file !trem/trem VIC THA AUS DOM g4/5

04 Jan 2013 04:48 - 04 Jan 2013 07:21 #43601 by mirddes
!trem!/:trem::VIC::THA::AUS::DOM: g4/5

Deck Name:
Author:
Description:


How do you intend to oust?

govern, additional bleed from bonding/changeling/pulse
additional stealth from bonding/mirrorwalk/changeling/plasmicform

How do you intend to keep from being ousted?

combat mitigation in form of dodges, theft of vitae, maneuvers, press to end

enough intercept to stop anything short of real stealth bleed

no bounce, other decks proved more worthy; limited card selection

What do you want your ready region to look like (ie, how many guys are you planning on getting out)?

with the crypt acceleration all 4 vamps could e3asily see the light of day unless mistress ends up at the bottom of the crypt

What do you want your average turn to look like?



What's your metagame like? How do your opponents play?

hopefully i am not rushed too often or bleed with too much stealth
m

What problems have you observed with the deck in play?

have not played it yet

Crypt (Capacity min=6 max=11 avg=8.08; 12 cards)
===================================================

4x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
2x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
3x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
3x Rutor 7 pro vic AUS DOM THA Tremere:5

Library (90 cards)
=====================

Master (14 cards)
1x Academic Hunting Ground
6x Blood Doll
1x Channel 10
2x Guardian Angel
1x KRCG News Radio
1x University Hunting Ground
1x Vicissitude
1x WMRH Talk Radio

Action (16 cards)
13x Govern the Unaligned
3x Pulse of the Canaille

Action Modifier (20 cards)
5x Bonding
9x Changeling
6x Mirror Walk

Reaction (18 cards)
5x Enhanced Senses
6x On the Qui Vive
7x Spirit's Touch

Combat (16 cards)
6x Movement of the Mind
10x Theft of Vitae

Combo (6 cards)
6x Plasmic Form

Created with Secret Library v0.9.4a. (Jan 4, 2013 07:45:56)
Last edit: 04 Jan 2013 07:21 by mirddes.

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04 Jan 2013 08:47 #43606 by Pendargon
you have superior DOM and AUS on most of your crypt, yet i sense distinct lack of Telepathic Misdirection or Deflection or Redirection in your deck.

Also, Rutor's hand is your friend (not to mention ha-ha moment when Rutor gets his hand back)

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The following user(s) said Thank You: Lönkka

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04 Jan 2013 15:10 #43613 by ReverendRevolver
Wow. This has alot of damage potential. Its alot like lucian the bleed-zooka. Id add some rego motus and 1-2 breath of the dragon incase you end up with lots of table hate for hug bleeds. Bleeds of 4 with each minion every turn are problems for your prey and grandprey, especially with ready stealth from 4 sources. And with mistress or pulze, its bleeds of 6. If they dont have an AI they are in trouble if you bleed them or get boumced to them. On that note, as saidbefore, rutors hand so you arent paying a ton for 1 action each turn, and deflections go a long way.

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04 Jan 2013 16:42 #43614 by Klaital
I would replace all of that intercept with more wakes and some bounce, replace pulses with rutors hands, take out two thefts for two more movement of the mind, also take out the hgs, media locations, guardian angels, and two dolls, and replace with two spirit summoning chambers, giant's blood, pentex, couple info highways, and some effective managements, with Malgor's special each effective is basically +4 pool.

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06 Jan 2013 02:19 - 06 Jan 2013 02:28 #43667 by mirddes
id like to replace the reaction package with

5 spirit's touch
6 telepathic misdirection
7 eyes of argus


$1 eyes of argus with print on demand would be awesome


9x eyes of argus
9x telepathic misdirection

7x theft of vitae
9x movement of the mind

this reaction and combat package is likely ideal

i had the option of putting flames of the netherworld in but this deck doesnt want combat, it simply tries its best to effortlessly mitigate any combat that comes it's way.

blocking for 3 in a pinch has it's merits while 9 bounce and 9 untap is very merry indeed.

3x info and 3x effective sound like a great combo for this deck

pentex seems silly when with this much crypt acceleration and cheap vampires chances are there will be a minion ready to remove pentex and isnt it kinda costly to acquire?
Last edit: 06 Jan 2013 02:28 by mirddes.

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06 Jan 2013 12:35 #43674 by Lönkka

pentex seems silly when with this much crypt acceleration and cheap vampires chances are there will be a minion ready to remove pentex and isnt it kinda costly to acquire?

How you gonna accelerate your first vampire?
There's zero copies of Zillah's Valley & Information Highway.

If you got a quick bleeder behind you you'll be in dire straits before you gen a single minion out. Especially if your first minion is immediately Pentexed since you have zero chance of contesting or cancelling it, table goodwill won't necessarily work...

You'll also be in deep do do if your prey plays rush combat since he should have the main rusher out already by the time your first minion is out.

I'd also might be inclined to include a copy or two of Wider View to ensure your uncontrolled region matches your plans.

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