file On Tupdog 7. "problematic card".

22 Nov 2011 07:34 #15408 by blackday
PRO.

Having played tupdogs, i know its a risky game. Playing it oftentimes results in crushing 1-2 players reliably. Getting through the 3rd and 4th player is oftentimes the trick, most often than not you get the ire of the whole table early and they start working cohesively against you. So it seems kinda powerful at first but too risky for a tournament in my opinion. So i'd rather keep them where they are right now.

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22 Nov 2011 08:08 #15413 by Kraus
:PRO:

Come on, here... :huh:

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
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22 Nov 2011 08:49 #15424 by Izaak

Having played tupdogs, i know its a risky game. Playing it oftentimes results in crushing 1-2 players reliably.


And this is exactly the problem.

What other deck crushes 2 players reliably? What other deck does consistently make 40% of the guys at your table unable to play?

There is also a HUGE difference between Tupdogs and "the other decks that were mentioned. For starters, they usually need rush cards so throwing upo chump blockers actually makes sense. Also, they can't influence out 2-3 early to shut you down so hard that you can't hurt them anymore. Furthermore, Tupdogs don't have to protect their minions. You're immune to Pentex and don't have to worry about ousting power because you are using someone else's minions to bleed. Of course !Tremere having 3 weenies available in the Tupdog grouping with dominate helps as well.

Comparing Tupdog to to Tariq or Muaziz is so clueless.

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22 Nov 2011 09:14 #15428 by Ohlmann
I am not an experimented player, but if you believe the tupdog should be changed, how would you do ?

It would be sad to just ban this fun card, so it would be better to find a way to make the card slower (since the problem is that it destroy vampire too quickly, if I understand correctly the problems)

THe "must be ready" clause for crypt draw seem to not be too useful ; it force the tupdog to play more prevention and may make it more unreliable, but with a good draw (or against people unable to put significant harm) they will still destroy players quickly.

Making tupdogs unique would limit the number of rush per turn, but may be too little. I'm not too sure.

I don't give opinion on the topic, because how little I have played against tupdogs, but I definitely not want to see them banned.

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22 Nov 2011 09:27 #15430 by acbishop

Having played tupdogs, i know its a risky game. Playing it oftentimes results in crushing 1-2 players reliably.


And this is exactly the problem.

What other deck crushes 2 players reliably? What other deck does consistently make 40% of the guys at your table unable to play?

There is also a HUGE difference between Tupdogs and "the other decks that were mentioned. For starters, they usually need rush cards so throwing upo chump blockers actually makes sense. Also, they can't influence out 2-3 early to shut you down so hard that you can't hurt them anymore. Furthermore, Tupdogs don't have to protect their minions. You're immune to Pentex and don't have to worry about ousting power because you are using someone else's minions to bleed. Of course !Tremere having 3 weenies available in the Tupdog grouping with dominate helps as well.

Comparing Tupdog to to Tariq or Muaziz is so clueless.


When there is a table with wennie Dragon's Breath Round Graverobing deck we have the same problem, prey and predator must coordinate their moves to bring out several vampires at the same time. Following you statement we should ban Dragon's Breath Rounds then. Honestly, I don't see the point about banning or changing Tupdog, I played Tupdog before for a while and normally is a good deck for arriving in the final, but then it's the most complicated deck for winning a final IMHO.

:vtes:
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22 Nov 2011 09:40 #15433 by CryWolf

I played Tupdog before for a while and normally is a good deck for arriving in the final, but then it's the most complicated deck for winning a final IMHO.


This presents (at least to me) a new way to think about decks. I guess Tupdogs (or weenie :POT:, weenie DBR, NSftM, etc.) are a pain when in casual games since there is only that one game at stake.

In a tournament where ultimately the deck needs to win the final table (compared to just getting 1+ VPs in previous rounds), player skill becomes increasingly more important as the game progresses (and the library runs thin, in this case).
The following user(s) said Thank You: acbishop

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