Scourge of the Enochians timing
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And still, if the player passes he declines using the Scourge, therefore his predator has to take controll, even though the first part wasn't declined explicitly.
The only thing I question now, after writing this and thinking about it, is whether you can decline using the scourge without passing the impulse - therefore in the case of being ousted by Dragonbound, can you still pass the scourge if there is no vampire (you want) to burn, before being ousted?
Prince of Bonn, Germany
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- Still disagree: I think Scourge work the same as The Coven:
How? Coven doesn't have two things happening together during your discard phase. Coven doesn't give the acting Methuselah a choice to make.
and (meaning then, afterwards: contrary to the Form of Corruption, nothing in the text makes the second effect conditional on the first being executed: if you do not burn a low-cap vampire, your predator still takes control of the Scourge.)
I'm struggling to see how you're not seeing two things happening together with one governing timing clause.
Along similar lines, I see:
...from Descent into Darkness as being one big thing (with two sub-things) that goes off "during your influence phase", where you put blood on, and then optionally return it to play, because the two things are:
a) part of the same timing,
b) linked by "and".
Based on this thread, I think you read it as saying (not real text):
... where one mandatory thing and one optional thing are two entirely distinct things you can do separately, despite being introduced by the same timing text, linked together with "and".
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- jamesatzephyr
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As I understand it, you read the "and" in the card text as linking the two effects into a single effect to apply (you may well be right). On my part I wouldn't assume so much about this conjunction and read it just as presenting a succession of two separated effects:
1. Non-mandatory burn a low-cap vampire.
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and (meaning then, afterwards: contrary to the Form of Corruption, nothing in the text makes the second effect conditional on the first being executed: if you do not burn a low-cap vampire, your predator still takes control of the Scourge.)
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2. Pass the impulse, your predator has a mandatory effect to take control of the Scourge.
Just to give an example of impulse being passed with mandatory effect still to be triggered by the active player :
Let's say a vampire with ANI and a talbot chainsaw is the active player, in combat and has played a Drawing out the Beast at superior.
During the press step, the active player decide to trigger the effect of the drawing sup doing 1 point of damage to the opposing vampire.
This one will have the impulse to handle this point of damage (burning a blood to heal it, potentially playing a skin of night to treat it as normal damage because this damage was aggravated) before continuing with the press step and having the active player use the mandatory press from the chainsaw.
I think the impulse should be treated the same way with scourge and dragonbound :
the active player decide to trigger the scourge burning (or not) a vampire. This give the impulse to his predator who have to take control of the scourge and then the impulse come back to the active player who can do everything he want including burning pool from dragonbound (and potentially dying without controlling the scourge).
Strike: 3 damage. If the bearer is ready during your unlock phase, this weapon inflicts 3 unpreventable damage on a ready minion you control. The bearer cannot hunt. The bearer can enter combat with a minion as a +1 stealth action. The bearer gets 1 press, only usable to continue combat during the first round, and can prevent 1 damage each combat.
Frenzy. Only usable before range is determined during the first round of combat. A vampire can play only one Drawing Out the Beast each combat. This combat, the opposing vampire gets +1 strength, and cannot maneuver to long range, press to end combat or use equipment. As above, and the opposing vampire takes 1 unpreventable environmental damage during the press step each round.
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@Timo: Interesting point - I'd say applying damage opens a damage prevention window immediately, which would need to be resolved before handling the next effect (even a mandatory one), but I could argue the damage prevention window is kind of a special case and you can't apply the same logic to linked effects like in the Scourge case.
Thanks for the exchange and the well argumented points.
I would still like an official ruling for this one to include in KRCG. Do you think I should start a separated (shorter, clear, to the point) ?
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It could have been written:
"During your discard phase, you can burn a vampire with capacity 2 or less. During your discard phase, your predator takes control of this card (even if you do not burn a vampire)." but would have been shortened to its current cardtext.
Anyway, as it is, either the player uses it, and their predator gains control of it during the process, or the player declines to use it by passing the impulse.
The latter cannot be done if there are some mandatory effects to resolve, such as Dragonbound.
and have bonus question : player with Coven and Scourge have vampires in torpor,Dragonbound is in play,when player resolve Dragonbound need to be ousted. does Coven and Scourge is removed with him,or him can discard card,pass impulse,his predator take Coven and Scourge,and after impulse back him be ousted by Dragonbound?
He cannot pass the impulse because there is the Dragonbound effect to handle.
His predator will never be able to get the Coven.
His predator gets the Scourge only if the player uses it to burn a vampire, before handling the effect of the Dragonbound,
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