Ideas for crypt Sabbat cards
12 Aug 2011 20:18 #8024
by Juggernaut1981
Body flare, Claws of the Dead, Earth Meld, Flesh of Marble, Form of Mist, Homonculus, Rapid Change, Wolf Claws.
Blood of Acid, Body Arsenal, Chiropteran Marauder, Horrid Form, Soul Decoration
Blood Fury, Blood of Sandman, Blood Rage, Crimeth Inc, Flames of the Netherworld, Magic of the Smith, Perfect Clarity, Rutor's Hand, Rego Motus, Weather Control.
There is a LOT of additional firepower in
, but the question was never "Is THA powerful" but "Should a powerful vampire get the additional power of
compared with getting
or
and potentially fitting into other deck types.




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Ideas for crypt Sabbat cards



There is a LOT of additional firepower in









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12 Aug 2011 22:59 #8026
by Klaital
Replied by Klaital on topic Re: Ideas for crypt Sabbat cards
I don't see him as a powerful vampire, I see him as a 10 cap with no title or multiacting capabilities and thus likely to be wallpaper that never gets played.
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13 Aug 2011 01:12 #8033
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Ideas for crypt Sabbat cards
And I entirely disagree with your myopic perception of this particular large-cap vampire.
The Rachel Brandywine decks, the Unnamed decks and Cesewayo decks don't really 'multiact' with classic multiacting disciplines. The Unnamed and Rachel in particular run Homonculus specifically for untapping out of turn. Your bald assertion that you'd never run a deck with a 10-cap without Fortitude (basically) just highlights the narrow view you have on power in this game.
The Rachel Brandywine decks, the Unnamed decks and Cesewayo decks don't really 'multiact' with classic multiacting disciplines. The Unnamed and Rachel in particular run Homonculus specifically for untapping out of turn. Your bald assertion that you'd never run a deck with a 10-cap without Fortitude (basically) just highlights the narrow view you have on power in this game.





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13 Aug 2011 15:56 #8066
by Ankha
Replied by Ankha on topic Re: Ideas for crypt Sabbat cards
I'm a bit late, but first I'd like to say thumbs up for the art choice. There are some slight wording mistakes and from what I read there's already been some adjustments, so I won't comment the cards themselves (unless a new version is posted). But from a general point of view, all seemed very balanced. Great job!
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13 Aug 2011 16:37 #8067
by KevinM
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
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Replied by KevinM on topic Re: Ideas for crypt Sabbat cards
And I agree with your assessment. It's perfect.
Oh, wait, who am I replying to?
This is why to use the 'QUOTE' function when posting.
Oh, wait, who am I replying to?
This is why to use the 'QUOTE' function when posting.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! vtesville.myminicity.com/
Facebook: www.facebook.com/groups/129744447064017
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13 Aug 2011 17:41 #8068
by Suoli
I agree with Klaital's sentiment, if not his rhetoric. Spending 10 pool and transfers to get a free 3-cap with no superior disciplines once per turn isn't that great. 10-caps need to be pretty special before they see play. Maybe you should give him OBF and have Kindred Madmen hand out optional rushes to him in addition to the +1 strength.
Replied by Suoli on topic Re: Ideas for crypt Sabbat cards
But the thing I want to avoid is making him super-poweful, and giving him the ability to use THA theft (and other THA tech) seems like you'd be setting him up far too well.
I agree with Klaital's sentiment, if not his rhetoric. Spending 10 pool and transfers to get a free 3-cap with no superior disciplines once per turn isn't that great. 10-caps need to be pretty special before they see play. Maybe you should give him OBF and have Kindred Madmen hand out optional rushes to him in addition to the +1 strength.
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