Declining blocks impulse, Conditioning and Eagle's Sight
28 Aug 2023 16:09 - 28 Aug 2023 16:10 #109194
by inm8
Replied by inm8 on topic Declining blocks impulse, Conditioning and Eagle's Sight
Ankha, can you please also confirm if the below is the correct handling of the sequence for the main point of the topic, thanks.
- Player A bleeds, A then passes and impulse goes to prey B
- Player B declines to block, impulse goes to C (a minion declining to block doesn´t reset impulse to the acting)
- Player C plays Eagle´s Sight and attempts to block, impulse goes back to A
- Player A plays stealth and then passes impulse to B
- Player B passes and impulse goes to C (B cannot deflect the bleed because blocks are not yet declined "table state")
- Player C passes and impulse goes to D
- Player D passes and impulse goes to E
- Player E passes and block attempt is failed, the impulse goes back to A
- Player A passes and impulse goes to B (B has declined to block already and cannot choose to do so again)
- Player B passes impulse goes to C
- Player C passes and impulse goes to D (by passing on the opportunity to trigger effects or attempting to block it is considered to be declining to block)
- Player D declines to block and impulse goes to E
- Player E declines to block and impulse goes back to A (the fact that the entire table has declined to block is an impulse resetting event)
- Player A plays bleed modifier and passes impulse to B
- Player B plays Deflection changing the target of the bleed to C and impulse goes back to A (B could have played bleed reduction reaction instead)
- Player A passes and impulse goes to C
- Player C declines to block and impulse continues around the table where all players decline to block (C could have chosen to attempt to block as the choice to decline to block when B was the target is reset, block determination is reset if the target for the bleed is changed)
- Player A gets the impulse back as all have declined to block and chooses not to play any more effects and passes, impulse goes around the table with all players passing.
- Player A gets the impulse back, the bleed action is successful as it isn't blocked and the effect resolves resulting in C burning pool for the bleed (Spying Mission could have been played here before the resolution of the effect to modify it. After effect resolution there is an opportunity for eg Freak Drive etc.)
Last edit: 28 Aug 2023 16:10 by inm8.
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29 Aug 2023 10:26 #109200
by Ankha
Replied by Ankha on topic Declining blocks impulse, Conditioning and Eagle's Sight
If it complies with the following rules, then yes:
The action has been announced.
A - there is no current block attempt
1. the sequencing rule applies as normal
2. in addition to any effect that can be used during an action (playing an action modifier or reaction card, using effects of cards in play etc.), a Methuselah who can block (see Who May Attempt to Block) can declare a block attempt, switching to B - there is a current block attempt
3. if a Methuselah passes, that Methuselah cannot declare any block attempt until the end of the action unless the target of the action changes.
4. once every Methuselah has passed, switch to C - blocks have been declined
B - there is a current block attempt
1. the sequencing rule applies as normal
2. the target of the action cannot be changed
3. the Methuselah who has declared the current block attempt may use effects that force the currently blocking to attempt to block (no other minion can attempt to block until this block attempt is resolved)
4. once every Methuselah has passed, the block attempt is resolved: if it is successful, the action is unsuccessful and blocked. Otherwise, switch back to A - there is no current block attempt
C - blocks have been declined
1. the sequencing rule applies as normal
2. if the target of the action is changed, switch to A - there is no current block attempt
3. once every Methuselah has passed, the action is successful and resolves
The action has been announced.
A - there is no current block attempt
1. the sequencing rule applies as normal
2. in addition to any effect that can be used during an action (playing an action modifier or reaction card, using effects of cards in play etc.), a Methuselah who can block (see Who May Attempt to Block) can declare a block attempt, switching to B - there is a current block attempt
3. if a Methuselah passes, that Methuselah cannot declare any block attempt until the end of the action unless the target of the action changes.
4. once every Methuselah has passed, switch to C - blocks have been declined
B - there is a current block attempt
1. the sequencing rule applies as normal
2. the target of the action cannot be changed
3. the Methuselah who has declared the current block attempt may use effects that force the currently blocking to attempt to block (no other minion can attempt to block until this block attempt is resolved)
4. once every Methuselah has passed, the block attempt is resolved: if it is successful, the action is unsuccessful and blocked. Otherwise, switch back to A - there is no current block attempt
C - blocks have been declined
1. the sequencing rule applies as normal
2. if the target of the action is changed, switch to A - there is no current block attempt
3. once every Methuselah has passed, the action is successful and resolves
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29 Aug 2023 13:00 #109204
by Ankha
Which is the case if B declines to block (passes the impulse to the next player C) and A plays an effect while C has the impulse.
Replied by Ankha on topic Declining blocks impulse, Conditioning and Eagle's Sight
It's illegal if A played a card or effect without having the impulse.OMG ... Does this mean, the sequence "regular block declined" => "bleed modifier played" => "Eagle's Sight block announced" is illegal play under ANY circumstances? And has EVER been so?
So many, many games that would have taken a different course ...
Which is the case if B declines to block (passes the impulse to the next player C) and A plays an effect while C has the impulse.
Correct.The actual reason why you cannot play Conditioning and other modifiers that don't explicitly say that they are played in the "as announced" window is that the default timing window for modifiers is after action announcement and before action resolution, thus only modifiers with explicit text allowing them to be played outside the default window can do so.
The following user(s) said Thank You: Hakuron
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