Al-munaquim & the burning project
14 Dec 2013 21:07 - 14 Dec 2013 21:08 #57739
by gotcha
Replied by gotcha on topic Re: Al-munaquim & the burning project
Tx for the comments - ))
-I get that a larger number of Al in the crypt in a way is better then only 4, especially with wider view. But I thought if I have fewer then 4 transfer, I bring out the 1-caps first anyway and they can start bleeding in turn 2 and I can start burning them in turn 4. And again I think the Anarch converts are really good here,
they are never in the way, not as a 1-cap minion, not as crypt cycling or making Al anarch ...
-I will not use less then 3 dreams - ) First because I need fast cycling and second, pay 1 to see 1 and influence new caitiff - )
-Powerbase: montreal I like very much, though I have no need of defending it except the 1-caps without intercept and 2 allies that I will probably need for other stuff. So I think it will be poolgain for someone else.
-Vessel is good option, in the beginning without ankara to put blood on, later with perfectionist/tabriz/... to get blood from him.
-An additional parthenon is maybe wise too.
-I added an additional clotho (the 3rd) because u need the extra untap kinda fast and once u have it, it is a good action to perform by the lack of space for effective managments.
-Kiss of Lachesis is a (fun) great card to add
-replace into thin air with forgotten = good
-an additional CtF could also be wise, 2 is very few
-tangle ..... but I have only 1 copy
-DoE & OtH you can never have enough... but by now most people are aware of the golden combo (otherwise I will explain them - ) so I am partly counting on people backing off anyway ... and I want to stick as close as possible to 60 cards.
Thanks again for looking into it and the tips - ) Now just hoping you re not in front of me with a toreador wall
-I get that a larger number of Al in the crypt in a way is better then only 4, especially with wider view. But I thought if I have fewer then 4 transfer, I bring out the 1-caps first anyway and they can start bleeding in turn 2 and I can start burning them in turn 4. And again I think the Anarch converts are really good here,
they are never in the way, not as a 1-cap minion, not as crypt cycling or making Al anarch ...
-I will not use less then 3 dreams - ) First because I need fast cycling and second, pay 1 to see 1 and influence new caitiff - )
-Powerbase: montreal I like very much, though I have no need of defending it except the 1-caps without intercept and 2 allies that I will probably need for other stuff. So I think it will be poolgain for someone else.
-Vessel is good option, in the beginning without ankara to put blood on, later with perfectionist/tabriz/... to get blood from him.
-An additional parthenon is maybe wise too.
-I added an additional clotho (the 3rd) because u need the extra untap kinda fast and once u have it, it is a good action to perform by the lack of space for effective managments.
-Kiss of Lachesis is a (fun) great card to add

-replace into thin air with forgotten = good
-an additional CtF could also be wise, 2 is very few
-tangle ..... but I have only 1 copy

-DoE & OtH you can never have enough... but by now most people are aware of the golden combo (otherwise I will explain them - ) so I am partly counting on people backing off anyway ... and I want to stick as close as possible to 60 cards.
Thanks again for looking into it and the tips - ) Now just hoping you re not in front of me with a toreador wall

Last edit: 14 Dec 2013 21:08 by gotcha.
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14 Dec 2013 23:25 #57741
by Klaital
Replied by Klaital on topic Re: Al-munaquim & the burning project
You could consider using Mukhtar together with Muntaquim, he not only shares almost all discplines with Muntaquim, but can also make caitiff progeny for Munty to munch on, and play parity shifts to help you with the whole survival thing. Also you should add a laptop computer there for Munty also, its just as good as a munchable caitiff.
I would also use more tangles and more actual stealth there, and maybe switch the clothos for freak drives to give you cheaper and faster multiacting.

