file !bruj! Brujah Antitribu Bruise + Bleed Deck from 2011 updated in 2013

06 Dec 2013 06:19 - 06 Dec 2013 06:24 #57516 by Jussi
With several !bruj! decks on the forums, I wanted to give my 50 cents to conversations. Here are two decks, one is an old deck which has performed well in history, the other is an adaptation of the older one - mainly slimmed down and some new toys added. Banning Lilith's Blessing was a big hit for the deck, but I hope it wasn't that big.

Deck Name : Streetknights 2011
Author : Jussi
Description :
An old deck, with Lilith's Blessing. This deck is an example or a reference point to a deck below.

This deck (+/- some cards) has scored me good positions in First Chance Qualifier in Paris EC and Last Chance Qualifier in Warsaw.

After given events I added couple of Aire of Elations, removed Mr. Winthorp, one Resist Earth's Grasp and one OtQV, and most of he out-of-turn masters - but never actually got to play with the deck again.

I experienced, that this deck is best with 80-ish cards (82 is where I aimed at) and at most 25 master cards. Deck performs well, but you need to be patient and not kill your prey outright. Rather, bleed for one with Jimmy and Hugo or rush backwards if you have troublesome predator. Help your cross-table allies, but don't be a Kingmaker - people don't need help in ousting.

Combat seems slim, but Ashur Tablets are the trick here. If you see MMPA deck with Ashurs, just discard one or two of them so you may recycle them back to your hand later in the game - MMPA decks run out of Ashur Tablets eventually.




Crypt [12 vampires] Capacity min: 4 max: 8 average: 5.83333

3x Jacko 8 CEL POT PRE obt !Brujah:2
2x Jimmy Dunn 4 CEL POT for Pander:2
1x Richter, The Templ 7 CEL POT for pre !Brujah:2
1x Jeremiah Noble 6 CEL POT obt pre !Brujah:3
1x Julian Sanders 6 CEL PRE pot !Brujah:2
1x Sela 6 POT PRE cel obt bishop !Brujah:2
1x Rigby, Crusade Van 5 CEL PRE aus pot !Brujah:2
1x Hugo 4 POT pre vic !Brujah:2
1x Victor Tolliver 4 CEL pot !Brujah:2


Library [85 cards]

Action [16]
1x Abbot
1x Entrancement
5x Legal Manipulations
9x Rumble

Action Modifier/Combat [3]
3x Resist Earth's Grasp

Combat [32]
1x Burning Wrath
6x Immortal Grapple
2x Infernal Pursuit
1x Majesty
6x Pursuit
2x Sideslip
4x Taste of Vitae
2x Thrown Sewer Lid
8x Torn Signpost

Event [2]
1x Narrow Minds
1x Scourge of the Enochians

Master [28]
1x Archon Investigation
6x Ashur Tablets
1x Dark Influences
1x Dreams of the Sphinx
1x Elder Library
1x Fame
1x Giant's Blood
1x Haven Uncovered
3x Lilith's Blessing // Yes, I know this card is banned - this deck is from 2011 anyway.
3x Parthenon, The
1x Pentex(TM) Subversion
6x Villein
2x Wash

Reaction [3]
3x On the Qui Vive

Retainer [1]
1x Mr. Winthrop


Crafted with : Anarch Revolt Deck Builder. [Fri Dec 06 09:16:17 2013]

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 06 Dec 2013 06:24 by Jussi.

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06 Dec 2013 06:21 - 08 Dec 2013 22:05 #57517 by Jussi
Deck Name : Streetknights 2013
Author : Jussi
Description :
Adapted from the deck above. Since banning of Lilith's Blessing, this deck needs serious means for pool protection. I try to recoup blood lost to Villein with adding some blood gain in form of Spoils of War and Life in the City. Pool gain and influence enhancing is in Gang Territories. Deck is so much weaker with without Lilith's Blessings, but I hope it's not LB which made this deck strong work.

I could add some Espirit de Corps cards because it gives you untap if successful. On the other hand, this deck does not actually need it, so I left it out. Major issue is blood management, since I need to Villein my grunts or waste resources for backrush (and, I just might need to backrush anyway).


