Crypt's Sons versus Unleash Hell's Fury
07 Dec 2021 11:59 - 07 Dec 2021 12:02 #104137
by Bloodartist
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Crypt's Sons versus Unleash Hell's Fury
If I'm not mistaken, Unleash deals its damage between when block is successful and before combat would start. I believe this is the same window where crypt's sons is used. And because acting player plays their effects and cards first, this might mean that the anarch can continue their action by burning life from sons... but nothing prevents unleash from blocking again since it doesn't lock.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 07 Dec 2021 12:02 by Bloodartist.
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07 Dec 2021 13:36 - 07 Dec 2021 13:38 #104139
by Ankha
So the Anarch takes 1 aggravated damage first. If they are in torpor, they cannot continue the action.
Replied by Ankha on topic Crypt's Sons versus Unleash Hell's Fury
You must apply the delayed effects first: www.vekn.net/forum/rules-questions/79192-mirror-walk-and-slave?start=12#102578Unleash Hell's Fury blocks an Anarch vampire with Crypt's Sons.
Does the Anarch take 1 aggravated damage and go to torpor or does the Anarch take 1 aggravated damage and continue the action or does something else happen?
So the Anarch takes 1 aggravated damage first. If they are in torpor, they cannot continue the action.
Last edit: 07 Dec 2021 13:38 by Ankha.
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07 Dec 2021 13:55 - 07 Dec 2021 14:03 #104140
by inm8
Was just working on replying as well and needed to reference the above ruling of delayed effect
The abilities of both UHF and CS are triggered at the same time (i.e. when the block is successful) but the UHF effect is a delayed effect already in play and therefore has priority to be resolved before another effect (CS) can be actively played following the normal sequencing rule.
UHF deals the damage before block resolution and never enters combat.
CS cancels the combat part of the block resolution (that has two simultaneous consequences: the blocking minion is locked and enters combat with the acting minion).
That means that even if the CS effect could be played it wouldn´t actually do anything against UHF as the Anarch is sent to torpor before block resolution and the block resolution is never reached because of it and furthermore the UHF is burned as part of the effect of it causing the damage to the acting minion which happens before the block resolution.
Replied by inm8 on topic Crypt's Sons versus Unleash Hell's Fury
You must apply the delayed effects first: www.vekn.net/forum/rules-questions/79192-mirror-walk-and-slave?start=12#102578Unleash Hell's Fury blocks an Anarch vampire with Crypt's Sons.
Does the Anarch take 1 aggravated damage and go to torpor or does the Anarch take 1 aggravated damage and continue the action or does something else happen?
So the Anarch takes 1 aggravated damage first. If they are in torpor, they cannot continue the action.
Was just working on replying as well and needed to reference the above ruling of delayed effect

The abilities of both UHF and CS are triggered at the same time (i.e. when the block is successful) but the UHF effect is a delayed effect already in play and therefore has priority to be resolved before another effect (CS) can be actively played following the normal sequencing rule.
UHF deals the damage before block resolution and never enters combat.
CS cancels the combat part of the block resolution (that has two simultaneous consequences: the blocking minion is locked and enters combat with the acting minion).
That means that even if the CS effect could be played it wouldn´t actually do anything against UHF as the Anarch is sent to torpor before block resolution and the block resolution is never reached because of it and furthermore the UHF is burned as part of the effect of it causing the damage to the acting minion which happens before the block resolution.
Last edit: 07 Dec 2021 14:03 by inm8.
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07 Dec 2021 15:33 #104141
by kschaefer
Replied by kschaefer on topic Crypt's Sons versus Unleash Hell's Fury
Although I was incorrect about being able to continue the action, UHF's card state does not matter. Even if the card is locked, the card can still block as a 9-cap vampire: Can attempt to block even if locked. [LSJ 20100210](groups.google.com/d/msg/rec.games.trading-cards.jyhad/HHJfsSbIEf0/6UxQ3UJT9aEJ)
In corollary to the ruling about leaving torpor, you can cancel the block. The block will not be successful, so no damaged will be applied.
Nothing prevents Unleash Hell's Fury from attempting to block again, so the reason to use Crypt's Sons effect is mostly moot.
Wouldn't it be locked as it blocked as a vampire? There is precedent on game objects keeping their gained attributes over the course of an action. In "normal" cases it does not tap as it doesn't matter (it goes away) but per blocking rules, it should.
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