Anarch Revolt + Derange FTW
12 Dec 2012 18:07 #42753
by Beatrice
Anarch Revolt + Derange FTW was created by Beatrice
With this deck I aim to oust using Anarch Revolts. If my prey goes anarch, the anarch can be removed by Deranging him/her back to either of the main sects or by Banishing them. A few powerful votes and Lutz help out when necessary.
I find Life Boon to be essential in this deck, as ousting people tends not to be problem - only the people being ousted often sit somewhere else than to my left.
Survival depends on continued cycling of large vampires via extra transfers, Villein and Golconda. Not much room for reactions, but against many (most?) decks this bloating is quite enough to survive. There have been a few games where I haven't gotten a titleless minion to go anarch myself but have been fine nonetheless - despite dealing myself several points of damage via Anarch Revolts each turn towards the end of the game.
This deck tends to be slow and act little, but I've found it doing ok in games anyway.
13 vampires in the crypt:
3*Lutz 11 IC
3*the Ankou 10 no title
2*Louhi 10 Cardinal
2* Unmada 10 Justicar
Gravitnir 10 Priscus
Harold Zettler 9 no title
Anarch Convert 1
60 cards in the deck:
32 masters
4*the Parthenon
2*Information Highway
4*Zillah's Valley
Dreams of the Sphinx
3*Golconda
5*Villein
Giant's Blood
Malkavian Dementia
2*Life Boon
Vampiric Disease
Pentex Subversion
5*Anarch Revolt
Secure Haven
Protected Resources
3 events
2*Anthelios
Rise of the Nephtali
8 political actions
2*Rumors of Gehenna
2*Banishment
Anarchist Uprising
2*Ancilla Empowerment
Reins of Power
4 actions
4*Derange
10 stealth
2*Deny
2*Swallowed by the Night
Random Patterns
5*Into Thin Air
3 reaction
2*My Enemy's Enemy
Eyes of Argus
Cards I'd like to play but find hard to fit in:
Petra Resonance
Archon Investigation
A second Protected Resources
A third Life Boon
Cards that didn't make it into this latest version of the deck:
Forgotten Labyrinth, as I try make do without using any blood.
Telepathic Misdirection + Wrong and Crosswise, for the same reason, also because a proper reaction package to go with the massive master section would even further damage my ability to act when necessary.
Political Stranglehold + Ancient Influence seem nice but might end up being wasted card slots. I already bloat and bloating others as well seems like a silly idea.
In the deck there are a couple of tricks that don't need to be pulled off in any given game. There's the Malkavian Dementia to go with the Deranges. Also there's the Rise of the Nephtali so Ankou can take part in politics while sitting in his Secure Haven thinking anarchy thoughts. And speaking of Ankou, occasionally adding the Vampiric Disease on top of the blood loss caused by a Derange being passed around drains someone and they end up hunting.
Any suggestions are welcome. Mostly I'm looking for anything really good that should be in the deck but that I've missed somehow. Also suggestions on any reasonable way of improving the odds on surviving the decks main weakness, uncertainty of getting the extra master phase action(s).
I find Life Boon to be essential in this deck, as ousting people tends not to be problem - only the people being ousted often sit somewhere else than to my left.
Survival depends on continued cycling of large vampires via extra transfers, Villein and Golconda. Not much room for reactions, but against many (most?) decks this bloating is quite enough to survive. There have been a few games where I haven't gotten a titleless minion to go anarch myself but have been fine nonetheless - despite dealing myself several points of damage via Anarch Revolts each turn towards the end of the game.
This deck tends to be slow and act little, but I've found it doing ok in games anyway.
