malkavian - Mentally unstable and equipped with grenades
10 Sep 2014 07:48 #65391
by alek
Replied by alek on topic Re: malkavian - Mentally unstable and equipped with grenades
some of those I'd like to include (codex is already in), but what to remove?
I feel that firstly this deck needs fewer cards and more focused build than more cards even if they are a good ones.
I feel that firstly this deck needs fewer cards and more focused build than more cards even if they are a good ones.
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10 Sep 2014 09:14 #65393
by ReverendRevolver
1-2 concealed (better to have a grenade and have to hard equip than do the dreaded "discard conceal, draw the weapon")
Maybe a quill.
If youre dedicated to shrinkimg the deck, most utility stuff needs to be one copy or cut.
-1 quill
-1 pulse
-1 Jake
-1 Lost in crowds or FLaberynth
-1 DT
-1 tele misdirectio n
-2 concealed
-1 grenade
-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)
Now, it early, but my math still leaves us at 76.
Probably too thick, but if not cool.
If it is, the next 3 cut, in order would probably be
Greg
A vessel
Your sexond unmasking(which is hard to part with)
Aftee that, you drop utility stuff completely, and lose ability to win or not die.
Replied by ReverendRevolver on topic Re: malkavian - Mentally unstable and equipped with grenades
some of those I'd like to include (codex is already in), but what to remove?
I feel that firstly this deck needs fewer cards and more focused build than more cards even if they are a good ones.
1-2 concealed (better to have a grenade and have to hard equip than do the dreaded "discard conceal, draw the weapon")
Maybe a quill.
If youre dedicated to shrinkimg the deck, most utility stuff needs to be one copy or cut.
-1 quill
-1 pulse
-1 Jake
-1 Lost in crowds or FLaberynth
-1 DT
-1 tele misdirectio n
-2 concealed
-1 grenade
-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)
Now, it early, but my math still leaves us at 76.
Probably too thick, but if not cool.
If it is, the next 3 cut, in order would probably be
Greg
A vessel
Your sexond unmasking(which is hard to part with)
Aftee that, you drop utility stuff completely, and lose ability to win or not die.
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10 Sep 2014 10:50 #65396
by alek
Replied by alek on topic Re: malkavian - Mentally unstable and equipped with grenades
I'm still not sure if those two touches belong here. But it would be two or zero. Playing only one makes it a prayer card. When playing Touch of clarity I usually play from 2 to 4 or none-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)
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10 Sep 2014 12:24 #65397
by ReverendRevolver
All yoi need is a prayer card in that slot.
You cancel either a bounce, and you arent exactly bleeding for 4 3-5 times a turn, or you stop a voter cap. At any rate, its utility, and if you want streamlined, its on the chopping block.
Replied by ReverendRevolver on topic Re: malkavian - Mentally unstable and equipped with grenades
I'm still not sure if those two touches belong here. But it would be two or zero. Playing only one makes it a prayer card. When playing Touch of clarity I usually play from 2 to 4 or none-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)
All yoi need is a prayer card in that slot.
You cancel either a bounce, and you arent exactly bleeding for 4 3-5 times a turn, or you stop a voter cap. At any rate, its utility, and if you want streamlined, its on the chopping block.
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10 Sep 2014 22:06 #65405
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: malkavian - Mentally unstable and equipped with grenades
If you want to push some of the mechanics a bit harder, then Keystone Kine might let you get away with a little Minion Removal the non-combat way. But then you have to add in a side module to make the vampires Anarchs first. So pros and cons there.





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15 Sep 2014 12:48 #65453
by Wand
Archbishop of Vitória
Replied by Wand on topic Re: malkavian - Mentally unstable and equipped with grenades
have you considered run this deck with stavros, dream world and computer hacking? Once you get enough EMP's with grenades and other tapping mechanisms, you could do a huge amount of bleed with the allies AND the vampires. I would put a couple psychic veil too, if your prey uses a lot of wakes.
Archbishop of Vitória
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