file Mind of Anathema

04 Sep 2014 12:02 #65271 by Wand
Mind of Anathema was created by Wand
here's another bizarre and probably uneficient deck concept I'm trying to run. The setup is very slow and expensive, but maybe it can be worthed if runned propperly.

How do you intend to oust?
By wiping out the vampires of my prey with anathema. Since the setup is slow, My prey will have time to influence and spend pool, so when I destroy his vamps he's gonna be without chance to re-influence

How do you intend to keep from being ousted?
Some second trad blocks, archon ivestigation and votelocks

What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Fleurdumal + small toreador. Ira rivers if possible.

What do you want your average turn to look like?
Setupping to get the multiaction and gun stuff. Then anathema, mind of a child and rush. All of that unblockable with Gball.

What's your metagame like? How do your opponents play?
variable, from S&B to dedicated rush / vote decks.

What problems have you observed with the deck in play?
Haven't played yet.

Deck Name: Mind of Anathema
Created By: Andre Wandenkolken
Description:

Crypt: (11 cards, Min: 10, Max: 35, Avg: 5,81)
1 Alexandra ANI AUS CEL dom PRE11 Toreador
2 Emerson Wilkershire III pre 2 Toreador
4 Fleurdumal AUS cel DEM PRE tha8 Toreador
1 Ira Rivers ani AUS CEL pre7 Toreador
1 Isabel de Leon AUS 3 Toreador
1 Michael Luther aus pre 4 Toreador
1 Yvette aus cel 3 Toreador

Library: (80 cards)
Master (14 cards)
1 Archon Investigation
1 Art Museum
1 Cavalier
1 Giant`s Blood
1 Powerbase: Montreal
4 Toreador Grand Ball
1 Vast Wealth
4 Vessel

Action (19 cards)
1 Blessing of Chaos
2 Bum`s Rush
2 Fleetness
1 Harass
3 Magic of the Smith
5 Mind of a Child
1 Nose of the Hound
2 Rutor`s Hand
2 Seeds of Corruption

Action Modifier (10 cards)
4 Awe
2 Closed Session
4 Voter Captivation

Political Action (11 cards)
7 Anathema
1 Ancient Influence
1 Ancilla Empowerment
2 Archon

Reaction (5 cards)
5 Second Tradition: Domain, The

Combat (12 cards)
6 Blur
6 Taste of Vitae

Retainer (1 cards)
1 Resplendent Protector

Equipment (5 cards)
2 Assault Rifle
1 Drum of Xipe Totec
1 Helicopter
1 Ivory Bow

Event (1 cards)
1 Anthelios, the Red Star

Combo (2 cards)
2 Scalpel Tongue

This deck was last saved at 10:42:23 on 04/09/2014


Thanks since now.

Archbishop of Vitória

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04 Sep 2014 13:34 - 04 Sep 2014 13:39 #65272 by ReverendRevolver
Not unplayable. and its interesting.

A few things:

Unsure Id go with Torries. If I did, unsure Id plan on Fluer as the star. No big CEL. no fortitude to multiact (or hell, even PRO CEL).

But, yoi want mind of a child, and she has DEM. I would just use a better prince/justicar with DEM. Or play better "fusk your vampire" cards. Seeds of corruption and Prison of the mind offer harder/more action intensive to remove solutions. Unless you can keep blocking the remove action, mind of a,child has historically been a waste of 3 blood to me. Also, Biltmore and Petaniqua are the vamps ive used with it, so the other 2 actions I mentioned were playable by those decks as well.

Now, you want to build an Anathema deck that can routinely trigger anathema. Your plan has to contain several things you have:
Voting capabilities,
Fighting,
Princes/justicars.
In vtes, cam royalty is great at voting and fighting, but the forst problem I see is the small amount of fighty cards.

Then the crypt.

Then the other choices who have cam royals who can vote and fight.....

