file NRA and ability to play modifiers and reactions

18 Jan 2022 18:37 - 19 Jan 2022 06:29 #104514 by inm8

Just to be clear (sorry, I know we've been over and over the topic, but I want to make sure all the rulings I listed are good now):

Can the opponent play a Reaction (eg. Cats' Guidance) after you played Change of Target?

No, Change of Target ends the action. No action modifier or reaction cards can be played after.
See also groups.google.com/g/rec.games.trading-cards.jyhad/c/CaderX6x79w/m/OfLzLcEYK4YJ
groups.google.com/g/rec.games.trading-cards.jyhad/c/MIRAQ05Ag7E/m/ywRuvwOC46wJ


I´m in doubt here...

The above linked rulings seem to be irrelevant to me as they are from a time before the current text of Change of Target which has changed over time
"...when minion is blocked. ...cancel the current action..." ->

"...when this acting minion is blocked (play before combat, if any). ...end the current action (it is not successful)." --> 

"...usable if this minion is blocked, before block resolution. ...the action ends (unsuccessfully)."

Earlier in this thread (see below quote), you say that "the action ends (unsuccessfully)" was the old template for "fails".

Change of Target is played before resolution ("Only usable if this minion is blocked, before block resolution.") and makes the action "ends (unsuccessfully)".
This should be equivalent to "the action fails". (same as below??)
Since the action should be considered as failed, it has reached resolution and counts against the NRA. Therefore modifiers and reactions should be allowed to be played after it?

Rest of the post

It's never a good idea to reopen a question if the question is different.


Here is a new thread. What is obvious to you being a completely "different" question wasn´t to me. I rightfully or wrongfully considered it to be very much related to the NRA which is why I continued the questions on the most recent NRA thread.
Next time you find me or anyone else asking something out of context of the thread just simply ask to have a new thread opened to not mix topics without implying that it was a "bad" idea, most of us have no intention of hijacking threads, thanks.

The answers provided above were relative to the NRA, not the possibility to play action modifiers or cards. Those are two different subjects.

When I wrote "This is equivalent to "the action fails".", it was for the matter of the NRA, not generally speaking.


Ok, noted. This thread is then to clarify the interaction of the NRA and modifiers and reactions.

I gave the exact definition of "the action fails" and "the action ends" (and their difference) in the same post.


Are you referring to the below?
If not, then please be more precise about what you are referring to.
If yes, then I need to ask you to please explain further because I'm not understanding what you are expecting me to be understanding from it in regards to whether modifiers and reactions can be played or not.

As a rule of thumb, cards that bring an action to a "bad" end use:
- "fail" before resolution
- "end" after resolution, when blocked

There are a few exceptions (Kiss of Ra...) that will be updated on reprint.

An action that fails is considered to have resolved unsuccessfully, as if it had been blocked, except there is no blocker.
An action that ends well... ends. If it has already been blocked by cardtext (which should be 99% of the cases, and 100% of the cases in the future), it is unsuccessful.


If an action counts towards the NRA are they not by extension considered to have reached resolution and then this again by extension means that modifiers and reactions can be played after cards/effects that bring the action to an earlier end by either that the action "ends (unsuccessfully)" after block but before block resolution (i.e. skipping the block resolution or other steps) or by making the action "fail" before going through all the steps and potentially skipping to the end of the "action resolution???

The above conclusion was further enforced for me by your answer to another of my questions regarding if Zephyr can be played after Car Bomb (see below)

Please assume that Car Bomb says:

Requires a ready anarch.
Only usable before any block attempts are made. Lock this reacting minion. If the acting minion has a vehicle, the action {fails}, the vehicle is burned, and the acting minion takes 2 damage (not preventable). Otherwise, the action gets -1 stealth.

This is an errata to make the cards consistent (before the action is blocked => fails, once the action is blocked => ends).
So the action is subject to NRA and you can play Zephyr.



If I have gotten this wrong please provide some examples to make it easier to understand the nuances and differences, thanks.
Last edit: 19 Jan 2022 06:29 by inm8.