Crypt [12 vampires] Capacity min: 4 max: 8 average: 6.25

4x Jacko 8 CEL POT PRE obt !Brujah:2
2x Rigby, Crusade Van 5 CEL PRE aus pot !Brujah:2
1x Richter, The Templ 7 CEL POT for pre !Brujah:2
1x Jeremiah Noble 6 CEL POT obt pre !Brujah:3
1x Julian Sanders 6 CEL PRE pot !Brujah:2
1x Sela 6 POT PRE cel obt bishop !Brujah:2
1x Hugo 4 POT pre vic !Brujah:2
1x Jimmy Dunn 4 CEL POT for Pander:2


Library [83 cards]

Action [13]
1x Abbot
5x Legal Manipulations
7x Rumble

Action Modifier [6]
2x Aire of Elation
4x Spoils of War

Action Modifier/Combat [2]
2x Resist Earth's Grasp

Combat [32]
6x Immortal Grapple
2x Infernal Pursuit
1x Majesty
6x Pursuit
2x Sideslip
5x Taste of Vitae
2x Thrown Sewer Lid
8x Torn Signpost

Event [2]
1x Narrow Minds
1x Scourge of the Enochians

Master [26]
6x Ashur Tablets
1x Dreams of the Sphinx
1x Elder Library
1x Fame
2x Gang Territory
1x Giant's Blood
2x Haven Uncovered
2x Life in the City
3x Parthenon, The
1x Pentex(TM) Subversion
1x Tension in the Ranks
5x Villein

Reaction [2]
2x On the Qui Vive


Crafted with : Anarch Revolt Deck Builder. [Fri Dec 06 09:15:54 2013]


What I'd like from people is to give some good ideas for blood issue. Or should I just go with 7+ Taste of Vitaes so I can recoup blood lost to Villeins?

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 08 Dec 2013 22:05 by Jussi.

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06 Dec 2013 17:59 #57523 by AaronC



What I'd like from people is to give some good ideas for blood issue. Or should I just go with 7+ Taste of Vitaes so I can recoup blood lost to Villeins?


Yes? I have only seen one tournament deck that Villeined off of mid-cap rushers, a Beast/Theo Bell deck of John Bell's. He relied on Taste of Vitae to recuperate blood. Of course, the deck died to a Nosferoyalty POT/ANI combat predator. Your deck assumes a low-combat meta, I think.

Taste of Vitae is not as reliable as Lilith's Blessing, but there doesn't seem to be much of an alternative for you. Personally I don't like the idea of Villeining off mid-cap vampires who are going into close-range combat. It seems like a big risk, especially since Rumble burns a pool if the vampire goes to torpor. One Torn Signpost can theoretically allow Jacko to burn a War Ghoul, but he still takes 4 damage unless you have exactly the right mix of dodges and additionals in hand. Of course, in my meta, War Ghouls appear in 1 out of 3 or 4 games, it seems.

My instinct is to trim the Master package and go with Blood Dolls/Vessels instead. However, your master- and recursion-heavy method may be the only way to play mid-cap multi-discipline close-range combat effectively. I don't know: I would like to see it in action. People in my meta either don't own or don't play Ashur Tablets, so that may skew my perception. It looks like you plan on Villeining off your guys to survive until you get through one cyle of Ashurs, and then you have a very strong combat library for the endgame. In the meantime, Elder Library, Rumble, and Infernal Pursuit help you cycle.

I just see 28 Masters and no Ansons or Nana, and I wonder how you fare against other combat decks.
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06 Dec 2013 18:20 #57524 by Dorrinal
I would play 7 Tastes of Vitae in an 80-card deck.

Now that you can't play Lilith's Blessing, do you really want the Parthenon/Masters module? You could drop Ashur Tablets and Parthenon, maybe add a Hungry Coyote, and increase the actions and combat cards proportionally.

:trem:
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08 Dec 2013 21:47 - 08 Dec 2013 22:13 #57570 by Jussi



What I'd like from people is to give some good ideas for blood issue. Or should I just go with 7+ Taste of Vitaes so I can recoup blood lost to Villeins?