13 vampires in the crypt:
3*Lutz 11 IC
3*the Ankou 10 no title
2*Louhi 10 Cardinal
2* Unmada 10 Justicar
Gravitnir 10 Priscus
Harold Zettler 9 no title
Anarch Convert 1
60 cards in the deck:
32 masters
4*the Parthenon
2*Information Highway
4*Zillah's Valley
Dreams of the Sphinx
3*Golconda
5*Villein
Giant's Blood
Malkavian Dementia
2*Life Boon
Vampiric Disease
Pentex Subversion
5*Anarch Revolt
Secure Haven
Protected Resources
3 events
2*Anthelios
Rise of the Nephtali
8 political actions
2*Rumors of Gehenna
2*Banishment
Anarchist Uprising
2*Ancilla Empowerment
Reins of Power
4 actions
4*Derange
10 stealth
2*Deny
2*Swallowed by the Night
Random Patterns
5*Into Thin Air
3 reaction
2*My Enemy's Enemy
Eyes of Argus
Cards I'd like to play but find hard to fit in:
Petra Resonance
Archon Investigation
A second Protected Resources
A third Life Boon
Cards that didn't make it into this latest version of the deck:
Forgotten Labyrinth, as I try make do without using any blood.
Telepathic Misdirection + Wrong and Crosswise, for the same reason, also because a proper reaction package to go with the massive master section would even further damage my ability to act when necessary.
Political Stranglehold + Ancient Influence seem nice but might end up being wasted card slots. I already bloat and bloating others as well seems like a silly idea.
In the deck there are a couple of tricks that don't need to be pulled off in any given game. There's the Malkavian Dementia to go with the Deranges. Also there's the Rise of the Nephtali so Ankou can take part in politics while sitting in his Secure Haven thinking anarchy thoughts. And speaking of Ankou, occasionally adding the Vampiric Disease on top of the blood loss caused by a Derange being passed around drains someone and they end up hunting.
Any suggestions are welcome. Mostly I'm looking for anything really good that should be in the deck but that I've missed somehow. Also suggestions on any reasonable way of improving the odds on surviving the decks main weakness, uncertainty of getting the extra master phase action(s).
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12 Dec 2012 18:12 #42755
by Klaital
Replied by Klaital on topic Re: Anarch Revolt + Derange FTW
That deck looks familiar. Looks like something that was my prey in a tournament lately.

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13 Dec 2012 13:32 #42800
by Lemminkäinen
Replied by Lemminkäinen on topic Re: Anarch Revolt + Derange FTW
That's a beautiful bit of design. Very tight, kudos!
Cybele?Any suggestions are welcome. Mostly I'm looking for anything really good that should be in the deck but that I've missed somehow. Also suggestions on any reasonable way of improving the odds on surviving the decks main weakness, uncertainty of getting the extra master phase action(s).
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13 Dec 2012 14:22 #42801
by Klaital
Replied by Klaital on topic Re: Anarch Revolt + Derange FTW
Ankou looks like a really weird choice here.
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13 Dec 2012 14:40 #42803
by DeathInABottle
Replied by DeathInABottle on topic Re: Anarch Revolt + Derange FTW
I don't understand how Derange helps you with Anarch Revolt: the card changes the vampire's clan, but doesn't change his sect. Right?
Name: Derange
Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.
Put this card on a younger vampire. The vampire with this card is considered to be the same clan as the acting vampire. The vampire with this card does not untap as normal. During his or her controller's untap phase, he or she may burn 1 blood to untap. The vampire with this card may move it to another vampire as a
action. This card cannot be placed on a Malkavian or Malkavian antitribu.
Am I missing something?
Name: Derange
Cardtype: Action
Clan: Malkavian/Malkavian antitribu
This is a +1 stealth action.


Am I missing something?
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13 Dec 2012 15:03 #42804
by Ohlmann
Replied by Ohlmann on topic Re: Anarch Revolt + Derange FTW
When you change clan, your sect is reset to the base sect of the clan.
It's so a ventrue that clan imp to Lasombra also become sabbat, and here it's used to put people into sabbat / camarilla.
It's so a ventrue that clan imp to Lasombra also become sabbat, and here it's used to put people into sabbat / camarilla.
The following user(s) said Thank You: Juggernaut1981
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