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15 Dec 2013 06:33 #57742
by gotcha
Replied by gotcha on topic Re: Al-munaquim & the burning project
I saw Mukhtar too when I searched for caitiffs in secretlibrary but ... influence another 7? In the best case, he's out on turn 5, I have one 1-cap to burn, 2 votes and am down to about 12 pool if I played a parthenon or pentex and did not loose a single pool. With dominate behind you, you probably die in the same turn - )
A think a vessel, archon investigation, additional dark mirror ot mind and lost in translation would be a better option to survive.
A laptop computer is indeed a possibility, despite the poolcost.
I agree on more tangles, they are just ... too good?
Depending on situation, I could use domain of evernight as steath too and i don't need any to bleed, but maybe a couple of obf cards wouldn't hurt. Only problem is with a little more defense and obf cards it becomes a 70-card deck because i would not know what to toss out ...
A think a vessel, archon investigation, additional dark mirror ot mind and lost in translation would be a better option to survive.
A laptop computer is indeed a possibility, despite the poolcost.
I agree on more tangles, they are just ... too good?
Depending on situation, I could use domain of evernight as steath too and i don't need any to bleed, but maybe a couple of obf cards wouldn't hurt. Only problem is with a little more defense and obf cards it becomes a 70-card deck because i would not know what to toss out ...
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15 Dec 2013 10:02 #57744
by blackday
Replied by blackday on topic Re: Al-munaquim & the burning project
@gotcha: I agree with Klaital, i used a very succesful Al-Muntaqim with Mukhtar Bey and use 3rd trad to make caitiff progenies which i dont give blood, they just hunt next turn if they last that long and serve as chump blockers or cheap bleeds. Even if you didnt influence Mukhtar with a pwerbleed dominate you'd probably get ousted thats why i play a version with rushes and assault rifles which i play with kiss of lachesis so i pay only 2 pool for it. Its not the best thing but at least it helps get rid of those pesky ass bleeders esp with outside the hourglass and pocket out of time.
@Klaital: Now why didnt i think of Parity shift...you sir just made me want to revive that old deck of mine. Hahaha, thanks for the tip.
@Klaital: Now why didnt i think of Parity shift...you sir just made me want to revive that old deck of mine. Hahaha, thanks for the tip.
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15 Dec 2013 20:46 #57752
by Haze
Replied by Haze on topic Re: Al-munaquim & the burning project
i think Al-Muntaquim's advantage is in his many powerful options for combat, while also having a special to build up permanent bleed bonus for ousting. and superior fortitude is always great. i like adding Mukhtar Bey for his flexibility, but he's optional because his special text usually makes him fail in combat.
i'm not a fan of the giant bleed cannon strategy, too risky. and even if you did want to do that, there's better vampires for the job like Lucian the Perfect (every caitiff you sacrifice is an extra pool, so Al-Muntaquim might as well be 10 or 11 cap)
i'm not a fan of the giant bleed cannon strategy, too risky. and even if you did want to do that, there's better vampires for the job like Lucian the Perfect (every caitiff you sacrifice is an extra pool, so Al-Muntaquim might as well be 10 or 11 cap)
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15 Dec 2013 22:00 - 15 Dec 2013 22:05 #57755
by ReverendRevolver
Al's discipline makes him a good fighty trujah, his special is a late game cool thing, or midgame ok thing mostly.
Lucian the bleex zooka does funny stuff. If i ran him, id bleed, cog him, then spend my game rushing, using terror frenzy and oddball taximg combat, then untapping with metro underground or mylan to bleed for 5 with no archon fear, and run jackie as support while packing touch of clarity and hide the mind. If i ran him. Hes 11 without dortitude, so i havent........
But its alot of moving parts to make Al do this. And in setup, you lose deck slots that coulda built a better deck not trying to burn caitiff. Maybe anarch bnb toolbox, and converts to be expendable midgame? Or him helpimg kazaars diary? Although thats better without him. Fighting toolbox is what he seems best at, at any rate.
Id rather use Esau to bleex for 9 with one guy. He can use madness network. Esau gets pulse, heart of the city, maybe a childing muse, govern bleeds, so thats like ten, he plays comman of the beast for 11, conditioning 14\15, and if hes got cavalier, untap him. Hes got obf and dem to stop bounce, and run suddens or whatever for AI stoppage. Similar idea with Santaleous , but using his special to stop AI. Better bleedzookas.
Replied by ReverendRevolver on topic Re: Al-munaquim & the burning project
Im inclined to agree.i think Al-Muntaquim's advantage is in his many powerful options for combat, while also having a special to build up permanent bleed bonus for ousting. and superior fortitude is always great. i like adding Mukhtar Bey for his flexibility, but he's optional because his special text usually makes him fail in combat.
i'm not a fan of the giant bleed cannon strategy, too risky. and even if you did want to do that, there's better vampires for the job like Lucian the Perfect (every caitiff you sacrifice is an extra pool, so Al-Muntaquim might as well be 10 or 11 cap)
Al's discipline makes him a good fighty trujah, his special is a late game cool thing, or midgame ok thing mostly.
Lucian the bleex zooka does funny stuff. If i ran him, id bleed, cog him, then spend my game rushing, using terror frenzy and oddball taximg combat, then untapping with metro underground or mylan to bleed for 5 with no archon fear, and run jackie as support while packing touch of clarity and hide the mind. If i ran him. Hes 11 without dortitude, so i havent........
But its alot of moving parts to make Al do this. And in setup, you lose deck slots that coulda built a better deck not trying to burn caitiff. Maybe anarch bnb toolbox, and converts to be expendable midgame? Or him helpimg kazaars diary? Although thats better without him. Fighting toolbox is what he seems best at, at any rate.
Id rather use Esau to bleex for 9 with one guy. He can use madness network. Esau gets pulse, heart of the city, maybe a childing muse, govern bleeds, so thats like ten, he plays comman of the beast for 11, conditioning 14\15, and if hes got cavalier, untap him. Hes got obf and dem to stop bounce, and run suddens or whatever for AI stoppage. Similar idea with Santaleous , but using his special to stop AI. Better bleedzookas.
Last edit: 15 Dec 2013 22:05 by ReverendRevolver.
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