If your plan is assault rifles, Ventrue with alastors and assault rifles seem as good as this. Hell, Castellian has DEM. Torries with guns, nossies with awesome combat, and then brujah seem better than ventrue. What yoive got so far, which is again playabld but not great, is on par with Gangrel princes doing this.

So, Id keep the concept and style, go with a Justicar star with alastor ass rifles(lucinde, maryanne, madame giul, pascek, or dmitra) justicar ani pot fortitude (cock robin) or second trad princes with 44s and intercept with CEL(volker with Ira et al in g2-3, or Anson, volker, etc in g 1-2). Depleting vamps is a problem as is. RwtP, sce, etx all need disciplines, which MoaC covers, ball stope blocks, but you still have a,rushable star with no combat defense. Also, action to burn MoaC is done in a heartbeat with a third piece of stealth. Or a single block fails in many cases. Ahrimanes and akunanse cant srealth through it, but anyone with FOR CEL and a monestary burns it and untaps. Resist earths grasp is common as hell, as is forced march. Oh, and kiss of ra happens to torries alot. Remember ventrue are always good, and can do unblockable too. So,,then youve spent the blood and the vamp can fight back.

Anyway, if this is what you stick with, remember its tons of moving parts and therefore going optimal witb the buildis how to compensate.

Also, fleetness sucks, you need a bowl, and if you can add more standing votes, abactor may help.


Edit: also, Fluer contests with the uber common Graham and Gilbert, along with the less common but still seen Fabriziana cortez. Not impossible to deal with, but a bitch when your deck relies on princes. Hell, add volker and another Ira if it comes up. Only happened to me once with her, but Graham wasnt as popular then.
Last edit: 04 Sep 2014 13:39 by ReverendRevolver.

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04 Sep 2014 13:46 #65273 by Wand
Replied by Wand on topic Re: Mind of Anathema

Not unplayable. and its interesting.

A few things:

Unsure Id go with Torries. If I did, unsure Id plan on Fluer as the star. No big CEL. no fortitude to multiact (or hell, even PRO CEL).

But, yoi want mind of a child, and she has DEM. I would just use a better prince/justicar with DEM. Or play better "fusk your vampire" cards. Seeds of corruption and Prison of the mind offer harder/more action intensive to remove solutions. Unless you can keep blocking the remove action, mind of a,child has historically been a waste of 3 blood to me. Also, Biltmore and Petaniqua are the vamps ive used with it, so the other 2 actions I mentioned were playable by those decks as well.

Now, you want to build an Anathema deck that can routinely trigger anathema. Your plan has to contain several things you have:
Voting capabilities,
Fighting,
Princes/justicars.
In vtes, cam royalty is great at voting and fighting, but the forst problem I see is the small amount of fighty cards.

Then the crypt.

Then the other choices who have cam royals who can vote and fight.....

If your plan is assault rifles, Ventrue with alastors and assault rifles seem as good as this. Hell, Castellian has DEM. Torries with guns, nossies with awesome combat, and then brujah seem better than ventrue. What yoive got so far, which is again playabld but not great, is on par with Gangrel princes doing this.

So, Id keep the concept and style, go with a Justicar star with alastor ass rifles(lucinde, maryanne, madame giul, pascek, or dmitra) justicar ani pot fortitude (cock robin) or second trad princes with 44s and intercept with CEL(volker with Ira et al in g2-3, or Anson, volker, etc in g 1-2). Depleting vamps is a problem as is. RwtP, sce, etx all need disciplines, which MoaC covers, ball stope blocks, but you still have a,rushable star with no combat defense. Also, action to burn MoaC is done in a heartbeat with a third piece of stealth. Or a single block fails in many cases. Ahrimanes and akunanse cant srealth through it, but anyone with FOR CEL and a monestary burns it and untaps. Resist earths grasp is common as hell, as is forced march. Oh, and kiss of ra happens to torries alot. Remember ventrue are always good, and can do unblockable too. So,,then youve spent the blood and the vamp can fight back.

Anyway, if this is what you stick with, remember its tons of moving parts and therefore going optimal witb the buildis how to compensate.

