Tempting Infernal Familiar
28 Jan 2012 13:15 - 30 Jan 2012 11:47 #21917
by technobabble66
Tempting Infernal Familiar was created by technobabble66
Not sure about this. It seems like a cunning idea that may work, but could be too fragile. I'm particularly concerned with the various ratios of cards. Thoughts most appreciated!
Deck Name:Tempting Infernal Familiar
Author:
Description:
Put infernal familiar on own vamps
Play Temptation
When borrowed, transfer the IF via Heidelberg
Use the IF to play any cards desired
Main options:
Play DOM bleed cards (ie Govern & conditioning), at stealth or Daring the Dawn
Play more Temptations on other vamps, using stealth or Daring the Dawn.
Can also use the Trujah trick of Domain + Weather control with the stolen minions
Currently no defence, all offence. May need to drop some offence to boost defence - idea being to survive until endgame & play a few Temptations on minions w Infernal Familiar onto them. Then surge at the end w Govern bleeds
Crypt (Capacity min=2 max=8 avg=6; 12 cards)
===============================================
1x Ahmose Chambers 3 obf ser Follower of Set:5
1x Belle Equitone 2 ser Follower of Set:4
1x Black Lotus 5 aus obf ser DOM Follower of Set:4
2x Halim Bey 6 obf tha DOM SER Follower of Set:4
2x Paul Cordwood 8 obf pre AUS DOM THA !Tremere:4
1x Preston Varrick 7 aus nec DOM OBF THA Tremere:4
1x Sahira Siraj 4 obf ser tha Follower of Set:4
1x Seren Sukardi 7 pre OBF SER THA Follower of Set:4
2x Uta Kovacs 8 ser AUS DOM THA !Tremere:4
Library (90 cards)
=====================
Master (14 cards)
1x Blood Doll
2x Dreams of the Sphinx
4x Heidelberg Castle, Germany
1x Pentex(TM) Subversion
2x Vessel
4x Villein
Action (21 cards)
2x Form of Corruption
9x Govern the Unaligned
1x Rutor's Hand
9x Temptation
Equipment (1 cards)
1x Heart of Nizchetus
Retainer (9 cards)
9x Infernal Familiar
Action Modifier (29 cards)
2x Cloak the Gathering
1x Conditioning
2x Daring the Dawn
5x Domain of Evernight
2x Forced March
6x Forgotten Labyrinth
4x Freak Drive
5x Mirror Walk
2x Veil the Legions
Reaction (5 cards)
5x Deflection
Combat (6 cards)
1x Rego Motus
5x Weather Control
Combo (5 cards)
5x Form of the Serpent
Created with Secret Library v0.9.3. (Jan 30, 2012 14:19:43)
How do you intend to oust?
[/color]Bleed the bad boy on my left till he's dry. Preferably with Dominate. Preferably with someone else's minion.
How do you intend to keep from being ousted?
Steal minions w Temptation & screw with them. Bit of bounce & bloat tech.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Maybe 3 minions. Eldest w DOM out first to start the Govern-chain
What do you want your average turn to look like?
Early Game: Govern down, play Infernal Familiar on self or Temptation on others.
Mid to Late Game: Take minions as Temptations mature, drain them, then use them to either bleed (with Dom) or play more Temptations - both either at stealth or Daring the Dawn, or use Domain of the Evernight w Weather Control to bin the minion & a blocker.
What's your metagame like? How do your opponents play?
Highly varied, with most archetypes making regular appearances
What problems have you observed with the deck in play?
Not played. Combat defence is almost non-existent. Vote defence is limited to screwing their minions w Temptations (fairly lame). Serious & consistent intercept would also prove tricky.
Deck Name:Tempting Infernal Familiar
Author:
Description:
Put infernal familiar on own vamps
Play Temptation
When borrowed, transfer the IF via Heidelberg
Use the IF to play any cards desired
Main options:
Play DOM bleed cards (ie Govern & conditioning), at stealth or Daring the Dawn
Play more Temptations on other vamps, using stealth or Daring the Dawn.