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19 Jan 2022 09:26 - 19 Jan 2022 09:29 #104519 by Ankha

I gave the exact definition of "the action fails" and "the action ends" (and their difference) in the same post.


Are you referring to the below?
If not, then please be more precise about what you are referring to.
If yes, then I need to ask you to please explain further because I'm not understanding what you are expecting me to be understanding from it in regards to whether modifiers and reactions can be played or not.

Yes.
If an effect makes the action "end", action modifier and reaction cards cannot be played anymore since the action is over (there's nothing to modify or react to anymore). It doesn't linger (even though you have to resolve any pending effects such as damage from a Daring the Dawn for instance), there is no "stack": the effect resolves immediately and "ends" the action immediately.
The active player has the impulse to use Heidelberg Castle (otherwise not usable during actions), declare another action, use the Barrens etc. or pass the impulse to move to the next phase.

If an action counts towards the NRA are they not by extension considered to have reached resolution

Yes they are. NRA kicks in upon resolution.

and then this again by extension means that modifiers and reactions can be played after cards/effects that bring the action to an earlier end by either that the action "ends (unsuccessfully)" after block but before block resolution (i.e. skipping the block resolution or other steps) or by making the action "fail" before going through all the steps and potentially skipping to the end of the "action resolution???

They are not the same. Action ends => the action is over (see above).
Action fails => you can play action modifier and reaction cards, just as if the action had been blocked and the block had been resolved (but there were no blocker and no combat).

The above conclusion was further enforced for me by your answer to another of my questions regarding if Zephyr can be played after Car Bomb (see below)

Please assume that Car Bomb says:

Requires a ready anarch.
Only usable before any block attempts are made. Lock this reacting minion. If the acting minion has a vehicle, the action {fails}, the vehicle is burned, and the acting minion takes 2 damage (not preventable). Otherwise, the action gets -1 stealth.

This is an errata to make the cards consistent (before the action is blocked => fails, once the action is blocked => ends).
So the action is subject to NRA and you can play Zephyr.


If I have gotten this wrong please provide some examples to make it easier to understand the nuances and differences, thanks.

Without the errata, you couldn't play action modifier or reaction cards (because the action "ends"). With the errata, you can since it "fails".

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 19 Jan 2022 09:29 by Ankha.
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19 Jan 2022 10:20 - 19 Jan 2022 10:21 #104520 by inm8
I understand that if the card text says "end the action" there is no longer an action to modify/react on as it has ended.

The confusing part is that there is no immediacy implied in the wording "....the action ends (unsuccessfully)" which was part of what made sense to me when you equated it to "fails" in regards to the NRA.

The old wordings of Change of Target (below) I think are crystal clear in that the action ends immediately as there is implied immediacy in those wordings.

"... cancel the current action .." and "... end the current action (it is not successful)."
Last edit: 19 Jan 2022 10:21 by inm8.

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19 Jan 2022 10:41 - 19 Jan 2022 10:46 #104521 by Ankha

The confusing part is that there is no immediacy implied in the wording "....the action ends (unsuccessfully)" which was part of what made sense to me when you equated it to "fails" in regards to the NRA.


Immediacy has nothing to do with the NRA.
The action is blocked, then ends => it has reached resolution (because it was blocked)
The action is not blocked, but fails => it has reached resolution (because failure is a type of resolution).

Action modifiers (as most of the effects) resolve "immediately" by the rules (there's no delayed resolution except for actions and strikes). Maybe you're under the impression that there's no difference between ending (immediately) and failing (immediately)?

The latter is similar to "being blocked (immediately)".

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 19 Jan 2022 10:46 by Ankha.

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19 Jan 2022 10:52 #104522 by inm8
I was referring to the effect and not the resolution of the modifier/reaction but I see your point.
Even though the wording "..the action ends.." doesn´t imply immediacy (languagewise) the way the resolution of modifiers and reactions work do makes it immediate.

Thanks for your patience, it is clear now.

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