Yes? I have only seen one tournament deck that Villeined off of mid-cap rushers, a Beast/Theo Bell deck of John Bell's. He relied on Taste of Vitae to recuperate blood. Of course, the deck died to a Nosferoyalty POT/ANI combat predator. Your deck assumes a low-combat meta, I think.


The deck is not a crater maker, but can handle itself in combat very well. What Theo and Beast lack is superior celerity, which helps a lot since you can deal 6 to 9 damage in a combat round with two cards.

About fitness in combat - I chose to Villein Jacko (or Richter) only late game or when they were sitting in Pentex. That meant, that my primary fighters were fit for combat almost any time. Support vampires were main targets for Villein. Taste of Vitaes were almost always used to get some blood on Rigby or Sela instead of main fighters (Jacko, Jimmy or Richter).

Idea of the deck is to bring out 4-6 vampires. That was easy when you could play Lilith's Blessing - supports were basically free. Now I need to leave them in 1 or 2 blood, which obviously is much weaker than having 1 or 2 more pool AND 3 blood from Lil'Blessing on vampire.

Taste of Vitae is not as reliable as Lilith's Blessing, but there doesn't seem to be much of an alternative for you. Personally I don't like the idea of Villeining off mid-cap vampires who are going into close-range combat. It seems like a big risk, especially since Rumble burns a pool if the vampire goes to torpor. One Torn Signpost can theoretically allow Jacko to burn a War Ghoul, but he still takes 4 damage unless you have exactly the right mix of dodges and additionals in hand. Of course, in my meta, War Ghouls appear in 1 out of 3 or 4 games, it seems.


War Ghouls are trouble for the deck, but since deck isn't all offensive, I'm not that worried. And, Like I earlier stated, Jacko should not be Villeined (unless there are only soft targets, meaning lots of pool damage).

My instinct is to trim the Master package and go with Blood Dolls/Vessels instead. However, your master- and recursion-heavy method may be the only way to play mid-cap multi-discipline close-range combat effectively. I don't know: I would like to see it in action. People in my meta either don't own or don't play Ashur Tablets, so that may skew my perception. It looks like you plan on Villeining off your guys to survive until you get through one cyle of Ashurs, and then you have a very strong combat library for the endgame. In the meantime, Elder Library, Rumble, and Infernal Pursuit help you cycle.

I just see 28 Masters and no Ansons or Nana, and I wonder how you fare against other combat decks.


Blood Dolls would be ok, but Villein being trifle is a perfect way to get pool back quickly and put it in use and influence more vampires. Vessel is no option, since it's really too slow and cost-inefficient.

In 26-28 master cards there were at least 6-8 trifles and Parthenon. It's risky to rely on Parthenon, but having some serious cycling in infernal pursuit and rumble, I've been able to survive master-jams quite well.

Oh, I don't plan to rumble if I'm positive about that my vampire survives that - or I'm in desperate situation.

With other combat decks, I try to choose my fights. I plan to rush only when I benefit. If there is a combat deck, I try to reason with them that we could make crater ourselves, but that would win game to somebody else.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 08 Dec 2013 22:13 by Jussi. Reason: some clarifications and typos, sorry I'm Finn.

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08 Dec 2013 22:00 #57572 by Jussi

I would play 7 Tastes of Vitae in an 80-card deck.

Now that you can't play Lilith's Blessing, do you really want the Parthenon/Masters module? You could drop Ashur Tablets and Parthenon, maybe add a Hungry Coyote, and increase the actions and combat cards proportionally.


Having Lilith's Blessing in this deck was vital, but I could have taken out Ashurs and Parthenons even when Lilith's Blessing could have been played. I did try to get rid of Ashurs and Parthenons, and have more combat+actions. It didn't work. You need to have rush ability on a vampire if you want to play more than 35 combat cards in a 90 card deck - even if you have strong combat special synergies like Jacko, Richer and Julian.

I'm actually thinking of adding Hungry Coyote, but I'll add hunting ground first - or both. I also want to try out Spoils of War, which seems okay - although really unreliable.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about

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