Can also use the Trujah trick of Domain + Weather control with the stolen minions
Currently no defence, all offence. May need to drop some offence to boost defence - idea being to survive until endgame & play a few Temptations on minions w Infernal Familiar onto them. Then surge at the end w Govern bleeds
Crypt (Capacity min=2 max=8 avg=6; 12 cards)
===============================================
1x Ahmose Chambers 3 obf ser Follower of Set:5
1x Belle Equitone 2 ser Follower of Set:4
1x Black Lotus 5 aus obf ser DOM Follower of Set:4
2x Halim Bey 6 obf tha DOM SER Follower of Set:4
2x Paul Cordwood 8 obf pre AUS DOM THA !Tremere:4
1x Preston Varrick 7 aus nec DOM OBF THA Tremere:4
1x Sahira Siraj 4 obf ser tha Follower of Set:4
1x Seren Sukardi 7 pre OBF SER THA Follower of Set:4
2x Uta Kovacs 8 ser AUS DOM THA !Tremere:4
Library (90 cards)
=====================
Master (14 cards)
1x Blood Doll
2x Dreams of the Sphinx
4x Heidelberg Castle, Germany
1x Pentex(TM) Subversion
2x Vessel
4x Villein
Action (21 cards)
2x Form of Corruption
9x Govern the Unaligned
1x Rutor's Hand
9x Temptation
Equipment (1 cards)
1x Heart of Nizchetus
Retainer (9 cards)
9x Infernal Familiar
Action Modifier (29 cards)
2x Cloak the Gathering
1x Conditioning
2x Daring the Dawn
5x Domain of Evernight
2x Forced March
6x Forgotten Labyrinth
4x Freak Drive
5x Mirror Walk
2x Veil the Legions
Reaction (5 cards)
5x Deflection
Combat (6 cards)
1x Rego Motus
5x Weather Control
Combo (5 cards)
5x Form of the Serpent
Created with Secret Library v0.9.3. (Jan 30, 2012 14:19:43)
How do you intend to oust?
[/color]Bleed the bad boy on my left till he's dry. Preferably with Dominate. Preferably with someone else's minion.
How do you intend to keep from being ousted?
Steal minions w Temptation & screw with them. Bit of bounce & bloat tech.
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Maybe 3 minions. Eldest w DOM out first to start the Govern-chain
What do you want your average turn to look like?
Early Game: Govern down, play Infernal Familiar on self or Temptation on others.
Mid to Late Game: Take minions as Temptations mature, drain them, then use them to either bleed (with Dom) or play more Temptations - both either at stealth or Daring the Dawn, or use Domain of the Evernight w Weather Control to bin the minion & a blocker.
What's your metagame like? How do your opponents play?
Highly varied, with most archetypes making regular appearances
What problems have you observed with the deck in play?
Not played. Combat defence is almost non-existent. Vote defence is limited to screwing their minions w Temptations (fairly lame). Serious & consistent intercept would also prove tricky.
Last edit: 30 Jan 2012 11:47 by technobabble66.
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30 Jan 2012 11:50 #22060
by technobabble66
Replied by technobabble66 on topic Re: Tempting Infernal Familiar
Finally got to re-write the post, now that the Secret Library is back online.
Please let me know what u think!
Please let me know what u think!
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30 Jan 2012 12:07 #22061
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Tempting Infernal Familiar
Is Ahmose really needed in there?
I think Carna would be better (due to her awesome special ability that comboes with Infernal Familiar)
I think Carna would be better (due to her awesome special ability that comboes with Infernal Familiar)
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30 Jan 2012 12:49 #22062
by technobabble66
Replied by technobabble66 on topic Re: Tempting Infernal Familiar
Technically none of the FoS's are critical, as the (!)Trem's can play the Temptations from the Infernal Familiar. However the FoS's were placed in there to gain access to Obfuscate & to allow the rapid deployment of the first few Temptations.
Ahmose is rather limited in what he can do but at least has obf & is <4 cap so could emerge quickly from a Governing down action.
However Carna does have a v handy caption, and the +1 intercept is always a great partial defence. The ability to fry the IF could be nice if i happen to get stuck w them for some reason or if i'm desperate to regain 2 blood.
I wz keen to try to keep some of the lower capacity vamps, but Carna could be a good addition, i guess. Maybe it would be better to drop either Preston or Uta, & keep the slightly crap low-cap Fos?
Ahmose is rather limited in what he can do but at least has obf & is <4 cap so could emerge quickly from a Governing down action.
However Carna does have a v handy caption, and the +1 intercept is always a great partial defence. The ability to fry the IF could be nice if i happen to get stuck w them for some reason or if i'm desperate to regain 2 blood.
I wz keen to try to keep some of the lower capacity vamps, but Carna could be a good addition, i guess. Maybe it would be better to drop either Preston or Uta, & keep the slightly crap low-cap Fos?
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30 Jan 2012 14:59 #22063
by Amenophobis
Replied by Amenophobis on topic Re: Tempting Infernal Familiar
Replace Seren Sukardi with Amenophobis.
No but , and you have only 1 Rutor's Hand. The cycling special might also come in handy.
No but , and you have only 1 Rutor's Hand. The cycling special might also come in handy.
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30 Jan 2012 15:36 #22064
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Tempting Infernal Familiar
I don't know if this strategy is worth pursuing considering that Treaty of Laibach exists. Sure, you get access to fortitude, celerity, and temporis, but do they do anything that different than THA, SER and in/out of clan obf?
Treaty of Laibach
Unique master. Requires both Follower of Set and Tremere.
Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy equal to his or her level of Serpentis. Each Tremere is considered to have a level of Serpentis equal to his or her level of Thaumaturgy.
Treaty of Laibach
Unique master. Requires both Follower of Set and Tremere.
Put this card in play. Each Follower of Set is considered to have a level of Thaumaturgy equal to his or her level of Serpentis. Each Tremere is considered to have a level of Serpentis equal to his or her level of Thaumaturgy.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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