file Talbot's Deadly Legacy

12 Oct 2012 12:19 #38983 by Reyda
Replied by Reyda on topic Re: Talbot's Deadly Legacy

Have you noted, that if minion with Talbot's Saw is in torpor, nobody takes damage? So, minion who you have moved chainsaw goes to torpor and others are safe.

Now if you add Fame to the mix... :side:

Imagination is our only weapon in the war against reality -Jules de Gaultier
The following user(s) said Thank You: Jussi

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12 Oct 2012 12:21 #38984 by Kraus
Replied by Kraus on topic Re: Talbot's Deadly Legacy

Actually you could try adding a Graverob Angle.
Spirit Marionette, Heidelberg the blood off and the chainsaw on, do some other bits and pieces in your turn... then when your prey uses the chainsaw to drop themselves into torpor... you Graverob them in your turn (or anyone else who might go down to some kind of Chainsaw combat)

I actually have the Gravrobs in there. :) They have been a part of the plan from point one. Thanks anyways!

@Reyda: Now there's something... I'll just need to check where I can spare the master slots.

"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
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12 Oct 2012 19:23 #39001 by Juggernaut1981
Oh 2 Graverobs isn't a "Plan" its just some opportunism. I'm thinking of 4+ at least. You want to Graverob the guy with the Chainsaw and rush another one down if you can, marionette another prey minion and then move the chainsaw back to your prey (lost 1 vampire completely, maybe another one in torpor if you don't have another Graverob).

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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12 Oct 2012 20:15 #39003 by Soonerborn
You don't want to graverob a famous vamp. But Tension...

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12 Oct 2012 20:28 #39004 by Juggernaut1981
Deck Name : Chainsaw Marionette
Author : Juggernaut1981
Description :
Talbot's Chains + Spirit Marionette Deck w/ !Ven supporters.

I tried to trim down the numbers a little but there are a lot of modules in your deck and I didn't really want to completely throw out all of them.

Crypt [12 vampires] Capacity min: 1 max: 9 average: 5.5
3x Blanche Hill (6):FOR: :OBE: :aus:Salubri(group 2)
3x Tupdog (1):POT: :VIS:Gargoyle(group 3)
2x Quentin (9):AUS: :DOM: :FOR: :cel: :obt:bishopVentrue antitribu(group 2)
2x Gustav Mallenhous (8):AUS: :DOM: :for: :obt:priscusVentrue antitribu(group 2)
1x Marlene, The Infernalist (6):AUS: :DOM: :dem: :for: :tha:Ventrue antitribu(group 2)
1x Billy (5):AUS: :dom: :for:Ventrue antitribu(group 2)

Library [80 cards]

Action [16]
6x Graverobbing
2x Renewed Vigor
8x Spirit Marionette

Action Modifier [16]
4x Bonding
8x Freak Drive
4x Seduction

Combat [14]
6x Anesthetic Touch
4x Rolling with the Punches
4x Superior Mettle

Equipment [3]
1x Aaron's Feeding Razor
1x Bowl of Convergence
1x Talbot's Chainsaw

Master [13]
2x Dreams of the Sphinx
2x Guardian Angel
3x Heidelberg Castle, Germany
2x Vast Wealth
4x Villein

Reaction [18]
4x Eagle's Sight
4x Enhanced Senses
6x Eyes of Argus
4x Wake with Evening's Freshness

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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16 Feb 2013 17:27 #45318 by Kiddo
Replied by Kiddo on topic Re: Talbot's Deadly Legacy

I would develope this idea around tremere antitribu, which can summon the chainsaw, thanks to magic of the smith and they can learn obeah thanks to infernal pact. Primary candidates Ian Forestal and Ladislas Toth to be incorporated.


Sorry for bumping this thread, but I'm rather curious as how would such a deck look like...also, I'd be tempted to put in Muaziz, since she can eat those torpored vamps and get Chainsaw back, and has for, should you want Freak Drives in your deck. Also, by having Tremeres, you could get Ponticulus out and keep Chainsaw if there are no targets...

What I'm trying to say - help me build a deck based on either/or Tremeres/!Tremeres and Blanche Hill, who i have several copies of but have never used her. All of my ideas when put to paper end up being unfocused mess of 110 cards.

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