file Anarch combat- how do you do it?

18 May 2011 14:27 - 18 May 2011 21:51 #4524 by Adonai

if you can and will, share some decklists, so that i can get inspired!


This website has a collection of Anarch decks.
anarch.triskle.net/jdecks.php

Here are some more:
Hell for Leather
Ahrimanes For Leather
Last edit: 18 May 2011 21:51 by Adonai.

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18 May 2011 15:51 - 18 May 2011 15:55 #4525 by brandonsantacruz
Conrad Combat Ousting:
brandonsantacruz.blogspot.com/2009/05/11-conrads-combat-oust.html

I changed it somewhat for the tournament. Would definitely want to change 1x twilight camp to Seattle Committee.

Janni WWS deck idea:
brandonsantacruz.blogspot.com/2009/04/bonus-diversion-deck.html

This was an early version of my diversion deck. Drop baseball bats for zip guns, all groundfightings to flash, some computer hacking to camera phone(like 3), +1 tasha, +1 J.S., about 10 forced march, 1 freak drive, 1 white nights massacre, throw in some OtQV, about 2 The Mole for +1 intercept and humor, drop blade clot, lay low, baal's bloody talons, add 1x Grey Thorne. Haven hunting isn't that great, so change it to 2x Big Game, 3x Harass, 7x Bum's rush(instead of 8). Frontal assault, monster, and twilight camp can all go, need perfectionists, anarch free press. It looks something like that.

Edit: The Janni deck does a good job of torporing dudes unless they hose weapons for some reason, plus it is a surivor. The Conrad deck spent a lot of time spinning it's wheels. I would put in Preternatural Strength for the card advantage it gives.

Speaking of card advantage, I think that is key for an anarch deck. If you handicap yourself by needing all of your guys to be anarch and then tool them up or rely on cards you may never see, it won't work that well.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
Last edit: 18 May 2011 15:55 by brandonsantacruz.

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18 May 2011 16:23 #4526 by Mephistopheles

@ Mephistopheles : I was thinking something along those lines, though i planned to use Lucita as her special is really good, and she has fortitude for mutiacting/ multirushing, and using diversion. Also, she has cel, which i think can be invaluable. Plus, she is hot! Would you care to elaborate a little of the workings of the deck that you saw? It would mean a lot :)


Well it was not my deck and I never played such a deck. I remember some cards I've seen played:

Govern
TSP
Hell for Leather
Disarm
IG
Wake
Deflection
Monster
Conditioning
Fame

Quite basic stuff.

NC for Hungary

hunfragment.blogspot.com

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18 May 2011 19:10 - 18 May 2011 19:12 #4531 by Kerath
My anarch decks xD

ishvalanvtes.blogspot.com/2010/05/ak-47-anarch-agent-janni.html

ishvalanvtes.blogspot.com/2010/02/fatima.html

Fatima is so fucking deadly :D and anarch I only make celerity + fortitude combat. Good enough

I also rule vote aanrch daughters but its not combat :)

Lucita... someday I will do a deck for her... hard to make it imho... xd
Last edit: 18 May 2011 19:12 by Kerath.

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18 May 2011 21:32 #4534 by Dasein
Funnily enough, nobody mentions Tzimisce. Most successful anarch deck I've made by a long way was a Tzimisce block-fight deck. Combat module was very simple: carrion crows and hell-for-leather at ani (lots of each). Plus a few WWS and Telepathic Tracking and Groundfighting (to beat the grapples). It beat just about everything in fights, except very dedicated combat decks with consistent prevent and multiple strikes. Deck worked well and made it to tournament finals but always gave me horrendous draws to the point that I became enraged with the deck and stopped playing it. But I had a lot of fun with it.

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18 May 2011 23:29 #4537 by Haze
I have an anarch combat deck led by Jack Drake, who cheaply converts younger vampires such as Caroline Bishops, Lorrie Dunsirn, and Pug Jackson. then it's just straight up potence rush from there. torn signpost immortal grapple, because it works. diversions for additional strikes or prevention. Lam Into for maneuvers. fame tension dragonbound. that's about it, and it's played pretty well.

actually the anarch angle does add some flexibility. club illusion and monkey wrench are great for speeding up the oust after you're done fighting. flames of insurrection to gain extra pool. anarch free press for intercept.

I'm not sure how it compares to other anarch combat decks, but I like it because Jack Drake takes care of all the setup. don't need twilight camps, don't need to draw exactly the right number of anarch converts from the crypt. just fight.

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