file !Ventrue Recruiting Parties

07 Jul 2013 01:41 - 09 Jul 2013 17:42 #51059 by KoKo
Yo,

How does it oust?
Weenies serving dominate bleeds.

How does it keep from being ousted?
Bloat en masse.

Weaknesses?
Guns and animalism combat. Try to outnumber them early on. Possible solutions include replacing Change of Target with Sawed-Off Shotguns. That should shut them up.

Thoughts?

Crypt: 12 vampires min:2 max:6
2x Samson
1x Sister Evelyn
1x Juan Cali
1x Peter Blaine
1x Ingrid Russo
1x Billy
1x Gerard
1x Vincent Day, Paladin and Paragon
1x Vanessa
1x Marlene, The Infernalist
1x Charice Fontaigne

Library (60)
Action (18)
8x Recruiting Party
2x Soul Scan
8x Govern the Unaligned

Action Modifier (10)
6x Conditioning
2x Daring the Dawn
2x Seduction

Master (12)
6x Effective Management
2x Dreams of the Sphinx
1x Kaymakli Nightmares
1x Pentex(TM) Subversion
1x Information Highway
1x Hungry Coyote, The

Combat (12)
2x Concealed Weapon
1x Armor of Vitality
4x Soak
1x Magazine
2x Scattershot
2x Weighted Walking Stick

Equipment (4)
4x .44x Magnum

Reaction (4)
4x Deflection
Last edit: 09 Jul 2013 17:42 by KoKo.

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07 Jul 2013 02:07 #51060 by TorranceCircle
I have always liked recruiting party. I don't have enough to make this kind of deck. It looks like it could win by out sprinting the first two opponents.

Carna, Masika with a sport bike, no Secrets from the magajii, other intercept will most likely stall your deck. You may get through but by that time it may be too late to get the rest of the table.

Hands for one + target vitals could work. In my area, one point of damage is usually going to be prevented. Why not go for straight speed? Dump target vitals, add more change of target and 1-2 shot guns (if you want). And, pentex subversion may help against intercept. What about pentex loves you! for late game when you may be low on dominate cards?

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07 Jul 2013 02:16 #51061 by Adonai

Carna, Masika with a sport bike, no Secrets from the magajii, other intercept will most likely stall your deck.


Recruiting Party is a 0 stealth action, so intercept decks will jam on their intercept. They will still block the actors quite a bit though, so greater combat is ideal.

I would recommend Concealed Weapon and .44 Magnum , although the Sawed-Off Shotgun should see more use in this age of Zombie movies.
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07 Jul 2013 03:26 - 07 Jul 2013 03:37 #51062 by ReverendRevolver

Carna, Masika with a sport bike, no Secrets from the magajii, other intercept will most likely stall your deck.


Recruiting Party is a 0 stealth action, so intercept decks will jam on their intercept. They will still block the actors quite a bit though, so greater combat is ideal.

I would recommend Concealed Weapon and .44 Magnum , although the Sawed-Off Shotgun should see more use in this age of Zombie movies.


I agree with the sentiment about the shotguns. Ive wanted to use sawed off+magazine scattershot+for prevent with aome disengage for a long time, but cant make myself do it.....

For this deck, though, id say 44s are optimal. Although, since most of the vtes playera in my state know me as "Corey 44", take that qith a grain of salt. But more and more, i find that its the most practical weapon in the game. Add some 44s and target vitals and weenie animalism tends to cry if they cant draw a canine horde or dotb. If your meta is lotsa animalism, a deagle may work better, since its cheaper and you wont really care about the manuever.

But never underestimate deterence-combat in a deck that doesnt want blocked.

Most decks are only a few dawn op+handgrenade combos away from being too risky to block an action like recruiting party.

Also:
Diversify fortitude prevent. At inferior, skin of steel and sup mettle are the same, and if yiu deal with animalism, im finding armor of vitality is nice for inferior fortitude.

Maye make some revelations into soul scans, to find minions and more importantly, get more beads per recruiting party.
Last edit: 07 Jul 2013 03:37 by ReverendRevolver.
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08 Jul 2013 08:31 #51092 by jamesatzephyr

10x Recruiting Party
8x Govern the Unaligned

6xEffective Management
2xInformation Highway
4x Tribute to the Master
2x Hungry Coyote, The


Have you considered making room for a copy of Kaymakli Nightmares? Potentially helpful when you'd rather get a bunch of pool back in a hurry e.g. your predator is about to lunge aggressively and you won't have enough Deflections, or it's some sort of non-bleed death star.
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08 Jul 2013 13:40 - 08 Jul 2013 13:40 #51093 by Jeff Kuta
-1 Samson
+1 Blackhorse Tanner

You'll be guaranteed 4 different vampires in every opening crypt. Blackhorse can play all cards at superior. His cycling special will be great for your deck since it is so focused.

I'd cut your library down to 60 cards. It's certainly possible. 10 to cut.

-4 Tribute to the Master
-1 Info Hwy
-1 Hungry Coyote
+2 Dreams of the Sphinx (or +1 The Barrens if DotS is everywhere in meta)
+1 Kaymakli Nightmares
+1 Pentex Subversion
(Net -2)

I think you need to gain your pool from ousting, not from blood recursion. Your vampires are small enough that you can probably get 4 or 5 minions in play. Don't bloat with them. Bleed with them. I only think one of each unique master is necessary at 60 cards.

Your small minions are disposable. If they end up in torpor, rescue them and let them hunt. They'll be fine. Kaymakli Nightmares is a great suggestion for most small-cap decks like this. I use one in my Black Hand Assamite deck and it's great for getting blood off after Reunion Kamuts (plus in that deck it has the benefit of reshuffling my crypt if I get too many duplicates).

Pentex Subversion is necessary against No Secrets from the Magaji/Eternal Vigilance decks. Sad, but true. Your combat isn't robust enough like a true grinder to press a dedicated blocker into torpor, so this is your silver bullet.

-2 Recruiting Party
-2 Revelations

-4 Change of Target
+2 Daring the Dawn
+2 Seduction
(Net -6)

The RPs are great, but cutting them down proportionally with the slimmer deck. Your vampires are strong enough to just let them fight it out. DtD serves much the same purpose as CoT and it ousts.

-4 Aura Reading
-4 Target Vitals
-6 Skin of Steel
+4 Weighted Walking Stick
+6 Soak
(Net -10)

Aura Reading for...cycling? Your Fortitude and hitback combat has no surprises, so ditch them. Soak is typically enough for damage prevention IMO. It's better than SoS vs Animalism combat. More importantly, you want your vampires who are hunting to be able to prevent if they are blocked while empty.

Reaction (4)
4x Deflection

Reaction package is fine. Weenie Dominate vampires can stay up to bounce while those with Fortitude do the work.

That gets you down to 60 cards. Your goal is minion advantage of course. Don't worry about running out of cards. One Hungry Coyote can go a long way in the end game if you have a bunch of vampires.

When you are anvil, be patient; when a hammer, strike.
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Last edit: 08 Jul 2013 13:40 by Jeff Kuta.
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