getting more actions out of my brujah
17 Oct 2017 04:33 #83898
by Blooded Sand
Replied by Blooded Sand on topic getting more actions out of my brujah
Crypt: (12)
5 x Hektor (G4)
4 x Dmitra Ilyanova (G5)
3 x Armin Brenner (G4)
Library: (74)
Master: (30)
9 x Ashur Tablets
4 x Vessel
3 x The Parthenon
3 x Trophy: Domain
2 x Trophy: Hunting Ground
1 x Black Forest Base
1 x Dreams of the Sphinx
1 x Fortitude
1 x Information Highway
1 x Trophy: Diablerie
1 x Trophy: Revered
1 x Trophy: Safe Passage
1 x Waste Management Operation
1 x Wider View
Action: (11)
4 x Red List
2 x Big Game
2 x Heroic Might
2 x Preternatural Strength
1 x Heart of the City
Action Modifier: (6)
2 x Forced March
2 x Forgotten Labyrinth
2 x Freak Drive
Combat: (17)
4 x Amaranth
4 x Immortal Grapple
3 x Pursuit
2 x Armor of Vitality
2 x Rolling with the Punches
2 x Taste of Vitae
Event: (1)
1 x Inconnu Tutelage
Political Action: (7)
2 x Rumors of Gehenna
2 x Trumped-Up Charges
1 x Ancient Influence
1 x Parity Shift
1 x Political Stranglehold
Action Modifier/Combat: (2)
2 x Resist Earth's Grasp
That works rather well, though a monster in there might do wonders. That's version 3 iteration 2
5 x Hektor (G4)
4 x Dmitra Ilyanova (G5)
3 x Armin Brenner (G4)
Library: (74)
Master: (30)
9 x Ashur Tablets
4 x Vessel
3 x The Parthenon
3 x Trophy: Domain
2 x Trophy: Hunting Ground
1 x Black Forest Base
1 x Dreams of the Sphinx
1 x Fortitude
1 x Information Highway
1 x Trophy: Diablerie
1 x Trophy: Revered
1 x Trophy: Safe Passage
1 x Waste Management Operation
1 x Wider View
Action: (11)
4 x Red List
2 x Big Game
2 x Heroic Might
2 x Preternatural Strength
1 x Heart of the City
Action Modifier: (6)
2 x Forced March
2 x Forgotten Labyrinth
2 x Freak Drive
Combat: (17)
4 x Amaranth
4 x Immortal Grapple
3 x Pursuit
2 x Armor of Vitality
2 x Rolling with the Punches
2 x Taste of Vitae
Event: (1)
1 x Inconnu Tutelage
Political Action: (7)
2 x Rumors of Gehenna
2 x Trumped-Up Charges
1 x Ancient Influence
1 x Parity Shift
1 x Political Stranglehold
Action Modifier/Combat: (2)
2 x Resist Earth's Grasp
That works rather well, though a monster in there might do wonders. That's version 3 iteration 2








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17 Oct 2017 12:13 #83904
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic getting more actions out of my brujah
I agree with this. They can´t untap, so just don´t. And Zephyr is a card I have yet to discover the use ofYou may as well say: "If you think your Euro Brujah deck sucks, make it suck more with Zephyr." It's always better to focus on strengths of a deck instead of contingencies for weaknesses. Euro Brujah don't have Fortitude, so they just don't have many options to untap. That's a weakness of this archetype. But it has a big strength in that Euro Brujah have Dominate. So Govern out other mid-cap princes and low caps to take additional actions instead of worrying about untapping.

"My strategy? Luck is my strategy, of course."
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17 Oct 2017 13:45 - 17 Oct 2017 13:47 #83907
by Bloodartist
Now I got curious as to what the reasons were to even print zephyr? Its from one of the PDF-sets after all, so its relatively new. Were people scared to print new cards that actually did something?
I admit I also haven't used zephyr in any deck, although theoretically one possible use would be in a rush-combat deck that rushes without stealth. In that case the defender almost always chooses to block to deprive the attacker from whatever bonus the rush-card gives if the action is successful (deep song, maneuvers etc). You win combat, and untap with Zephyr. Of course, this is still inferior to monster.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic getting more actions out of my brujah
I agree with this. They can´t untap, so just don´t. And Zephyr is a card I have yet to discover the use of
Now I got curious as to what the reasons were to even print zephyr? Its from one of the PDF-sets after all, so its relatively new. Were people scared to print new cards that actually did something?

I admit I also haven't used zephyr in any deck, although theoretically one possible use would be in a rush-combat deck that rushes without stealth. In that case the defender almost always chooses to block to deprive the attacker from whatever bonus the rush-card gives if the action is successful (deep song, maneuvers etc). You win combat, and untap with Zephyr. Of course, this is still inferior to monster.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 17 Oct 2017 13:47 by Bloodartist.
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17 Oct 2017 15:41 #83909
by Lönkka
Replied by Lönkka on topic getting more actions out of my brujah
No other use for Zephyr besides make the opponents vary of blocking...
Finnish
Politics!

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19 Oct 2017 10:07 #83933
by Whisker
Replied by Whisker on topic getting more actions out of my brujah
Well if you absolutely want more actions out of your minion without FOR, Zephyr is rather nice to sprinkle in with your regular unlock modifier that relies on successful action like inferior freak drive, instantaneous transformation or forced march. Also aforementioned Flurry of Action or Illegalism (at cel) work quite nice Zephyr. This way you can unlock irregardless of you getting blocked or not.
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19 Oct 2017 10:13 #83934
by Whisker
Replied by Whisker on topic getting more actions out of my brujah
Also this does not really help with Euro Brujah, but if you're doing multi-rush with regular pre cel crowd you can always use Majesty + Psyche combination to unlock during first combat before pummeling the hapless opponent to torpor during second combat.
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