Anarch combat- how do you do it?
18 May 2011 06:45 - 18 May 2011 06:46 #4512
by Pendargon
Anarch combat- how do you do it? was created by Pendargon
In all my 4 years in V:TES i have never done only 2 things : Stealth/bleed (as I find it boring), and anarch tech (because I didn't get around to it). Now, I'm not really interested in Barons, voting, firebrand, and all that jazz. I've seen it done, and it does not excite me B) . What i want is combat! But, i am somewhat at a loss where to start...
My first impulse would be clan Lasombra. First off, they have Potence, and that is, you know, a good discipline to punch somebody hard, and disarm him to torpor
. They can use good cards like Lam into, or Improvised tactics on top of other Potence staples. Also, Obtenebration gives access to the Hell-for-leather, which looks fantastic in my eyes with good old Fame + Tension staple of combat decks. Lastly, there is Dominate for Graverobbing, Deflections and added oust potential in perpetual bleed in Steely tenacity.
Second route would be Samedi, of course centered around Jack Dawson, who looks like a perfect anarch. There seems to be a lot of potential for multiacting with freak drive, forced march, hag's wrinkles (of course, it would have to be a gun or weapon combat), and CrimethInc (as he has qui). Also, that means perpetual rush in terms of Steely tenacity, and Samedi fortitude allows them to play diversion and friend of mine. Also, Jack and Jorge de la Muerte both have cel, which can be a valuable source of additional strikes through Hell-for-leather and aforementioned diversion. A little bit of Groaning corpses for combat support, perhaps, and some camera phones for better ousting?
Problem is, it is all mashed in my head at the moment, and internetz has been less then kind in providing inspiration, as it seems that i cannot find anywhere even a mildly successful anarch combat deck.
It seems that anarchs like to vote these days...
Anyway, thanks for reading my ramblings, and please help. answer me in short : How do YOU do anarch combat, how do you make it tick, and if you can and will, share some decklists, so that i can get inspired!
Thanks!
My first impulse would be clan Lasombra. First off, they have Potence, and that is, you know, a good discipline to punch somebody hard, and disarm him to torpor

Second route would be Samedi, of course centered around Jack Dawson, who looks like a perfect anarch. There seems to be a lot of potential for multiacting with freak drive, forced march, hag's wrinkles (of course, it would have to be a gun or weapon combat), and CrimethInc (as he has qui). Also, that means perpetual rush in terms of Steely tenacity, and Samedi fortitude allows them to play diversion and friend of mine. Also, Jack and Jorge de la Muerte both have cel, which can be a valuable source of additional strikes through Hell-for-leather and aforementioned diversion. A little bit of Groaning corpses for combat support, perhaps, and some camera phones for better ousting?
Problem is, it is all mashed in my head at the moment, and internetz has been less then kind in providing inspiration, as it seems that i cannot find anywhere even a mildly successful anarch combat deck.

Anyway, thanks for reading my ramblings, and please help. answer me in short : How do YOU do anarch combat, how do you make it tick, and if you can and will, share some decklists, so that i can get inspired!
Thanks!







