file malkavian - Mentally unstable and equipped with grenades

10 Sep 2014 07:48 #65391 by alek
some of those I'd like to include (codex is already in), but what to remove?
I feel that firstly this deck needs fewer cards and more focused build than more cards even if they are a good ones.

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10 Sep 2014 09:14 #65393 by ReverendRevolver

some of those I'd like to include (codex is already in), but what to remove?
I feel that firstly this deck needs fewer cards and more focused build than more cards even if they are a good ones.


1-2 concealed (better to have a grenade and have to hard equip than do the dreaded "discard conceal, draw the weapon")
Maybe a quill.

If youre dedicated to shrinkimg the deck, most utility stuff needs to be one copy or cut.

-1 quill
-1 pulse
-1 Jake
-1 Lost in crowds or FLaberynth
-1 DT
-1 tele misdirectio n
-2 concealed
-1 grenade
-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)
Now, it early, but my math still leaves us at 76.
Probably too thick, but if not cool.

If it is, the next 3 cut, in order would probably be
Greg
A vessel
Your sexond unmasking(which is hard to part with)

Aftee that, you drop utility stuff completely, and lose ability to win or not die.

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10 Sep 2014 10:50 #65396 by alek

-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)

I'm still not sure if those two touches belong here. But it would be two or zero. Playing only one makes it a prayer card. When playing Touch of clarity I usually play from 2 to 4 or none

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10 Sep 2014 12:24 #65397 by ReverendRevolver

-1 touch (hows it feel to own more than one? Building with more than ones never crossed my mind...)

I'm still not sure if those two touches belong here. But it would be two or zero. Playing only one makes it a prayer card. When playing Touch of clarity I usually play from 2 to 4 or none


All yoi need is a prayer card in that slot.

You cancel either a bounce, and you arent exactly bleeding for 4 3-5 times a turn, or you stop a voter cap. At any rate, its utility, and if you want streamlined, its on the chopping block.

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10 Sep 2014 22:06 #65405 by Juggernaut1981
If you want to push some of the mechanics a bit harder, then Keystone Kine might let you get away with a little Minion Removal the non-combat way. But then you have to add in a side module to make the vampires Anarchs first. So pros and cons there.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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15 Sep 2014 12:48 #65453 by Wand
have you considered run this deck with stavros, dream world and computer hacking? Once you get enough EMP's with grenades and other tapping mechanisms, you could do a huge amount of bleed with the allies AND the vampires. I would put a couple psychic veil too, if your prey uses a lot of wakes.

Archbishop of Vitória

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