!Ventrue Recruiting Parties
08 Jul 2013 14:08 #51095
by Ohlmann
Replied by Ohlmann on topic Re: !Ventrue Recruiting Parties
So, in short, "do another deck". Who may actually work better, I would concede you that.
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08 Jul 2013 14:42 #51096
by Robert Scythe
That smart ass shit is uncalled for. Jeff seems to be giving good suggestions whilst keeping the entire theme of the deck intact, even utilizing already mentioned ideas, and adding a focused goal of trimming the deck down (not completely necessary but a good angle to attempt). His main difference is the removal of Tributes for bloat and encouraging more bleeding but by paring down the deck the ratio of Governs has increased which allow both, plus the Recruiting Party's stay about the same and he has increased the chances of them being successful. Very good helpful post, I'd say, whereas you just came here to talk smack.
Replied by Robert Scythe on topic Re: !Ventrue Recruiting Parties
So, in short, "do another deck". Who may actually work better, I would concede you that.
That smart ass shit is uncalled for. Jeff seems to be giving good suggestions whilst keeping the entire theme of the deck intact, even utilizing already mentioned ideas, and adding a focused goal of trimming the deck down (not completely necessary but a good angle to attempt). His main difference is the removal of Tributes for bloat and encouraging more bleeding but by paring down the deck the ratio of Governs has increased which allow both, plus the Recruiting Party's stay about the same and he has increased the chances of them being successful. Very good helpful post, I'd say, whereas you just came here to talk smack.
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08 Jul 2013 15:17 - 08 Jul 2013 15:18 #51097
by Robert Scythe
Replied by Robert Scythe on topic Re: !Ventrue Recruiting Parties
Though I do like most of Jeff's suggestions I kind of like the aforementioned guns for this deck. Pare down the deck a bit then add in a couple of Concealeds and about four guns, your choice but I like the Desert Eagles. Do not go above 70 cards and anything under that is better. Or, even better yet, use all of Jeff's cuts/adds but put the guns in instead of Walking Sticks, switch 2 or 3 Soaks for Armor of Vitality, and add 2 Concealeds and 2 Soul Scans plus up to two other cards of choice staying about 64-66.
Last edit: 08 Jul 2013 15:18 by Robert Scythe.
The following user(s) said Thank You: KoKo
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08 Jul 2013 15:41 #51104
by Ohlmann
I believe he change completely the idea of the deck, and it's something he tend to do quite a bit, so I call him on it.
Now, you can alway discuss how whether it's the same deck or not. The first suggestion is to replace a 2-cap by a 7-cap, and after that he talk about adding a bunch of card that more or less require sup' dom to be useful, removing disciplineless one, change completely the combat objective, it's far more than just suggestion to me.
Replied by Ohlmann on topic Re: !Ventrue Recruiting Parties
That smart ass shit is uncalled for. Jeff seems to be giving good suggestions whilst keeping the entire theme of the deck intact, even utilizing already mentioned ideas.
I believe he change completely the idea of the deck, and it's something he tend to do quite a bit, so I call him on it.
Now, you can alway discuss how whether it's the same deck or not. The first suggestion is to replace a 2-cap by a 7-cap, and after that he talk about adding a bunch of card that more or less require sup' dom to be useful, removing disciplineless one, change completely the combat objective, it's far more than just suggestion to me.
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08 Jul 2013 15:57 #51105
by Jeff Kuta
I'm sure KoKo will appreciate your constructive ideas for his deck.
Call me out all you want. I'm used to it. But to what end?
Change one vampire? That's a radical crypt reconfiguration indeed.
Bunch of cards that require superior Dominate? Two Seduction added to the deck. He already has 3 vampires with DOM even without Blackhorse Tanner. Now he's up to 18 Dominate cards. Major shift in discipline ratios there.
The combat objective is the same: hitback and prevent. WWS's are great in grinders precisely because they hit for 2--preventing 1 damage is easy and makes Target Vitals less useful. Hitting for 2 means the opponent will almost always spend at least 1 blood or 2 cards to take no damage and stop TV. Soak is just the card for this deck IMO.
When you are anvil, be patient; when a hammer, strike.





pckvtes.wordpress.com
@pckvtes
Replied by Jeff Kuta on topic Re: !Ventrue Recruiting Parties
I believe he change completely the idea of the deck, and it's something he tend to do quite a bit, so I call him on it.
I'm sure KoKo will appreciate your constructive ideas for his deck.
Call me out all you want. I'm used to it. But to what end?
Now, you can alway discuss how whether it's the same deck or not. The first suggestion is to replace a 2-cap by a 7-cap, and after that he talk about adding a bunch of card that more or less require sup' dom to be useful, removing disciplineless one, change completely the combat objective, it's far more than just suggestion to me.
Change one vampire? That's a radical crypt reconfiguration indeed.

Bunch of cards that require superior Dominate? Two Seduction added to the deck. He already has 3 vampires with DOM even without Blackhorse Tanner. Now he's up to 18 Dominate cards. Major shift in discipline ratios there.

The combat objective is the same: hitback and prevent. WWS's are great in grinders precisely because they hit for 2--preventing 1 damage is easy and makes Target Vitals less useful. Hitting for 2 means the opponent will almost always spend at least 1 blood or 2 cards to take no damage and stop TV. Soak is just the card for this deck IMO.
When you are anvil, be patient; when a hammer, strike.





pckvtes.wordpress.com
@pckvtes
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08 Jul 2013 17:12 #51106
by D-dennis
Can we call you The Great Beast?
Since that would require Clan Impersonation in this deck, I will just suggest to switch
2 Hungry Coyote
1 Effective Management
1 Tribute to the Master
for
4 sudden reversal
But I guess that depends on play style and flavour. SR can stop a villein, which means that you will save on blood spent on GtU+C. With less blood being spent on those bleed cards, you have less need for that Hungry Coyote.
Replied by D-dennis on topic Re: !Ventrue Recruiting Parties
Call me out all you want.
Can we call you The Great Beast?
Since that would require Clan Impersonation in this deck, I will just suggest to switch
2 Hungry Coyote
1 Effective Management
1 Tribute to the Master
for
4 sudden reversal
But I guess that depends on play style and flavour. SR can stop a villein, which means that you will save on blood spent on GtU+C. With less blood being spent on those bleed cards, you have less need for that Hungry Coyote.
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