Last edit: 18 May 2011 06:46 by Pendargon.
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18 May 2011 08:07 #4513
by Mephistopheles
NC for Hungary
hunfragment.blogspot.com
Replied by Mephistopheles on topic Re: Anarch combat- how do you do it?
Go woith the Lasombra idea with Conrad Adoula as star vampire. She has little animalism so Hell-for-Leather is extra useful. Experiment around. I've seen a very impressive deck built around this anarch-Lasombra idea. Monster is your friend for the rush-untap-bleed combo.
NC for Hungary
hunfragment.blogspot.com
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18 May 2011 09:12 #4515
by Khaan
Lackeyname: Kris
Replied by Khaan on topic Re: Anarch combat- how do you do it?
I've used this one on a number of occassions. Will never be a tier1 deck, but does moderately well. Obvious shortcomings is the lack of bleed defense, short of backrushing.
Deck Name: Barrage
Created By: Khaan
Description: midcap multirush for/cel with qui backbone
Crypt: (12 cards, Min: 4, Max: 24, Avg: 3,66)
4 Anarch Convert none 1 Caitiff
1 Evan Rogers cel qui 3 Assamite
3 Janni cel for obf qui5 Assamite
2 Joe `Boot` Hill CEL for obf QUI7 Assamite
1 Michael diCarlo CEL obf qui 5 Assamite
1 T.J. cel for 3 Gangrel
Library: (87 cards)
Master (17 cards)
1 Agent of Power
1 Anarch Free Press, The
3 Blood Doll
1 Blood Turnip
2 Dreams of the Sphinx
2 Fame
1 Market Square
1 Obtenebration
1 Perfectionist
1 Powerbase: Los Angeles
1 Tension in the Ranks
1 Wider View
1 Cavalier
Action (7 cards)
3 Ambush
1 Bum`s Rush
3 Harass
Action Modifier (8 cards)
6 Forced March
2 Smoke and Mirrors
Reaction (3 cards)
1 Foul Blood
2 Delaying tactics
Combat (41 cards)
3 Disguised Weapon
6 Diversion
5 Flash
2 Groundfighting
5 Hell-for-Leather
4 Target Vitals
2 Taste of Death
8 Taste of Vitae
4 Weighted Walking Stick
2 Baal`s Bloody Talons
Ally (1 cards)
1 Deviki Prasanta
Retainer (1 cards)
1 Crypt's Sons
Equipment (7 cards)
4 .44 Magnum
1 Heart of Nizchetus
1 Ivory Bow
1 Codex of the edenic groundskeeper
Combo (2 cards)
2 Steely Tenacity
Deck Name: Barrage
Created By: Khaan
Description: midcap multirush for/cel with qui backbone
Crypt: (12 cards, Min: 4, Max: 24, Avg: 3,66)
4 Anarch Convert none 1 Caitiff
1 Evan Rogers cel qui 3 Assamite
3 Janni cel for obf qui5 Assamite
2 Joe `Boot` Hill CEL for obf QUI7 Assamite
1 Michael diCarlo CEL obf qui 5 Assamite
1 T.J. cel for 3 Gangrel
Library: (87 cards)
Master (17 cards)
1 Agent of Power
1 Anarch Free Press, The
3 Blood Doll
1 Blood Turnip
2 Dreams of the Sphinx
2 Fame
1 Market Square
1 Obtenebration
1 Perfectionist
1 Powerbase: Los Angeles
1 Tension in the Ranks
1 Wider View
1 Cavalier
Action (7 cards)
3 Ambush
1 Bum`s Rush
3 Harass
Action Modifier (8 cards)
6 Forced March
2 Smoke and Mirrors
Reaction (3 cards)
1 Foul Blood
2 Delaying tactics
Combat (41 cards)
3 Disguised Weapon
6 Diversion
5 Flash
2 Groundfighting
5 Hell-for-Leather
4 Target Vitals
2 Taste of Death
8 Taste of Vitae
4 Weighted Walking Stick
2 Baal`s Bloody Talons
Ally (1 cards)
1 Deviki Prasanta
Retainer (1 cards)
1 Crypt's Sons
Equipment (7 cards)
4 .44 Magnum
1 Heart of Nizchetus
1 Ivory Bow
1 Codex of the edenic groundskeeper
Combo (2 cards)
2 Steely Tenacity
Lackeyname: Kris
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18 May 2011 11:01 #4519
by Tomas
Replied by Tomas on topic Re: Anarch combat- how do you do it?
Don´t have decklist available, but anarch wall with cel tremeres Ash Harrison/Claudio Severino with 44:s have been fairly succesful for me. Combat cards are diversion (useful at both tha and cel) and groundfighting. Constant Revolution/Anarch Revolt and Smiling Jack as main ousting tech.
An anarch vision of mine is otherwise Lorrie Dunsirn with Status perfectus,
(it´s kind of the "legendary" blur with an RPG Launcher) with Aus pot/for weenies and lam into. Strangley enough the Status Perfectus is seldom allowed to hit the table.
quirky ideas and definately not tier 1.
An anarch vision of mine is otherwise Lorrie Dunsirn with Status perfectus,
(it´s kind of the "legendary" blur with an RPG Launcher) with Aus pot/for weenies and lam into. Strangley enough the Status Perfectus is seldom allowed to hit the table.
quirky ideas and definately not tier 1.
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18 May 2011 11:40 #4521
by Pendargon
Replied by Pendargon on topic Re: Anarch combat- how do you do it?
@ Mephistopheles : I was thinking something along those lines, though i planned to use Lucita as her special is really good, and she has fortitude for mutiacting/ multirushing, and using diversion. Also, she has cel, which i think can be invaluable. Plus, she is hot! Would you care to elaborate a little of the workings of the deck that you saw? It would mean a lot 
@ Khaan : Very interesting decklist, but the problem with it is that i have been playing Assamites a lot. And when i say a lot, i mean a LOT B) . I played Thetmes rush for a long, long time (and is infamous around here
), G4/5 black hand multiact, baals bloody talons/wws rush, cel guns with assamites, breed/boon, blabla... i have been Assamite through and through, and i would like to play combat with another clan a little (and, no, don't go Brujah on me, they are my second favorites
)
@ Tomas : Not really digging the wall idea, but if i ever see RPG launcher killing somebody with blur, i'm gonna get that person a beer!

@ Khaan : Very interesting decklist, but the problem with it is that i have been playing Assamites a lot. And when i say a lot, i mean a LOT B) . I played Thetmes rush for a long, long time (and is infamous around here


@ Tomas : Not really digging the wall idea, but if i ever see RPG launcher killing somebody with blur, i'm gonna get that person a beer!








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18 May 2011 12:10 #4522
by Mael
Replied by Mael on topic Re: Anarch combat- how do you do it?
Similar to the Lasombra idea, I had an anarch/celerity/Gun deck a while ago starring Laecanus.
and immune to frenzy. Won most combats, but not as many games



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