Turn 6 Mummies
Thanks, I didn't noticeFortschritt Library doesn't help since you only have 1 Gehenna card, so you may as well add more copies of The Unmasking instead of the Forschritt Library copies.
I don't get this, with trap I get 3 rounds of combat (3*2=6) and with vitals I get +2 (4), both are played before I know if the opponent chooses to strike: combat ends.and if you want to play any combat cards, target vitals is much better for this deck than traps
I've decided to go for intercept with mummy allies because this further powers up In Memory of the Two Lands.Good defence for this deck is several deflections.
I am worried about the big cost this brings.
DECK 1: mummy ally defence
Expenses:
9 pool: 2 vampires
3 pool: 3 Transfers (4-2+3 = 5 + WV)
1 pool: Wider view
6 pool: Ally Mummies
2 pool: News stations
Total: 21 pool
Pool gain:
2 liduidation (+6 if lucky)
5 wider view (+5 late game if lucky)
Crypt (Capacity min=2 max=11 avg=6.92; 12 cards)
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1x Adana de Sforza 11 aus CEL OBF POT PRE PRO Brujah:4
2x Ahmose Chambers 3 obf ser Follower of Set:5
1x Belle Equitone 2 ser Follower of Set:4
1x Enkidu, The Noah 11 for ANI CEL OBF POT PRO !Gangrel:4
2x Halim Bey 6 obf tha DOM SER Follower of Set:4
1x Josef von Bauren 11 cel ANI DEM OBF POT Nosferatu:4
1x Lutz von Hohenzollern 11 pot AUS DEM OBF PRE Malkavian:4
1x Sahira Siraj 4 obf ser tha Follower of Set:4
1x Saulot, The Wanderer 11 dai AUS FOR OBE THA VAL Salubri:4
1x Sisocharis 4 cel obf pre Follower of Set:5
Library (60 cards)
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Master (18 cards)
2x Barrens, The
1x Charisma
1x Deal with the Devil
1x Dreams of the Sphinx
2x In Memory of the Two Lands
1x KRCG News Radio
2x Liquidation
1x Opium Den
1x WMRH Talk Radio
1x Wall Street Night, Financial Newspaper
5x Wider View
Event (4 cards)
1x Scourge of the Enochians
3x Unmasking, The
Action (15 cards)
2x Conceal
2x Set's Curse
11x Spell of Life
Ally (4 cards)
1x Amam the Devourer (Bane Mummy)
1x Nephren-Ka
1x Saatet-ta (Bane Mummy)
1x Vagabond Mystic
Action Modifier (12 cards)
2x Cloak the Gathering
2x Elder Impersonation
2x Faceless Night
2x Forgotten Labyrinth
2x Lost in Crowds
2x Spying Mission
Reaction (2 cards)
2x Delaying Tactics
Combat (3 cards)
3x Trap
Combo (2 cards)
2x Swallowed by the Night
DECK 2: bleed deflection defence
Expenses:
9 pool: 2 vampires
3 pool: transfers
1 pool: wider view
2 pool: mummy
2 pool: News station
Total: 17 pool
Pool gain:
2 liduidation (+6 if lucky)
5 wider view (+5 late game if lucky)
Crypt (Capacity min=2 max=11 avg=7; 12 cards)
================================================
1x Adana de Sforza 11 aus CEL OBF POT PRE PRO Brujah:4
3x Ahmose Chambers 3 obf ser Follower of Set:5
1x Belle Equitone 2 ser Follower of Set:4
1x Enkidu, The Noah 11 for ANI CEL OBF POT PRO !Gangrel:4
3x Halim Bey 6 obf tha DOM SER Follower of Set:4
1x Josef von Bauren 11 cel ANI DEM OBF POT Nosferatu:4
1x Lutz von Hohenzollern 11 pot AUS DEM OBF PRE Malkavian:4
1x Saulot, The Wanderer 11 dai AUS FOR OBE THA VAL Salubri:4
Library (60 cards)
=====================
Master (17 cards)
2x Barrens, The
1x Deal with the Devil
1x Dreams of the Sphinx
2x In Memory of the Two Lands
1x KRCG News Radio
2x Liquidation
1x Opium Den
1x WMRH Talk Radio
1x Wall Street Night, Financial Newspaper
5x Wider View
Event (4 cards)
1x Scourge of the Enochians
3x Unmasking, The
Action (15 cards)
2x Conceal
2x Set's Curse
11x Spell of Life
Ally (2 cards)
1x Saatet-ta (Bane Mummy)
1x Vagabond Mystic
Action Modifier (9 cards)
1x Cloak the Gathering
1x Elder Impersonation
1x Faceless Night
4x Forgotten Labyrinth
1x Lost in Crowds
1x Spying Mission
Reaction (11 cards)
4x Deflection
2x Delaying Tactics
5x On the Qui Vive
Combo (2 cards)
2x Swallowed by the Night
Bleed deflection becomes the early game defence, intercept with mummies and delaying tactics are late game defence.
Do you like deck 1 or deck 2 better?
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- 2wayspeaker
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the difference is that target vitals can be played to good effect with your vampires and allies before you have mummies from Spell of Life. At the time Spell of life hits the table it's usually game for you, so Trap is more like "winning more" card. But a game for this deck is decided earlier, when you have no big friends in bandages. And that's a time when target vitals is better than trap.
and if you want to play any combat cards, target vitals is much better for this deck than traps
I don't get this, with trap I get 3 rounds of combat (3*2=6) and with vitals I get +2 (4), both are played before I know if the opponent chooses to strike: combat ends.
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the difference is that target vitals can be played to good effect with your vampires and allies before you have mummies from Spell of Life. At the time Spell of life hits the table it's usually game for you, so Trap is more like "winning more" card. But a game for this deck is decided earlier, when you have no big friends in bandages. And that's a time when target vitals is better than trap.
Yeah, the early game could be quite brutal for a deck like this. You're extremely vulnerable to rush combat, or anything that screws up the Setite early on - say, Ravnos lockdown. Not so much Banishment, due to the low-caps, although that could still slow you a turn or two.
A possibly unexpected weakness is Direct Intervention, or any similar card canceller. (Direct Intervention is one of the most popular, though.) You can only play one Spell of Life per turn (card text), and a cancelled card is still played. So even if you have Belle and Halim out, if Halim's Spell of Life gets cancelled, Belle can't play another this turn.
With the very slim stealth package in some versions (especially the 9 action modifiers version), you're potentially vulnerable to even moderate intercept walls. Weenie Auspex and similar grinders could be quite painful.
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- jamesatzephyr
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