Also, fleetness sucks, you need a bowl, and if you can add more standing votes, abactor may help.


Thanks a lot for the big input.

Things to consider here:

1) I'm doing this with toreador because I completely love the clan (my fav clan by far) and I love to try weird and different propositions with them. even without the super cel, fleur can destroy most vampires in her way with a assault rifle and a blur. 8 dmg at least.

2) I though about the setup and cost and I'm thinking alastor will be better to play, so I'm thinking about make a G3-4 crypt with victor pelletier as justicar. Easy to influence, relative lower cost for a justicar and he has at least inferior celerity.

3) I completely forgot about winchester mansion and I'm adding this to the deck for sure.

4) Unblockable mind of a child is amazing. I'm trying to make the multi action setup with fleurdumal just to use MoaC, untap and rush (considering that the opposing vampire is already an anathema).

5) Seeds of corruption has a name written on it: Count Germaine. A friend of mine has a damn anooying rush anarch deck with count and I aways get fucked by his ability to forbit weapons when fighting with him.

Here's a new decklist (wich I think is too big. I'd like to take out some cards and let onlu the core of the deck but don't know what to remove)

Deck Name: Mind of Anathema
Created By:
Description:

Crypt: (12 cards, Min: 11, Max: 32, Avg: 5,41)
2 Emerson Wilkershire III pre 2 Toreador
4 Fleurdumal AUS cel DEM PRE tha8 Toreador
1 Ira Rivers ani AUS CEL pre7 Toreador
1 Michael Luther aus pre 4 Toreador
1 Yvette aus cel 3 Toreador
3 Victor Pelletier cel dom for PRE5 Ventrue

Library: (86 cards)
Master (16 cards)
1 Giant`s Blood
1 Art Museum
1 Archon Investigation
4 Toreador Grand Ball
1 Vast Wealth
4 Vessel
1 Powerbase: Montreal
1 Heidelberg Castle, Germany
1 Cavalier
1 Creepshow Casino

Action (19 cards)
1 Blessing of Chaos
2 Bum`s Rush
2 Fleetness
1 Harass
3 Magic of the Smith
5 Mind of a Child
1 Nose of the Hound
2 Rutor`s Hand
2 Seeds of Corruption

Action Modifier (10 cards)
2 Closed Session
4 Awe
4 Voter Captivation

Political Action (14 cards)
1 Ancilla Empowerment
7 Anathema
5 Alastor
1 Ancient Influence

Reaction (5 cards)
5 Second Tradition: Domain, The

Combat (12 cards)
6 Taste of Vitae
6 Blur

Retainer (1 cards)
1 Resplendent Protector

Equipment (6 cards)
2 Assault Rifle
1 Drum of Xipe Totec
1 Helicopter
1 Ivory Bow
1 Winchester Mansion

Event (1 cards)
1 Anthelios, the Red Star

Combo (2 cards)
2 Scalpel Tongue

This deck was last saved at 12:34:16 on 04/09/2014

Thanks again

Archbishop of Vitória

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04 Sep 2014 13:50 #65274 by Wand
Replied by Wand on topic Re: Mind of Anathema
BTW, I guess I'm removing fleetness for sure. Alastor will give me +1 stealth to rush and I have Gball as well.

Add a bowl will be good too, in order to block the moaC burn action or the Gball action.

thanks :)

Archbishop of Vitória

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05 Sep 2014 17:38 #65288 by brandonsantacruz
You need some plus bleed to finish people off. No bounce and only 5 2nd traditions? You're gonna die really fast. This deck could do OK if no one else does anything. Not a good strategy.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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05 Sep 2014 19:15 #65293 by Wand
Replied by Wand on topic Re: Mind of Anathema
I don't think enter in conflict with another methuselah while I don't have at least a small setup is a good idea. I still have slots for bounces, but I'd like to teste the core function of the deck, using less cards.

gonna try to fit more bounces and maybe more 2nd's without necessarily using 90 cards.

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