to work with the 3 way reactions.
4 Anarch Converts
4 Anarch Converts
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18 Dec 2012 11:53 #43087
by Franz
Usually the blocky decks here are big guys with lots of disciplines and gear. I've seen less stealthy weenie swarm then. I know things like an ANI wall or weenie AUS would ruin my day, but what I usually see is Ventrue with AUS (all 8 caps or more) or Tzimisce (Lambach, Stravinski and co).
I'd like to keep the reactions as a fun factor. If I was to streamline the deck for championship play I would deffinetly take them out. Delaying should be on this as should Information Highway (totally forgot about them). I can easily let go of the Tributes. One The Coven could also be good.
Actually, this crypt choice does have the disciplines to use the three way reaction at least in one way. If I would stream line the deck I would deffinitely loose them, but I like the eventual +1 intercept out of nowhere once a game.
I only have 3 Anarch Converts, could add then, but would still need some mroe ways of making my guys go anarch... what you feel is stronger, galaric's legacy or go anarch?
Replied by Franz on topic Re: Deck: Power to the People
If your meta is intercept and combat heavy, I don't think that this is the deck to beat it. Instead try something like Giovanni power bleed. Use block fails and block denial (call of the hungry dead and seduction, plus Pentex, Anarch Troublemaker, and Misirection) with a minimal amount of stealth from Spectral Divination to overcome blockers. Spiritual Intervention is good S:CE. Giovanni can bounce pretty well, too.
Usually the blocky decks here are big guys with lots of disciplines and gear. I've seen less stealthy weenie swarm then. I know things like an ANI wall or weenie AUS would ruin my day, but what I usually see is Ventrue with AUS (all 8 caps or more) or Tzimisce (Lambach, Stravinski and co).
For this deck I recommend cutting all reactions, but add some delaying tactics if you see votes very often. Go all-out on bleeding, which gains you pool. Information highway is good because it helps you bring out more guys and/or take some pool from your uncontrolled region. Tribute does not go in this deck. If anything, maybe Gird Minions does. The Coven and Life in the City are probably a better bet.
I'd like to keep the reactions as a fun factor. If I was to streamline the deck for championship play I would deffinetly take them out. Delaying should be on this as should Information Highway (totally forgot about them). I can easily let go of the Tributes. One The Coven could also be good.
If intercept combat is you meta you are F'd with this deck. Half of the deck requires an anarch and that action will get blocked after you have played it once. Agent of Power is not going to work with the 3 way reactions.
4 Anarch Converts
Actually, this crypt choice does have the disciplines to use the three way reaction at least in one way. If I would stream line the deck I would deffinitely loose them, but I like the eventual +1 intercept out of nowhere once a game.
I only have 3 Anarch Converts, could add then, but would still need some mroe ways of making my guys go anarch... what you feel is stronger, galaric's legacy or go anarch?
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18 Dec 2012 12:09 #43088
by Pendargon
Replied by Pendargon on topic Re: Deck: Power to the People
none. go with twilight camp and seattle comitee's instead







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18 Dec 2012 13:18 #43093
by Klaital
Replied by Klaital on topic Re: Deck: Power to the People
Get rid of Mary Johnson, her drawback is just terrible, use Aimee Laroux instead who has same discplines but much more manageable drawback. Also there is absolutely no point to ever merge Reverend Adams, the merged version is worse than either of the two version individually, and you are no voting so you don't need the advanced version so only use basic, replace the advanced with Antoinette DuBois.
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