!trem/trem VIC THA AUS DOM g4/5
06 Jan 2013 13:25 #43676
by ReverendRevolver
Replied by ReverendRevolver on topic Re: !trem/trem VIC THA AUS DOM g4/5
Pentex is never silly. Its at its worste 2 pool to stop a blocker for a turn, and if you can defend it, its 2 pool to keep a scary minion from killing you. Imagine no secrets or any of the +1 intercept folks (carna, matthias, neoghbor john, the g2 tsimitce i cant remember, nadima, my fvorite anatole) with some wakes, they kill alot of all star decks that have been taking tournaments lately (trujah, enky, etc) with nothing but a pwntex and normal card flow. This deck isnt exactly shy about blocking. Pentex is good.
And yes, i cant wait to have pod wyes of argus, or e ery staple for that matter. My Gotsdam and Bindusara decks are both sleeved the same right now so they can share like 17 cards...
And yes, i cant wait to have pod wyes of argus, or e ery staple for that matter. My Gotsdam and Bindusara decks are both sleeved the same right now so they can share like 17 cards...
Please Log in or Create an account to join the conversation.
- ReverendRevolver
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2436
- Thank you received: 407
06 Jan 2013 16:17 #43682
by aria
Replied by aria on topic Re: !trem/trem VIC THA AUS DOM g4/5
meld with the land at inferior is grandprey friendly.
ankhara for blood management
ruthor hand for malgorzatta and fanchon
pentex and blindspot are strong cards with big vamps bleeding.
1-2 blood of sandman?
tupdogs ( with 2-3 raking talons) and/or nephandus could be fun!
ankhara for blood management
ruthor hand for malgorzatta and fanchon
pentex and blindspot are strong cards with big vamps bleeding.
1-2 blood of sandman?
tupdogs ( with 2-3 raking talons) and/or nephandus could be fun!
Please Log in or Create an account to join the conversation.
06 Jan 2013 16:30 #43684
by Ohlmann
Will not work, Rutor is gr5. (of course, it may be possible to replace Rutor by Virtana, but no
then)
Replied by Ohlmann on topic Re: !trem/trem VIC THA AUS DOM g4/5
tupdogs ( with 2-3 raking talons)
Will not work, Rutor is gr5. (of course, it may be possible to replace Rutor by Virtana, but no

Please Log in or Create an account to join the conversation.
06 Jan 2013 17:41 #43686
by Kiddo
Replied by Kiddo on topic Re: !trem/trem VIC THA AUS DOM g4/5
I wouldn't try to slim down/dillute crypt here, since this is basically a Malgorzata deck, and she doesn't like any crypt cards being burned. It is much more profitable, if more time-consuming, to just burn a vamp for 4 pool and then get another one for 1 rather than pay 1 for a master (and waste a card slot) to cycle needed vamps.
@Blood of the Sandman - I've tested this card a lot, as in theory it seems that it should work when you play fatties. However, my experiences have been negative - its limitations (while tapped) are a bit too much to warrant a card slot.
@Blood of the Sandman - I've tested this card a lot, as in theory it seems that it should work when you play fatties. However, my experiences have been negative - its limitations (while tapped) are a bit too much to warrant a card slot.
Please Log in or Create an account to join the conversation.
07 Jan 2013 18:29 #43751
by Franz
Replied by Franz on topic Re: !trem/trem VIC THA AUS DOM g4/5
I think the deck is pretty strong in the offense and bloat department,I just don't like your combat and master package much
in regard to the master, there are far better choices than the news radios and guardian angels, like DI, Pentex Subversion, Anarch Troublemaker, wash, dreams, etc.
the combat, I just don't see it saving you from any form of combat you might face... I mean, with 6 maneuvers, 6 dodges and 10 thefts, what kind of combat decks do you expect to survive? Certainly not Weenie ANI, POT and/or CEL + Gun rush, nor CEL + Gun intercept, or Tzimisce intercept, not to mention far wackier stuff you can see out there.
When building a deck that aims to avoid combat, I usually ask myself if I can survive a 3-cap with ANI rushing me with a Trap, Crows and some Bats... if I can't, I don't bother with combat and just go full bleed mode.
From my point of view you got two alternatives here:
either diversify your combat with way more Movement of the Mind and way less Theft, making space for things like Meld with the Land, Wind Dance and Rego Motus, and maybe some aggravated damage as well, like chiropteran maurader and flames of the netherworld (I know you said you ain't looking to torporize vampires in combat, but remember that torporizing someone also ends the combat);
or just drop all the 16 combat cards alltogether and go for like 6 more wakes of any kind and 10 Obedience, as you usually have at least one 9-cap and probably a 11-cap also. This way, when you are acting you rely on your stealth to avoid combat, and when you are not, you Obedience then if they are rushing or if you block then... if you choose this route, deffinetly add some Eluding the Arms of Morpheus on your waking package for the amazing sinergy.
Also, as many have mentioned already, you need some kind of bleed bounce... if you don't have TM or Deflection to work with, try at least a couple of redirection or in the worst case scenario, My enemy's enemy.
in regard to the master, there are far better choices than the news radios and guardian angels, like DI, Pentex Subversion, Anarch Troublemaker, wash, dreams, etc.
the combat, I just don't see it saving you from any form of combat you might face... I mean, with 6 maneuvers, 6 dodges and 10 thefts, what kind of combat decks do you expect to survive? Certainly not Weenie ANI, POT and/or CEL + Gun rush, nor CEL + Gun intercept, or Tzimisce intercept, not to mention far wackier stuff you can see out there.
When building a deck that aims to avoid combat, I usually ask myself if I can survive a 3-cap with ANI rushing me with a Trap, Crows and some Bats... if I can't, I don't bother with combat and just go full bleed mode.
From my point of view you got two alternatives here:
either diversify your combat with way more Movement of the Mind and way less Theft, making space for things like Meld with the Land, Wind Dance and Rego Motus, and maybe some aggravated damage as well, like chiropteran maurader and flames of the netherworld (I know you said you ain't looking to torporize vampires in combat, but remember that torporizing someone also ends the combat);
or just drop all the 16 combat cards alltogether and go for like 6 more wakes of any kind and 10 Obedience, as you usually have at least one 9-cap and probably a 11-cap also. This way, when you are acting you rely on your stealth to avoid combat, and when you are not, you Obedience then if they are rushing or if you block then... if you choose this route, deffinetly add some Eluding the Arms of Morpheus on your waking package for the amazing sinergy.
Also, as many have mentioned already, you need some kind of bleed bounce... if you don't have TM or Deflection to work with, try at least a couple of redirection or in the worst case scenario, My enemy's enemy.
The following user(s) said Thank You: mirddes
Please Log in or Create an account to join the conversation.
12 Jan 2013 00:52 #43976
by mirddes
Replied by mirddes on topic Re: !trem/trem VIC THA AUS DOM g4/5
6 flames of the netherworld
10 meld with the land
10 meld with the land
Please Log in or Create an account to join the conversation.
Time to create page: 0.101 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Deck Clinic
- !trem/trem VIC THA AUS DOM g4/5